Shermie (normal) will run towards your long distance Yami Barai (qcf A) and get hit, 80% efficiency
Once you can force Chizuru to block Yami Barai at her own conner, you can repeat it until she die
Combos for Iori in KoF'98:
jump D --> Near C --> Trashing wind (hcf A/C) --> Near C --> f A --> Aoi Hana (qcb C x3)
jump over b B --> Near C --> f A,A --> f B --> Aoi Hana (qcb C x3)
(Done at conner) Near C --> Far C --> f B --> Aoi Hana (qcb C x2) --> YaOtome (qcf,hcb A)
AI of Iori in KoF'98:
Since Iori's normal moves have super priority,
the CPU Iori is set to be normal moves orientated.
Also, his Oniyaki is a very strong anti-air skill and it has a little bit of invincible time,
therefore, don't jump to him unless you're sure you can hit him.
Fighting Style of Iori in KoF'98:
Iori is the easiest character to do huge damage on opponents.
Either against CPU or human, Iori should move around on the ground and
try to start a combo with a Heavy punch or Trashing wind.
Also don't be lazy, hit your opponent in the air by Oniyaki.
Iori is very crap in short distance combat, especially against some throwers,
therefore, DO use trashing wind to against them.