Dwarven Runes
Weapon Runes
MASTER RUNE OF BANISHMENT
100
Kills Undead if Wound caused.
MASTER RUNE OF DEAMON SLAYING
100
Kills Deamon if Wound caused.
MASTER RUNE OF DEATH
100
Kills if Wound caused.
MASTER RUNE OF DRAGON SLAYING
100
Kills Dragon if Wound caused.
SKALF BLACKHAMMER'S MASTER RUNE
75
Automatically Wounds.
SNORRI SPANGELHELM'S MASTER RUNE
75
Automatically Hits.
RUNE OF SMITING
70
Wound = D6 Wounds, save separately.
ALARIC THE MAD'S MASTER RUNE
50
No Save.
MASTER RUNE OF FLIGHT
50
Thrown weapon automatically Hits, range 12", HTH normal.
RUNE OF MIGHT
50
Double Strength vs. enemys with Toughness greater then bearer.
CURSE RUNE
25
D6 if Hits, +1extra Rune, 3-4 enemy's S -1, 5-6 enemy's T -1.
MASTER RUNE OF SWIFTNESS
25
Always strikes first.
RUNE OF BREAKING
25
Destroys magic item on dice off if Hits.
RUNE OF FATE
25
Wound = 2 vs. first model struck, save separately.
RUNE OF CLEAVING
20
+1 Strength.
RUNE OF FURY
20
+1 Attack.
RUNE OF PARRYING
20
-1 enemy Attack.
RUNE OF STRIKING
20
+1 Weapon Skill.
RUNE OF CUTTING
10
-1 Save.
RUNE OF FIRE
10
Causes Fire Damage
Armour Runes
MASTER RUNE OF GROMRIL
150
Toughness 10, no other armour Runes.
MASTER RUNE OF ADAMANT
50
+2 Save.
RUNE OF FORTITUDE
50
Bearer has +1 Wound.
RUNE OF IRON
50
+1 Toughness.
RUNE OF RESISTANCE
50
Reroll 4+ no modifiers.
RUNE OF SPELL EATING
50
Auto Dispels Spells directed at bearer, exhasted on Power- .
RUNE OF STONE
5
+1 Save.
Runes of Protection
MASTER RUNE OF VALAYA
150
Dispels any Spell on 4+, auto Dispels within 12" after magic phase.
MASTER RUNE OF GROTH ONE-EYE
100
Units within 12" use Leadership = 10, no modifiers.
MASTER RUNE OF STROMNI REDBEARD
100
+1 to Combat Results within 12".
RUNE OF COURAGE
75
Immune to Fear, Terror, Panic, and stupidity. Cannot be Broken.
RUNE OF FEAR
50
causes Fear.
RUNE OF SLOWNESS
50
-D6" from foes charge move.
RUNE OF WARDING
50
Dispels on 4+.
RUNE OF BATTLE
25
+1 to Combat Results.
Engingeering Runes
RUNE OF ACCURACY
50
Reroll scatter dice once per turn (stone throwers).
RUNE OF DISGUISE
25
Cannot be charged or shot at till it fires.
RUNE OF FORGING
25
Reroll a misfire result (cannons).
RUNE OF FORTUNE
25
Reroll on misfire chart.
RUNE OF IMMOLATION
25
Destroy machine and all within 3" take a Strength 6 hit (no gyrocopters).
RUNE OF PENETRATION
25
+1 Strength.
RUNE OF SEEKING
25
May fire at creatures flying high, counts as long distance (bolt throwers).
RUNE OF BURNING
10
Ammunition causes fire damage.
Talismanic Runes
MASTER RUNE OF KINGSHIP
100
Leadership = 10, no modifiers, immune to Fear and Terror.
MASTER RUNE OF DISMAY
50
Every enemy unit pass Fear test, or they may not move. One use only.
MASTER RUNE OF SPITE
50
Rebounds Wound on a 4+ to opponent.
RUNE SPELLBREAKING
25
Automatically Dispels any Spell. One use only.
RUNE OF LUCK
10
Reroll any dice roll. One use only.
RUNE OF PASSAGE
10
Ignore movement penalties from terrain, may not march.
RUNE OF THE FURNACE
10
Immune to fire.