Dwarven Runes



Weapon Runes



MASTER RUNE OF BANISHMENT 100 Kills Undead if Wound caused.

MASTER RUNE OF DEAMON SLAYING 100 Kills Deamon if Wound caused.

MASTER RUNE OF DEATH 100 Kills if Wound caused.

MASTER RUNE OF DRAGON SLAYING 100 Kills Dragon if Wound caused.

SKALF BLACKHAMMER'S MASTER RUNE 75 Automatically Wounds.

SNORRI SPANGELHELM'S MASTER RUNE 75 Automatically Hits.

RUNE OF SMITING 70 Wound = D6 Wounds, save separately.

ALARIC THE MAD'S MASTER RUNE 50 No Save.

MASTER RUNE OF FLIGHT 50 Thrown weapon automatically Hits, range 12", HTH normal.

RUNE OF MIGHT 50 Double Strength vs. enemys with Toughness greater then bearer.

CURSE RUNE 25 D6 if Hits, +1extra Rune, 3-4 enemy's S -1, 5-6 enemy's T -1.

MASTER RUNE OF SWIFTNESS 25 Always strikes first.

RUNE OF BREAKING 25 Destroys magic item on dice off if Hits.

RUNE OF FATE 25 Wound = 2 vs. first model struck, save separately.

RUNE OF CLEAVING 20 +1 Strength.

RUNE OF FURY 20 +1 Attack.

RUNE OF PARRYING 20 -1 enemy Attack.

RUNE OF STRIKING 20 +1 Weapon Skill.

RUNE OF CUTTING 10 -1 Save.

RUNE OF FIRE 10 Causes Fire Damage

Armour Runes



MASTER RUNE OF GROMRIL 150 Toughness 10, no other armour Runes.

MASTER RUNE OF ADAMANT 50 +2 Save.

RUNE OF FORTITUDE 50 Bearer has +1 Wound.

RUNE OF IRON 50 +1 Toughness.

RUNE OF RESISTANCE 50 Reroll 4+ no modifiers.

RUNE OF SPELL EATING 50 Auto Dispels Spells directed at bearer, exhasted on Power- .

RUNE OF STONE 5 +1 Save.

Runes of Protection



MASTER RUNE OF VALAYA 150 Dispels any Spell on 4+, auto Dispels within 12" after magic phase.

MASTER RUNE OF GROTH ONE-EYE 100 Units within 12" use Leadership = 10, no modifiers.

MASTER RUNE OF STROMNI REDBEARD 100 +1 to Combat Results within 12".

RUNE OF COURAGE 75 Immune to Fear, Terror, Panic, and stupidity. Cannot be Broken.

RUNE OF FEAR 50 causes Fear.

RUNE OF SLOWNESS 50 -D6" from foes charge move.

RUNE OF WARDING 50 Dispels on 4+.

RUNE OF BATTLE 25 +1 to Combat Results.

Engingeering Runes



RUNE OF ACCURACY 50 Reroll scatter dice once per turn (stone throwers).

RUNE OF DISGUISE 25 Cannot be charged or shot at till it fires.

RUNE OF FORGING 25 Reroll a misfire result (cannons).

RUNE OF FORTUNE 25 Reroll on misfire chart.

RUNE OF IMMOLATION 25 Destroy machine and all within 3" take a Strength 6 hit (no gyrocopters).

RUNE OF PENETRATION 25 +1 Strength.

RUNE OF SEEKING 25 May fire at creatures flying high, counts as long distance (bolt throwers).

RUNE OF BURNING 10 Ammunition causes fire damage.

Talismanic Runes



MASTER RUNE OF KINGSHIP 100 Leadership = 10, no modifiers, immune to Fear and Terror.

MASTER RUNE OF DISMAY 50 Every enemy unit pass Fear test, or they may not move. One use only.

MASTER RUNE OF SPITE 50 Rebounds Wound on a 4+ to opponent.

RUNE SPELLBREAKING 25 Automatically Dispels any Spell. One use only.

RUNE OF LUCK 10 Reroll any dice roll. One use only.

RUNE OF PASSAGE 10 Ignore movement penalties from terrain, may not march.

RUNE OF THE FURNACE 10 Immune to fire.

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