Wizard Arcana
WAR CROWN OF SAPHERY
High Elf Mage Lord
125
Adds one to magic level.
BOOK OF NAGASH
Necromancers
100
+1 Magic Level, extra Necromanic spell.
TALON OF DEATH
Nec, Liche, of Vamp.
100
Neighbors suffer 1 Wound in HtH phase, Undead are unaffected.
FORBIDDEN ROD
75
Bearer may cast spells which can't be dispelled (just like Total Power) for no
power cost. After each use roll D6, on 4+ bearer loses one wound with no save
possible.
SWORD OF UNHOLY POWER
75
Wizard may cast Dark or Necromantic spells without using power cards,
exhasted on a D6 roll less than the power of the spell. .
BANE HEAD
Lizardmen Slann Mage
50
One enemy character is 'baned' on 5+ at the start of battle. Any wounds suffered
by the baned character are doubled.
THE BOOK OF ASHUR
50
+1 Magic Level, Spell Card from any deck.
BOOK OF SECRETS
50
Bearer may cast spells for no power cost. Wizard loses D6 characteristic points
each time book is used.
CHAOS FAMILIAR
Chaos
50
Sorceror may add or subtract 1 from any one die roll once each turn.
CLOAK OF MISTS AND SHADOWS
50
Wearermay cast the "Dark Mist" spell at will once per magic phase, (24"
movement, etherial).
DESTROY MAGIC SCROLL
50
Dispels one spell, destroys spell on roll off. One use only.
PLAQUE OF DOMINION
Lizardmen Slann Mage
50
Contains a bound spell which may be cast in his magic phase. Lasts one turn.
During the turn following a casting all Lizardmen strike first in HtH.
POTION OF KNOWLEDGE
50
Wizard can cast spells for no power cost. Roll after each use, on a 1 or 2 potion
is worn off. On a further roll of 1 the wizard goes stupid.
SKAVEN WARPSCROLL
Skaven
50
Cast on any unit within 24", each model is hit with a strength 3 hit, unit must take
a panic test. One use only.
SPELL FAMILIAR
50
Wizard may take 1 extra spell card, lost if familiar slain.
STAFF OF DAMNATION
Necromancer, Liche, or Vampire
50
36" range, all friendly Undead are allowed extra actions (see Vanhels Danse
Macabre), exhasted on a 1 or 2.
STAFF OF FLAMING DEATH
50
May be cast once per magic phase, flaming skull flies 24" and hits first model or
unit in its path, inflicts D3 strength 4 hits, if casualties take panic test.
STAFF OF LIGHTNING
Orcs or Goblins
50
24" range, hits the first model in its path, inflicts 3 strength 6 hits, exhasted on a 1
or 2.
STAFF OF OSIRIS
Wizards and Settra
50
18" range, hits the first model in its path, inflicts one strength 6 hit which causes
D3 Wounds, no save, if victim is killed the bolt continues in its path, exhasted on
a 1 or 2.
THE TOMB BLADE OF ARKHAN
(see magic weapons)
50
WAND OF JET
50
When using the wand spells cost 1 less power card, exhasted on a 1 or 2.
WARPSTORM SCROLL
Skaven
50
All creatures flying high suffer D6 strength 6 hits, and are driven off. One use
only.
THE SKULL WAND OF KALOTH
40
Victim must take a Ld test if hit in HtH, fail = death, if passed roll to wound as
normal, armour saves as normal.
CHALICE OF CHAOS
Chaos or Beastman
35
Bearer may drink from the chalice at the start of any maigc phase, consult the
table below for the effect:
CHALICE OF SORCERY
35
Bearer may take extra magic card in the magic phase, if taken he will lose wound
on a D6 roll of 6.
GOLDEN EYE OF TZEENTCH
Chaos - Tzeentch
35
Enemies in base contact are transfixed if they fail a Leadership test.
SEER STONE
Skaven
35
Increase the range of any spell by D6" for each extra power card used.
SKULL OF KATAM
Chaos
35
2 and 3 power spells may be cast for 1 less power card, bearer killed if he fails a
Ld test, -1 Ld per use.
SKULL STAFF
35
+1 to dispel, reveals enemy magic items and spells within 12" every magic phase.
POWER FAMILIAR
30
Wizard may use the familiar to store 1 power card, if killed while storing a card
the familiar explodes inflicting a strength 4 hit on all in base contact.
POWER SCROLL
30
Wizard may use to power any spell. One use only.
AMULET OF XAPATI
Lizardman Slann Mage
30
3+ dispel against spells cast against bearer or his unit. If spell is sucessfully
dispelled, bearer may cast equal or less power spell of his own immediately for
free. Afterwards, magic phase is ended.
DISPEL MAGIC SCROLL
25
Automatically dispels any spell. One use only.
ROD OF POWER
25
May be used to store up to 3 power cards, roll a D6 at the start of each magic
phase, cards are lost if the number rolled is equal to or less than the number of
cards.
STORM-DAEMON
Skaven Warlock Engineers
25
Halberd, cast on enemy within 24", D6 S5 hits, exhausted on 2-.
WARRIOR FAMILIAR
25
If wizard is attacked the familiar steps in, strikes first.