Overpower Strategy
CF Specials
CF -- "[Character] may increase either her team's or opponent's ventured mission cards by 1."

Rules of play:

  • Immediately on play, player must choose whether to increase his or his opponents ventured mission cards.
  • This card does not effect venture total.
  • No cards are drawn for the extra mission
Characters who have this special: Storm, Jean Grey, Gambit, Riddler.

I think this card is overlooked too often. Say your opponent ventured 3 Missions, thinking he's bound to win thanks to his Power Leech, even though he doesn't have much power in his hand. He plays Power Leech and it gets avoided. After your opponent picks his jaw off the floor, and wipes the puddle of drool off of his dead pile, it's your turn before he either concedes, or decides to fight on, even though the balance of power is tilted in your favor. You use that window of opportunity to use your "Mutant Motivation" and make him change his ventured missions to 4, or move yours to 2-3, possibly meaning either you win, or he looses if the battle ends in your favor.

Here's a demonstration :

  • Draw cards. Your opponent has decided to venture 1 mission, because of his poor hand. You venture 2, because of you great hand, but you don't want to help your opponent more with an extra card.
  • Your opponent fights on, even though he's loosing. He lands a few good hits, but by the 3rd turn, you're ahead by 5 venture points.
  • Your opponent is now cringing in fear, but, it's your turn, and he can't concede until the next turn. You play "Sinister Connection" to make your alter your ventured missions to 3.
  • Now your opponent decides to concede and you win three missions. (Or he looses two, depending on how you play).
In this play, you are now closer to the win, or maybe have already won the game.

If you were to have ventured three from the start, your opponent would be allowed to draw another card, possibly a "Leech" or a "Nova Burst". Also, it gives you the option to make your opponent lose the game, by increasing his ventured missions by 1, which is something you cannot do without this card.

This is a great special, and would encourage you to include it any time you use any of the above mentioned characters. (yes, there are some people who use Gambit.


Last Updated 30/3/99 Questions, Comments, Death Threats? wildchild82@hotmail.com