From Lose to Win
Make use of the priorities of every special moves!!

The following moves may make you from lose to win! ^_^
(1)Some moves can be followed by another (special) moves before the end of the previous move's recovery time. Also it is only useful when the opponent has blocked the first move and want to attack you before your recovery time ends.
(2)Some forward-moving moves are specially designed to deal with hyper small jump, they actually can be used as anti-air skills.
(3)Some moves are specially designed to beat or against some others' special moves with a 90% efficiency.
Moves with * are DM / SDM.
(Text in cyan are conditions to achieve)
Kyo Kusanagi
- (1) 115 Dokugami (qcf C) --> 100 Oniyaki (f,d,fd A/C)
- (1) 115 Dokugami (qcf C) --> 910 Nue Tsumi (qcb A/C)
- (2) 212 Koto Tsuki - You (hcb B/D)
- (2) 114 Aragami (qcf A)
- (2) R.E.D. Kick (b,d,bd B/D)
- (3) 212 Koto Tsuki - You (hcb B/D) against Chizuru's 212 Shinsoku no Shukushi
Iori Yagami
- (2) 212 Koto Tsuki - In (hcb B/D)
- (2) 127 Aoi Hana (qcb A/C) (best follow after a 108 Yami Barai (qcf A))
- (2) *1211 Ya Otome (qcf,hcb A/C)(must be SDM)
- (3) 212 Koto Tsuki - In (hcb B/D) against Chizuru's 212 Shinsoku no Shukushi
Chizuru Kagura
- (1) 212 Shinsoku no Shukushi (hcb D) --> *1001 Sanrai no Fujin (2xhcf B) (the 212 must be blocked)
- (3) 100 TinShin no Ri (f,d,fd A/C) against Kyo's Orochinagi
Ralf Jones
- (1) Bomber Punch (jump qcf A/C) --> Back Breaker (near hcf D) (if the opponent gets close just before you land)
Sie Kensou
- (1) (hcf A) --> (b,d,bd B/D) (opponent must block all 3 hits of the)
- (1) (hcf A) --> (hcf C) (opponent must block all 3 hits of the)
For any questions, please contact me or post a message on the message board, I'll answer you here!!