Particle Projection Weapons:
Recent strides in science have allowed both Clan and Inner Sphere Scientists
to create new, signifigantly advance particle acceleration weapons

HEAVY PARTICLE PROJECTION CANNON (HPPC)
The HPPC is the uncomprimising big brother of PPC's everywhere.  It dishes
out tremendous amounts of damage at the cost of generating ridiculous
amounts of heat.  Since the electromagnetic beams that the HPPC 
generates to contain the charged particles in have a greater load to 
deal with, it has a shorter range than other PPC's.

LIGHT PARTICLE PROJECTION CANNON (LPPC)
The LPPC is for smaller vehicles and mechs who can't deal with the size
or heat generated by other models of PPC's.  Since the electromagnetic 
beams that the LPPC generate to contain the charged particles have a 
smaller load, the LPPC has a longer effective range, comparable to an 
ER PPC, if not slightly farther.

PULSE PARTICLE PROJECTION CANNON (PPPC)  *CLAN WEAPON*
Taking the hint from Pulse Lasers, the PPPC doesn't focus all its energy
into one blast, but distributes it over a burst of smaller blasts.

GAME RULES

WEAPON  HEAT   DAMAGE   MIN   SHORT   MEDIUM   LONG      CRITICAL   TONNAGE
CLAN
HPPC    20       24     -     1-5      6-10    11-15       6          7
LPPC    10       12     -     1-8      9-16    17-24       1          4
PPPC    12       15     -     1-8      9-16    13-18       3          8
*The PPPC Grants a -2 Modifier on To Hit rolls

INNER SPHERE
WEAPON  HEAT   DAMAGE   MIN   SHORT   MEDIUM   LONG      CRITICAL   TONNAGE
HPPC    22       22     3     1-5      6-10    11-15       6          8
LPPC    7        8      3     1-7      8-14    15-21       1          5

Created By Dante

    Source: geocities.com/timessquare/battlefield/4792

               ( geocities.com/timessquare/battlefield)                   ( geocities.com/timessquare)