Overpower Strategy
Onslaught's Citadel


Inherent Ability: Onslaught's Citadel Team may only draw 7 cards each hand.

Hero/Character Selection

Holocaust -- 7/2/6/2
Offensive Specials: AL, AQ, GG, AR, KH
Defensive Specials: GF, AG, AO

Post -- 1/6/4/6
~ May not be attacked from a Battlesite ~
Offensive Specials: KB, AF, GK, GJ, GH, GL
Defensive Specials: GI, CW

Onslaught -- 8/2/6/7
Offensive Specials: EI, GB, GE, GD, GA, AR
Defensive Specials: CT

Dark Beast -- 1/6/5/7
Offensive Specials: AA, HB, AS
Defensive Specials: AD, AO, CD, AL, HC

Senetinels -- 7/5/7/1
Offensive Specials: AB, AR, GA, CZ,
Defensive Specials: EE, CN, EA, DT

X-Man

As a Homebase:

Hero selection is actually pretty good, you can build a solid team with Holocaust, Onslaught, Sentinels, and Dark Beast. Unfortunately, that inherent totally rips this team. Okay, Basic OP lesson # 456 -- You want card advantage, don't give it to the opponent.

As a Battlesite:

I guess you've noticed that everyone is using this site too, huh. There's a good reason, too. As far as defense goes, you get an AO, CD, AD, AG, EE, EA, and CW. Also, don't forget Holocaust's remove, since it also gives an attack. I've even seen people use Obfuscate from the battlesite to allow the chosen hero to play cards that become unusable because of an event (such as, no Fighting icons may be played). Then there's offense. Choose your weapons! Two AR's, (Fighting/Intellect), GA, EI, GJ and AB. Don't forget venture modifiers -- KH, Apocalyptic Minion, Gathering Info even Merciless Conqueror.

This site gets a 9/10 rating from me. (I took off points because the cards are outrageously hard to find, and newbie players, heck even longtime players have a hard time finding them.)


Created 5/4/98

Questions, Comments, Death Threats? wildchild82@hotmail.com