jump D --> Near C --> Back Breaker (hcf D) --> Sonic Elbow (qcf C)
AI of Clark in KoF'96:
Clark's Back Breaker and normal moves have super priority.
Therefore, he tends to "protect" himself by these moves.
Also, he is one of the two character who can dodge in KoF'96,
he usually dodge when under attack.
Fighting Style of Clark in KoF'96:
As a thrower, he should walk around on the ground and try to throw you opponent up the sky.
Roll a little bit more to avoid attack.