Wizard Arcana


WAR CROWN OF SAPHERY High Elf Mage Lord 125 Adds one to magic level.

BOOK OF NAGASH Necromancers 100 +1 Magic Level, extra Necromanic spell.

TALON OF DEATH Nec, Liche, of Vamp. 100 Neighbors suffer 1 Wound in HtH phase, Undead are unaffected.

FORBIDDEN ROD 75 Bearer may cast spells which can't be dispelled (just like Total Power) for no power cost. After each use roll D6, on 4+ bearer loses one wound with no save possible.

SWORD OF UNHOLY POWER 75 Wizard may cast Dark or Necromantic spells without using power cards, exhasted on a D6 roll less than the power of the spell. .

BANE HEAD Lizardmen Slann Mage 50 One enemy character is 'baned' on 5+ at the start of battle. Any wounds suffered by the baned character are doubled.

THE BOOK OF ASHUR 50 +1 Magic Level, Spell Card from any deck.

BOOK OF SECRETS 50 Bearer may cast spells for no power cost. Wizard loses D6 characteristic points each time book is used.

CHAOS FAMILIAR Chaos 50 Sorceror may add or subtract 1 from any one die roll once each turn.

CLOAK OF MISTS AND SHADOWS 50 Wearermay cast the "Dark Mist" spell at will once per magic phase, (24" movement, etherial).

DESTROY MAGIC SCROLL 50 Dispels one spell, destroys spell on roll off. One use only.

PLAQUE OF DOMINION Lizardmen Slann Mage 50 Contains a bound spell which may be cast in his magic phase. Lasts one turn. During the turn following a casting all Lizardmen strike first in HtH.

POTION OF KNOWLEDGE 50 Wizard can cast spells for no power cost. Roll after each use, on a 1 or 2 potion is worn off. On a further roll of 1 the wizard goes stupid.

SKAVEN WARPSCROLL Skaven 50 Cast on any unit within 24", each model is hit with a strength 3 hit, unit must take a panic test. One use only.

SPELL FAMILIAR 50 Wizard may take 1 extra spell card, lost if familiar slain.

STAFF OF DAMNATION Necromancer, Liche, or Vampire 50 36" range, all friendly Undead are allowed extra actions (see Vanhels Danse Macabre), exhasted on a 1 or 2.

STAFF OF FLAMING DEATH 50 May be cast once per magic phase, flaming skull flies 24" and hits first model or unit in its path, inflicts D3 strength 4 hits, if casualties take panic test.

STAFF OF LIGHTNING Orcs or Goblins 50 24" range, hits the first model in its path, inflicts 3 strength 6 hits, exhasted on a 1 or 2.

STAFF OF OSIRIS Wizards and Settra 50 18" range, hits the first model in its path, inflicts one strength 6 hit which causes D3 Wounds, no save, if victim is killed the bolt continues in its path, exhasted on a 1 or 2.

THE TOMB BLADE OF ARKHAN (see magic weapons) 50

WAND OF JET 50 When using the wand spells cost 1 less power card, exhasted on a 1 or 2.

WARPSTORM SCROLL Skaven 50 All creatures flying high suffer D6 strength 6 hits, and are driven off. One use only.

THE SKULL WAND OF KALOTH 40 Victim must take a Ld test if hit in HtH, fail = death, if passed roll to wound as normal, armour saves as normal.

CHALICE OF CHAOS Chaos or Beastman 35 Bearer may drink from the chalice at the start of any maigc phase, consult the table below for the effect:

CHALICE OF SORCERY 35 Bearer may take extra magic card in the magic phase, if taken he will lose wound on a D6 roll of 6.

GOLDEN EYE OF TZEENTCH Chaos - Tzeentch 35 Enemies in base contact are transfixed if they fail a Leadership test.

SEER STONE Skaven 35 Increase the range of any spell by D6" for each extra power card used.

SKULL OF KATAM Chaos 35 2 and 3 power spells may be cast for 1 less power card, bearer killed if he fails a Ld test, -1 Ld per use.

SKULL STAFF 35 +1 to dispel, reveals enemy magic items and spells within 12" every magic phase.

POWER FAMILIAR 30 Wizard may use the familiar to store 1 power card, if killed while storing a card the familiar explodes inflicting a strength 4 hit on all in base contact.

POWER SCROLL 30 Wizard may use to power any spell. One use only.

AMULET OF XAPATI Lizardman Slann Mage 30 3+ dispel against spells cast against bearer or his unit. If spell is sucessfully dispelled, bearer may cast equal or less power spell of his own immediately for free. Afterwards, magic phase is ended.

DISPEL MAGIC SCROLL 25 Automatically dispels any spell. One use only.

ROD OF POWER 25 May be used to store up to 3 power cards, roll a D6 at the start of each magic phase, cards are lost if the number rolled is equal to or less than the number of cards.

STORM-DAEMON Skaven Warlock Engineers 25 Halberd, cast on enemy within 24", D6 S5 hits, exhausted on 2-.

WARRIOR FAMILIAR 25 If wizard is attacked the familiar steps in, strikes first.

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