STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     1
Segment:  1
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
-----------------------

Updated Nov 15, 2000:
* 12 reinforcement for ship S on impulse 1, instead of 4 reinforcement,
  so that there is only one internal.

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 4211/E      [10:K,K1,K2,K3,K4]
  B-BRI-DN   : 3730/F      [11:I,K,K1,K2,K3,K4]
  C-ROM-CH   : 1530/A      [11:I,M]
  C1-ROM-STHM: 1530/A      [11:I,M]
  C2-ROM-STHM: 1530/A      [11:I,M]
  F-FRD-BCF  : 3101/E      [10:L,O]
  G-ROM-KHK  : 0122/B      [10:M,U,U1,U2,U3]
  I-ISC-CC   : 2630/A      [11:B,C,C1,C2]
  K-KLI-C7   : 4221/F      [10:A][11:B]
  K1-KLI-DRN : 4221/F      [10:A][11:B]
  K2-KLI-DRN : 4221/F      [10:A][11:B]
  K3-KLI-DRN : 4221/F      [10:A][11:B]
  K4-KLI-DRN : 4221/F      [10:A][11:B]
  L-LYR-DN   : 2101/D      [10:F,S]
  M-ROM-MGH  : 0430/B      [10:G][11:C,C1,C2]
  O-ROM-SPD  : 4101/E      [10:F][11:A]
  S-ROM-SPJ  : 1106/D      [7:Y][10:L]
  U-ROM-SUPK : 0112/C      [10:G][11:S]
  U1-ROM-GII : 0112/C      [10:G][11:S]
  U2-ROM-GII : 0112/C      [10:G][11:S]
  U3-ROM-GII : 0112/C      [10:G][11:S]
  X1         : 2215/B      [15:L,S]
  X2         : 2215/C      [15:L,S]
  Y-LYR-DN   : 0601/C      [7:S][13:U,U1,U2,U3]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  B-BRI-DN   : spd 16
  C-ROM-CH   : spd 29
  C1-ROM-STHM: spd 31
  C2-ROM-STHM: spd 31
  F-FRD-BCF  : spd 14
  G-ROM-KHK  : spd 24
  I-ISC-CC   : spd 15
  I-ISC-CC   : change to spd 23 on impulse 09
  K-KLI-C7   : spd 15
  K1-KLI-DRN : spd 15
  K2-KLI-DRN : spd 32
  K3-KLI-DRN : spd 32
  K4-KLI-DRN : spd 32
  L-LYR-DN   : spd 17
  M-ROM-MGH  : spd 20
  O-ROM-SPD  : spd 04
  O-ROM-SPD  : change to spd 13 on impulse 08
  S-ROM-SPJ  : spd 28
  U-ROM-SUPK : spd 12
  U1-ROM-GII : spd 12
  U2-ROM-GII : spd 12
  U3-ROM-GII : spd 12
  X1         : spd 08
  X2         : spd 08
  Y-LYR-DN   : spd 00

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 00
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:6
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FRD-BCF  : AFC, full shlds, ECM:6
  G-ROM-KHK  : AFC, full shlds, ECM:4
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  K2-KLI-DRN : FC, no shlds, ECM:0+STM
  K3-KLI-DRN : FC, no shlds, ECM:0+STM
  K4-KLI-DRN : FC, no shlds, ECM:0+STM
  L-LYR-DN   : AFC, full shlds, ECM:6
  M-ROM-MGH  : AFC, full shlds, ECM:6
  O-ROM-SPD  : AFC, full shlds
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECCM:6

=======================
Start of Turn Activity
=======================

=======================
Impulse 01
=======================
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 4121/F    [10:A][11:B]
  K3-KLI-DRN  (spd  32) FD 4121/F    [10:A][11:B]
  K4-KLI-DRN  (spd  32) FD 4121/F    [10:A][11:B]
Systems:
  O-ROM-SPD   begins fade out
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-G @ X1, R22, with UIM, to hit 1-4,...
  B-BRI-DN    die {5}, miss
  B-BRI-DN    Fires DISR-H @ X2, R22, with UIM, to hit 1-4...
  B-BRI-DN    die {1}, hits for 2 damage
  B-BRI-DN    Note: Ship B's UIM has no burnout chance.
  Y-LYR-DN    Fires 6*DISR @ S, R7, 6 ECCM v. 7 ECM, 1 shift...
  Y-LYR-DN    adj to hit 1-3, dice {2,3,6,6,3,2}, 4 hits for...
  Y-LYR-DN    24 damage (all shots overloaded) to sh#3
  Y-LYR-DN    Fires PH1#1,2,3,4,5,6,9,13,14 @ S, R7, 6 ECCM v....
  Y-LYR-DN    7 ECM, 1 shift, dice {1,6,4,5,6,2,1,2,5}, ...
  Y-LYR-DN    adj damage = 3+0+1+0+0+3+3+3+0 = 13 to sh#3
Damage Taken:
  S-ROM-SPJ   37 damage to sh#3, 12 reinf, 24 shield boxes,...
  S-ROM-SPJ   1 internal: 9 lwarp
  X2          2 damage, str now 498
Events:
  I-ISC-CC    Broadcasts Wagner's 'Ride of the Valkyries'
  Y-LYR-DN    Broadcasts: You are an offense to our Empire. ...
  Y-LYR-DN    If you do not surrender, I shall destroy your ...
  Y-LYR-DN    ship!

=======================
Impulse 02
=======================
Ship Movement:
  B-BRI-DN    (spd  16) FD 3629/F    [10:I][11:K,K1,K2,K3,K4]
  L-LYR-DN    (spd  17) TL 2201/C    [9:F][12:S]
  A-KLI-C9K   (spd  18) FD 4112/E    [9:K2,K3,K4]
  M-ROM-MGH   (spd  20) FD 0530/B    [10:C,C1,C2,G]
  G-ROM-KHK   (spd  24) FD 0221/B    [10:M,U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) SR 1006/D    [5:T1,T2]
  C-ROM-CH    (spd  29) FD 1529/A    [10:M][11:I]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1529/A    [10:M][11:I]
  C2-ROM-STHM (spd  31) FD 1529/A    [10:M][11:I]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 4020/F    [9:A][11:B]
  K3-KLI-DRN  (spd  32) FD 4020/F    [9:A][11:B]
  K4-KLI-DRN  (spd  32) FD 4020/F    [9:A][11:B]
Systems:
  S-ROM-SPJ   Tran 2 t-bombs to hex 0603
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-J @ X1, R21, with UIM, to hit 1-4,...
  B-BRI-DN    die {6}, miss
  B-BRI-DN    Fires DISR-K @ X2, R21, with UIM, to hit 1-4...
  B-BRI-DN    die {2}, hits for 2 damage
Damage Taken:
  X2          2 damage, str now 496

=======================
Impulse 03
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) TL 0211/B    [8:S][10:G,T1,T2]
  F-FRD-BCF   (spd  14) FD 3001/E    [8:L][11:O]
  I-ISC-CC    (spd  15) FD 2629/A    [10:B][11:C,C1,C2]
  K-KLI-C7    (spd  15) SL 4122/F    [10:A,B]
  G-ROM-KHK   (spd  24) FD 0321/B    [10:M,U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) FD 1007/D    [6:T1,T2]
  C-ROM-CH    (spd  29) FD 1528/A    [10:M][11:I]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1528/A    [10:M][11:I]
  C2-ROM-STHM (spd  31) FD 1528/A    [10:M][11:I]
Shuttle Movement:
  U1-ROM-GII  (spd  12) TL 0211/B    [8:S][10:G,T1,T2]
  U2-ROM-GII  (spd  12) TL 0211/B    [8:S][10:G,T1,T2]
  U3-ROM-GII  (spd  12) TL 0211/B    [8:S][10:G,T1,T2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) SL 4122/F    [10:A,B]
  K2-KLI-DRN  (spd  32) FD 3920/F    [9:A][11:B]
  K3-KLI-DRN  (spd  32) FD 3920/F    [9:A][11:B]
  K4-KLI-DRN  (spd  32) FD 3920/F    [9:A][11:B]
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-L @ X1, R21, with UIM, to hit 1-4,...
  B-BRI-DN    die {4}, hits for 2 damage
  B-BRI-DN    Fires DISR-M @ X2, R21, with UIM, to hit 1-4...
  B-BRI-DN    die {4}, hits for 2 damage
Damage Taken:
  X1          2 damage, str now 498
  X2          2 damage, str now 494

=======================
Impulse 04
=======================
Ship Movement:
  X1          (spd  08) TL 2214/A    [12:S][14:L]
  X2          (spd  08) TL 2315/B    [13:S][14:L]
  B-BRI-DN    (spd  16) FD 3529/F    [9:I][10:K,K1]
  L-LYR-DN    (spd  17) SL 2301/C    [7:F][13:S]
  A-KLI-C9K   (spd  18) FD 4012/E    [8:K2,K3,K4]
  M-ROM-MGH   (spd  20) SR 0630/B    [10:C,C1,C2]
  G-ROM-KHK   (spd  24) FD 0420/B    [10:U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) SL 1108/D    [7:T1,T2]
  C-ROM-CH    (spd  29) SR 1627/A    [10:I,M]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SR 1627/A    [10:I,M]
  C2-ROM-STHM (spd  31) SR 1627/A    [10:I,M]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 3819/F    [8:A][11:B]
  K3-KLI-DRN  (spd  32) FD 3819/F    [8:A][11:B]
  K4-KLI-DRN  (spd  32) FD 3819/F    [8:A][11:B]
Systems:
  S-ROM-SPJ   2 t-bombs in hex 0603 are now active

=======================
Impulse 05
=======================
Ship Movement:
  F-FRD-BCF   (spd  14) SL 3002/E    [7:L][11:O]
  I-ISC-CC    (spd  15) SL 2529/A    [9:C,C1,C2]
  K-KLI-C7    (spd  15) FD 4021/F    [9:A][10:B]
  M-ROM-MGH   (spd  20) FD 0730/B    [9:C,C1,C2]
  S-ROM-SPJ   (spd  28) FD 1109/D    [8:T1,T2]
  C-ROM-CH    (spd  29) FD 1626/A    [9:I,M]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1626/A    [9:I,M]
  C2-ROM-STHM (spd  31) FD 1626/A    [9:I,M]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 4021/F    [9:A][10:B]
  K2-KLI-DRN  (spd  32) FD 3719/F    [8:A][11:B]
  K3-KLI-DRN  (spd  32) FD 3719/F    [8:A][11:B]
  K4-KLI-DRN  (spd  32) FD 3719/F    [8:A][11:B]

=======================
Impulse 06
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) SR 0312/B    [8:S][9:G]
  B-BRI-DN    (spd  16) FD 3428/F    [9:I][10:K,K1]
  L-LYR-DN    (spd  17) FD 2401/C    [6:F][14:X1,X2]
  A-KLI-C9K   (spd  18) SR 3912/E    [8:K2,K3,K4]
  G-ROM-KHK   (spd  24) FD 0520/B    [9:U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) FD 1110/D    [8:U,U1,U2,U3]
  C-ROM-CH    (spd  29) FD 1625/A    [9:I,M]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1625/A    [9:I,M]
  C2-ROM-STHM (spd  31) FD 1625/A    [9:I,M]
Shuttle Movement:
  U1-ROM-GII  (spd  12) SR 0312/B    [8:S][9:G]
  U2-ROM-GII  (spd  12) SR 0312/B    [8:S][9:G]
  U3-ROM-GII  (spd  12) SR 0312/B    [8:S][9:G]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 3618/F    [8:A][11:B]
  K3-KLI-DRN  (spd  32) FD 3618/F    [8:A][11:B]
  K4-KLI-DRN  (spd  32) FD 3618/F    [8:A][11:B]
Systems:
  O-ROM-SPD   fade out complete
Events:
  O-ROM-SPD   all ships lose lock-ons

=======================
Impulse 07
=======================
Ship Movement:
  F-FRD-BCF   (spd  14) FD 2903/E    [5:L][12:O]
  I-ISC-CC    (spd  15) FD 2528/A    [9:B,C,C1,C2]
  K-KLI-C7    (spd  15) SL 3922/F    [9:B][10:A]
  M-ROM-MGH   (spd  20) SR 0830/B    [10:C,C1,C2]
  G-ROM-KHK   (spd  24) FD 0619/B    [9:U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) SL 1210/D    [9:U,U1,U2,U3]
  C-ROM-CH    (spd  29) FD 1624/A    [9:I][10:G,M]
  O-ROM-SPD   announces change to spd 13
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1624/A    [9:I][10:G,M]
  C2-ROM-STHM (spd  31) FD 1624/A    [9:I][10:G,M]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) SL 3922/F    [9:B][10:A]
  K2-KLI-DRN  (spd  32) FD 3518/F    [8:A][11:B]
  K3-KLI-DRN  (spd  32) FD 3518/F    [8:A][11:B]
  K4-KLI-DRN  (spd  32) FD 3518/F    [8:A][11:B]

=======================
Impulse 08
=======================
Ship Movement:
  X1          (spd ---) HF 2214/F    [10:S][12:C,C1,C2,K2,K3,K4]
  X2          (spd ---) HE 2315/E    [11:K2,K3,K4,S]
  X1          (spd  08)              [10:S][12:C,C1,C2,K2,K3,K4]
  X2          (spd  08)              [11:K2,K3,K4,S]
  U-ROM-SUPK  (spd  12) FD 0411/B    [8:S][9:G,T1,T2]
  O-ROM-SPD   (spd  13) FD 4001/E    [11:F][12:A,A1]
  B-BRI-DN    (spd  16) FD 3328/F    [8:I][9:K,K1]
  L-LYR-DN    (spd  17) SL 2501/C    [4:F][15:O,X1,X2]
  A-KLI-C9K   (spd  18) FD 3812/E    [7:K2,K3,K4]
  M-ROM-MGH   (spd  20) FD 0930/B    [10:C,C1,C2]
  G-ROM-KHK   (spd  24) FD 0719/B    [9:C,C1,C2,U,U1,U2,U3]
  S-ROM-SPJ   (spd  28) FD 1211/D    [8:U,U1,U2,U3]
  C-ROM-CH    (spd  29) FD 1623/A    [9:G,I]
  I-ISC-CC    announces change to spd 23
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1623/A    [9:G,I]
  C2-ROM-STHM (spd  31) FD 1623/A    [9:G,I]
Shuttle Movement:
  U1-ROM-GII  (spd  12) FD 0411/B    [8:S][9:G,T1,T2]
  U2-ROM-GII  (spd  12) FD 0411/B    [8:S][9:G,T1,T2]
  U3-ROM-GII  (spd  12) FD 0411/B    [8:S][9:G,T1,T2]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 3417/F    [7:A,A1]
  K3-KLI-DRN  (spd  32) FD 3417/F    [7:A,A1]
  K4-KLI-DRN  (spd  32) FD 3417/F    [7:A,A1]
Movement Events:
  X2          Changes target to ship C
Launches/Landings:
  A1-KLI-DRN  launched
Systems:
  L-LYR-DN    Starts warming up ESG#1 and ESG#2 (announcing...
  L-LYR-DN    their use in 4 impulses)
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-A (OL) @ I, R8, with UIM, to hit 1-5...
  B-BRI-DN    die {3}, hits for 6 damage to sh#2
Damage Taken:
  I-ISC-CC    6 damage to sh#2: 6 shield boxes

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 3812/E      [7:K2,K3,K4]
  A1-KLI-DRN : 3812/E      [7:K2,K3,K4]
  B-BRI-DN   : 3328/F      [8:I][9:K,K1]
  C-ROM-CH   : 1623/A      [9:G,I]
  C1-ROM-STHM: 1623/A      [9:G,I]
  C2-ROM-STHM: 1623/A      [9:G,I]
  F-FRD-BCF  : 2903/E      [4:L][11:O]
  G-ROM-KHK  : 0719/B      [9:C,C1,C2,U,U1,U2,U3]
  I-ISC-CC   : 2528/A      [8:B][9:C,C1,C2]
  K-KLI-C7   : 3922/F s    [9:B][10:A,A1]
  K1-KLI-DRN : 3922/F s    [9:B][10:A,A1]
  K2-KLI-DRN : 3417/F      [7:A,A1]
  K3-KLI-DRN : 3417/F      [7:A,A1]
  K4-KLI-DRN : 3417/F      [7:A,A1]
  L-LYR-DN   : 2501/C s    [4:F][15:O,X1,X2]
  M-ROM-MGH  : 0930/B      [10:C,C1,C2]
  O-ROM-SPD  : 4001/E      [11:F][12:A,A1]
  S-ROM-SPJ  : 1211/D      [8:U,U1,U2,U3]
  T1-TBOMB   : 0603/A      [2:Y][9:U,U1,U2,U3]
  T2-TBOMB   : 0603/A      [2:Y][9:U,U1,U2,U3]
  U-ROM-SUPK : 0411/B      [8:S][9:G,T1,T2]
  U1-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  U2-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  U3-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  X1         : 2214/F t0   [10:S][12:C,C1,C2,K2,K3,K4]
  X2         : 2315/E t0   [11:K2,K3,K4,S]
  Y-LYR-DN   : 0601/C      [2:T1,T2]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:6
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FRD-BCF  : AFC, full shlds, ECM:6
  G-ROM-KHK  : AFC, full shlds, ECM:4
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  K2-KLI-DRN : FC, no shlds, ECM:0+STM
  K3-KLI-DRN : FC, no shlds, ECM:0+STM
  K4-KLI-DRN : FC, no shlds, ECM:0+STM
  L-LYR-DN   : AFC, full shlds, ECM:6
  M-ROM-MGH  : AFC, full shlds, ECM:6
  O-ROM-SPD  : PFC, full shlds, Rng*2+5 (cloaked)
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  T1-TBOMB   : FC, full shlds
  T2-TBOMB   : FC, full shlds
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECCM:6

=======================
Notes & Comments
=======================
t1s2 orders due this SAT Nov 18, 2000 (6:00 PM US-Central).

Note that ship M's initial announcements are different than originally
stated.  Again, EA was derived from orders, which were in.  This didn't
seem to make any difference this segment.

If a new player comes along, he/she can take up with an abandoned ship,
if any.

Status page on web with maps, SSD's, these results, etc:
http://www.geocities.com/jbuchmiller/aces7/aces7_status.htm

Those ranges are listed for everybody's convenience.  Feel free to
ignore them if desired, as their info is redundant with the locations.

    Source: geocities.com/timessquare/battlefield/Battlefield/2558/aces7

               ( geocities.com/timessquare/battlefield/Battlefield/2558)                   ( geocities.com/timessquare/battlefield/Battlefield)                   ( geocities.com/timessquare/battlefield)                   ( geocities.com/timessquare)