MAGIC ARMOUR


SPELLEATER SHIELD 100 +1 to save, dispels on 3+, destroys spell on roll off.

ARMOUR OF BRILLIANCE Bretonnian 75 3+ save (includes a shield), enemy is -2 to hit in HtH.

WITCH KING'S ARMOUR Witch King 60 3+ save (light, may be combined w/shield,mount,barding), -1 to hit in HtH, spell casting unaffected.

ARMOUR OF PROTECTION 50 5+ save (heavy), reroll on 4+ unmodified.

CHAOS RUNESHIELD Chaos 50 +1 to save, negates opponent's magic weapon when Attacked.

SHADOW ARMOUR High Elves 50 5+ save (heavy), may ignore terrain, -1S on all Attacks against wearer, unless magic.

SPELLSHIELD 50 +1 to save, deflects spells 4D6" using scatter dice (if an arrow is rolled).

WARPSTONE ARMOUR Skaven 50 4+ special save. Strength 3 hit against attacker for each hit saved, wizards may use without penalty.

ARMOUR OF METEORIC IRON 25 2+ save (can't be improved), no movement penalties.

BANE SHIELD High Elves 25 +1 to save, when save attempted bolt inflicts one S4 hit on attacker.

CRIMSON ARMOUR OF DARGON Chaos 25 4+ save (light), enemy must pass Ld test each turn to hit.

ARMOUR OF FORTUNE 15 5+ save (heavy), reroll on 5+ unmodified.

CHAOS ARMOR Chaos 10 4+ save (light), sorcerors may use without penalty.

DRAGONHELM 10 2+ unmodified save vs. fire.

SHIELD OF PTOLOS 10 +1 to save, 1+ save vs. missile Attacks (incl. jezzail and flame cannon Attacks).

ARMOUR OF ENDURANCE 5 5+ save (heavy), reroll 6+ unmodified.

ENCHANTED SHIELD 5 5+ save.

CHARMED SHIELD 5 6+ save. First hit against wearer is discounted. One use only.

MAGIC WAR PAINT Savage Orcs, Forest Goblins, Skaven & Wood Elves 5 3+ save against shooting, 5+ against HtH. Wizards can use without penalty. May be combined with a shield but not armour.




skullBACKskull