MAGIC ARMOUR
SPELLEATER SHIELD
100
+1 to save, dispels on 3+, destroys spell on roll off.
ARMOUR OF BRILLIANCE
Bretonnian
75
3+ save (includes a shield), enemy is -2 to hit in HtH.
WITCH KING'S ARMOUR
Witch King
60
3+ save (light, may be combined w/shield,mount,barding), -1 to hit in HtH, spell
casting unaffected.
ARMOUR OF PROTECTION
50
5+ save (heavy), reroll on 4+ unmodified.
CHAOS RUNESHIELD
Chaos
50
+1 to save, negates opponent's magic weapon when Attacked.
SHADOW ARMOUR
High Elves
50
5+ save (heavy), may ignore terrain, -1S on all Attacks against wearer, unless
magic.
SPELLSHIELD
50
+1 to save, deflects spells 4D6" using scatter dice (if an arrow is rolled).
WARPSTONE ARMOUR
Skaven
50
4+ special save. Strength 3 hit against attacker for each hit saved, wizards may use
without penalty.
ARMOUR OF METEORIC IRON
25
2+ save (can't be improved), no movement penalties.
BANE SHIELD
High Elves
25
+1 to save, when save attempted bolt inflicts one S4 hit on attacker.
CRIMSON ARMOUR OF DARGON
Chaos
25
4+ save (light), enemy must pass Ld test each turn to hit.
ARMOUR OF FORTUNE
15
5+ save (heavy), reroll on 5+ unmodified.
CHAOS ARMOR
Chaos
10
4+ save (light), sorcerors may use without penalty.
DRAGONHELM
10
2+ unmodified save vs. fire.
SHIELD OF PTOLOS
10
+1 to save, 1+ save vs. missile Attacks (incl. jezzail and flame cannon Attacks).
ARMOUR OF ENDURANCE
5
5+ save (heavy), reroll 6+ unmodified.
ENCHANTED SHIELD
5
5+ save.
CHARMED SHIELD
5
6+ save. First hit against wearer is discounted. One use only.
MAGIC WAR PAINT
Savage Orcs, Forest Goblins, Skaven
& Wood Elves
5
3+ save against shooting, 5+ against HtH. Wizards can use without penalty. May
be combined with a shield but not armour.