POLYMERIC ARMOR
Polymeric armor is a superstrong, microengineered plastic that is lighter
and less bulky than conventional armor.  Polymeric armor is stronger 
than most steel and ferro-fibrous alloys, and can stand up to heavy 
ballistic penetration and shaped charge (missle) impacts.  However, it's 
most significant weakness is that energy weapons melt it like butter.
-Game Rules
Polymeric Armor gives a substansial x1.5 modifier to armor, at no 
additional critical slot penalties.  However all damage done by energy 
weapons is increased by half (Multiply all energy strikes by 1.5, 
rounding up).

CRYSTAL LATTICE ARMOR
Crystal lattice armor is a glistening armor made from a weave of tough, 
synthetic monomolecular crystal strands, and is remarkably thin and not 
bulky at all.  It is stronger than almost all conventional armors, and 
can stand up admirably to energy weapon and shaped charge (missle) impacts.  
However, the raw hitting power of ballistic weapons shatters the delicate 
crystal structure.
-Game Rules
Crystal Lattice Armor gives a substansial x1.5 modifier to armor, at no 
additional critical slot penalties.  However all damage done by ballistic 
weapons is increased by half (Multiply all ballistic strikes by 1.5, 
rounding up).

CERAMIC PLATE ARMOR
Ceramic Plate is created from a special dull black ceramic that is super 
strong and extremely light.  It can stand up against the heat of energy 
weapons and the impact of ballistic weapons, but the shaped charges in 
warheads of most missles cause severe stress in this armor and break it 
apart.  
-Game Rules
Ceramic Plate Armor gives a substansial x1.5 modifier to armor, at no 
additional critical slot penalties.  However all damage done by missle 
weapons is increased by half (Multiply all missle strikes by 1.5, 
rounding up).

COST: All three of these armors are 40,000 C-bills per ton

All Armors created by Dante

    Source: geocities.com/timessquare/battlefield/4792

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