UNOFFICAL SPECIAL CHARACTERS
Duke Caindeth Reak "The Old One" of Vorag……400 pts
+Royal Bracelet of Vorag.....25 pts
+Sigill Sword.....40 pts
+Black Amulet.....50 pts
Your army may include The Duke. He is a vampire lord. If you decide to do so he must
be the general
Duke Caindeth is what is left the Dukedom of Vorag he is one of the last Vampire lords
of the Dark lands. He sometimes rides his pet Deak (a zombie dragon) to battle and
dives down to bring doom to the enemies of Vorag. He wields the Sigill Sword of The
Reak family (the rulers in Vorag) and also wears the Royal Bracelet of Vorag to indicate
that he is the Duke of Vorag. He has also got a old war wound from a Chaos hero in his
right leg.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
DUKE |
4 |
8(10) |
6 |
7 |
6 |
4 |
5 |
4 |
10 |
Equipment: Caindeth is armed with his Sigill Sword and wears no armor
May Ride: Caindeth may only ride Deak.
Magic Items: Duke Caindeth always wears his Sigill Sword(see below and you will
understand) and his Bracelet and usally wears the Black Amulet and may use another
magic item.
Sigill Sword of Reak: The sword gives the bearer WS10 and does D3 wounds
instead of 1. But the members of the Reak Family are weary close to their swords and if
the bearer loses the sword for some reason he would immedietly take a wound and
then he hates ALL and becomes Frenzied.
VAMPIRES ONLY
Royal Bracelet of Vorag: When Caindeth wears the Bracelet he gains an Aura of
Terror and a magic dispel of a 6+.
CAINDETH ONLY
SPECIAL RULES :
Royal Blood: Caindeth is a weary and proud "man" and does not flee when others
flee. But to do this he also chooses to always walk alone (except for Deak).
Mark of Reak: The Reak family are one of the first vampires and have the mark of the
old blood. Therefore the duke may take a mist like form (this counts as the spell Dark
Mist ) or turn into a giant wolf (see bestiary) or a ratswarm, for the cost that he kills a
person within 1D6 turns or get a wound.
Caindeth also has the normal abilities of a vampire.
By Queek.
ISHANS SHADE.....................................................310
points
Your Undead army may include Ishans Shade as an independent character, however he
may not be chosen as the General of the Undead army.
Ishans was once a Serra Paladin, a warrior of great power against the forces of evil.
Once..... No-one knows what happened to him but now he is raiding the lands of the Empire.
He is but a Shade of his former self and rides around on a black steed, clad in
black armour. Mages from Altdorf and Uluthuan have tried to kill him but it seems as the
only way to harm Ishans Shade is with evil magic or in Close Combat.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Ishans Shade |
4 |
7 |
7 |
5 |
5 |
4 |
7 |
5 |
10 |
Black Steed |
8 |
5 |
0 |
4 |
4 |
1 |
5 |
2 |
8 |
Weapons/Armour: He carries a two-handed sword, wears heavy armour and rides a
Black Steed with barding.
Save: 2+ - his armour seems harder to hit through than other armour.
Magic Items: He may have no magic items.
SPECIAL RULES
Magic
Ishans Shade is immune to any High and Battle Magic.
By ArchLiche
SOL'KANAR THE SWAMP
KING.....................................................250 points
Rotting Club of the King........+25 pts.
Sol'Kanar is as ancient as the Necromancer lord Nagash himself. He has ruled the
Dark Swamps in Lustria for 20000 years. He existed when the old ones came and they
left him alone. He controlled the swamp and all its surroundings. When Nagash brought
Necromancy to the world, Sol'kanar was the second one in the world to feel it. The
power of Necromancy surged throughout the Swamp and from that day. Anyone being
killed in the swamp have rose to attend to the Swamp King.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
SWAMP KING |
4 |
8 |
4 |
5 |
5 |
5 |
5 |
6 |
10 |
Weapons/Armour: Sol'Kanar carries a hand weapon and the Rotting Club of the
King.
Magic Items: Sol'Kanar has no magic items but may have 3 chosen from the
Warhammer Magic supplement.
SPECIAL RULES
Sol'Kanar must be the general of the Undead army if he's chosen. No other special
characters are allowed when he is leading it. No carrions either as they are hunted for
sport by the Swamp King. Sol'kanar has a special save of 4+, much like the Shield of
the Old ones.
The Rotting Club of the King: This weapon is plagued with the diseases and vermin
of the swamp, and when it hits it does D3 wounds instead of the normal 1.
By ArchLiche