Enchanted Items - Miscellaneous


CROWN OF SORCERY 125 Bearer becomes a level 3 Necromancer, after casting a spell take a Ld test, if failed bearer can do nothing until next magic phase (no penalty for armour).

ROD OF CORRUPTION (see magic weapons) 100

TALISMAN OF OBSIDIAN no wizards 100 Automatically dispels all spells cast at the bearer or the unit he is with, nullifies magic of the bearer and wizards in base contact, including the ablity to use magic cards.

THE TALISMAN OF HOETH High Elves 85 Bearer becomes a level 2 wizard and may choose 2 spells from any college spell decks (no penalty for armour).

BIRD OF CHOTEK Lizardmen 75 May be released at the start of any Lizardman turn. All creatures and riders of flying high are grounded, and suffer D3 wounds. One use only.

LIBER BUBONICUS Plague Monks 75 Bearer becomes a level 2 Wizard, roll for spells from the following: Skaven: Putrefy, Plague, Pestilent Breath, Wither Nurgle: Stream of Corruption, Miasma of Pestilence, Stench of Nurgle.

CLOAK OF SHADOWS 75 Bearer can only charged on a 6, spells can only be cast at bearer on 5+, cloak thrown off for the duration of a combat.

THE RUBY CHALICE 60 Starts working once bearer or unit he is with is wounded, -2 to hit with missile attacks against bearer or unit, -1 to hit bearer in HtH.

ALDRED'S CASKET OF SORCERY 50 Steals one random spell of a wizard in base contact, stolen spells may be cast without power cards in any magic phase, discard spell after use.

BUGMAN'S TANKARD Dwarfs 50 Restores 1 wound to any model in the bearer's unit, may only be used once per turn, three uses.

THE CHALICE OF DARKNESS Chaos Dwarfs 50 Drains D6 magic cards from each side, if either player has less magic cards than the roll he must surrender spells to make up for the difference, bearer sustains 1 wound on a 4+ for each spell surrendered.

THE COLLAR OF ZORGA Orcs & Goblins 50 Touching monsters can't attack, if the bearer wins combat he may take control of the monster if he passes a Ld test, monster immediately moves and fights a round of combat, if being ridden the rider is helpless, monster will not attack rider, monster is free after combat.

CROWN OF COMMAND 50 Bearer's Ld = 10, this is not modified at all when troops are using his Ld for break tests .

DAEMON STEED Chaos 50 Monster that the bearer rides, no animosity tests, 4+ daemon saving throw, +1 to save (barding), causes fear.

GOLDEN SCEPTRE OF NORGRIM Dwarfs 50 Bearer and the unit he leads are +1 movement, +1 strength, or +1 save, bonus must be chosen at the start of each of the player's turns.

HEALING POTION 50 Restores all wounds, can't be used during HtH. One use only.

HORN OF DEFIANCE 50 Units will not pursue if within 12" of the horn, units within 12" double their rank bonus when the horn is blown. One use only.

SKALM Skaven 50 Restores all wounds, can't be used during HtH. One use only.

SKAVENBREW Skaven 50 Can be fed to a unit at the start of the battle, roll a D6 and consult the table below, effects last the whole game.

SLAANESH'S SCEPTRE OF DOMINATION Chaos-Slaanesh 50 Enemy characters must take a Ld test as soon as they are within 12" of the sceptre, if passsed they are immune for the rest of the battle, if they fail they may do nothing while within range of the sceptre, if attacked they can't fight back and any blows struck against them hit automatically.

TALISMAN OF RAVENSDARK 50 Flying creatures need 6's to hit bearer or the unit he is with, rider can't attack at all.

THE CARSTEIN RING Vampires 50 Reincarnates bearer when killed anywhere within 12" immediately, if leading an Undead army the army is not destroyed. One use only.

TOMB KING'S CROWN Mummy Tomb Kings 50 Undead within 12" may use bearer's WS and BS if the wearer is not in HtH.

GAUNTLET OF BAZHRAKK THE CRUEL Chaos Dwarfs 35 +2 Strength, if a 1 is rolled to hit then a fiendly model is hit instead.

HORD OF SIGISMUND Grand Theogonist 35 War Altar causes terror on a charged enemy unit.

VAN HORSTMANN'S SPECULUM 35 In callenges bearer swaps strength, attacks, and initiative with his opponent.

AMBER AMULET 25 Bearer recovers 1 wound at the start of the player's turn, can't go above original number of wounds, if slain the amulet has no affect.

AMULET OF FIRE 25 4+ dispel if cast at bearer or the unit he is with, once per magic phase.

THE BLACK GEM OF GNAR 25 Traps bearer and one enemy in base contact, both can do nothing and can't be harmed, may be dispelled but only on a 6. One use only.

BATTLE STONE OF LE MARQUIS 25 +1 Attack, if in a unit they also get +1 attack (this bonus is added after frenzy). One use only.

BOOTS OF FLIGHT 25 Wearer can fly 18" per turn, can't fly high.

CURSED BOOK Chaos or Undead 25 All living creatures within 6" suffer -1 to hit in HtH or when using missile weapons.

FIERY RING OF THORI Dwarfs 25 Creates flame barrier 6" in front of the wearer only if no enemy within 6", blocks movement and shooting, lasts one full turn. One use only.

HEART OF WOE 25 When bearer is killed the heart explodes, each enemy model within a radius = wearer's original number of wounds, sustain an automatic hit with Strength = wearer's Strength+D6.

HELM OF MANY EYES Chaos 25 Bearer strikes first.

LIFESTONE OF ASHRAAZ 25 Swap current number of wounds with enemy character in base contact (no monsters). One use only.

MAD CAP MUSHROOM Night Goblins 25 May be fed to one fanatic, he causes an extra +D6 hits to the first unit he runs into. One use only.

POWER STONE OF LE MARQUIS 25 +1 Strength for one turn, if in a unit they also get +1 Strength. One use only.

POTION OF CHAOS Chaos 25 Bearer may drink this at the start of the player's turn, the results are as follows:

WARPSTONE AMULET Skaven 25 Attacking models suffer a -2 to hit and -2 Strength when attacking the bearer if they fail a Ld test.

POTION OF BATTLE 15 +D6 attacks for one turn (added after frenzy), bearer killed after combat if attacks taken over 7. One use only.

POTION OF STRENGTH 10 +3 strength for one turn. One use only.

WARPSTONE CHARM Skaven or Chaos 10 Reroll dice once, adding +1 or -1. One use only.




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