Quintuple Heatsinks

Heat: -5
Weight: 1 ton
Critical slots: Clan: 5
		Inner Sphere: 6
Cost:

Rules: Quintuple Heatsinks are so bulky, even the "free" heatsinks, the ones
that go in the engine and usually aren't considered to take up critical
slots, take up space.  Two critical slots are to be filled in in any location
in which there is an engine critical slot (i.e. with standard, large, or
compact; the slots must be in the center torso.  With XL, XXL, Large XL, or 
Large XXL models they may be in any torso location).  There are also fewer
"free" heatsinks installed.  Divide the engine rating by 30, instead of 25,
to find the number of heatsinks that don't need critical slots assigned.
I.C.E. and Large I.C.E. engines, as well as any vehicle, cannot use 
quintuple heatsinks.

*Note: Munchkintech?  Yeah.  Quint Heatsinkes were the first piece of Battletech equipment I
'designed' (mainly out of a dislike for the Heat rules, but not wanting to ignore them).  
As many "young'uns" do, I started out creating things to make my 'Mechs Uber.
It was not until later that I tried to "Balance" my creations.  This version of Quint Heatsinks 
(Modified in an attempt to balance it) is included here for my own nostalgia at my early BT Days.*


						Concept by: Dante

    Source: geocities.com/timessquare/battlefield/4792

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