Overpower Strategy
Concrete Jungle


Inherent Ability: Concrete Jungle Team's Universe: Training cards are +1 to attack, +2 to defend.

Hero/Character Selection

Daredevil -- 2/7/4/6
Offensive Specials: AB, AS, BK, DN, HF
Defensive Specials: AG, ET, CN

Kingpin -- 2/4/5/6
~ May play Teamwork cards from Reserve ~
Offensive Specials: HQ, HX, AS, HL, HF, JC, HE
Defensive Specials: none

New Warriors -- 6/6/5/5
~ Draw 2 cards when KO'd ~
Offensive Specials: LG, AA, HT, LA, LC, JW
Defensive Specials: AG

Punisher -- 4/7/4/4
~ May not be Cumulative KO'd with Fighting Power Cards ~
Offensive Specials: AE, AB, AT, AN, BB
Defensive Specials: AD, AD

Serpent Society -- 3/6/6/3
~ May play Tactic Cards from reserve ~
Offensive Specials: JF, BM, EJ, EI, AA
Defensive Specials: AG, AO

Silver Sable -- 4/6/2/6
~ May play Fighting Teamworks from reserve ~
Offensive Specials: HV, AP, AT, AA, CQ, AA
Defensive Specials: AG, EB

As a Homebase:

Hero selection isn't that great. The obvious team is Seprent Society, Daredevil, Punisher, with anyone else. Serpent Society will give good defence, Daredevil and Kingpin have their 9's, plus Kingpin's draw 3.

As a Battlesite:

This site offers some great defence! AO, AG, AD, CN. Offence isn't too shabby either. Kingpin's draw three is a nice OPD, add an AP, EJ, AN, JW, and AA, plus CQ for good measure. Unfortunately, there's nothing higher than 6, and only 10 cards. This site gets a 6/10 rating from me.


Created 20/2/98

Questions, Comments, Death Threats? wildchild82@hotmail.com