STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 1
Segment: 1
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
-----------------------
Updated Nov 15, 2000:
* 12 reinforcement for ship S on impulse 1, instead of 4 reinforcement,
so that there is only one internal.
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 4211/E [10:K,K1,K2,K3,K4]
B-BRI-DN : 3730/F [11:I,K,K1,K2,K3,K4]
C-ROM-CH : 1530/A [11:I,M]
C1-ROM-STHM: 1530/A [11:I,M]
C2-ROM-STHM: 1530/A [11:I,M]
F-FRD-BCF : 3101/E [10:L,O]
G-ROM-KHK : 0122/B [10:M,U,U1,U2,U3]
I-ISC-CC : 2630/A [11:B,C,C1,C2]
K-KLI-C7 : 4221/F [10:A][11:B]
K1-KLI-DRN : 4221/F [10:A][11:B]
K2-KLI-DRN : 4221/F [10:A][11:B]
K3-KLI-DRN : 4221/F [10:A][11:B]
K4-KLI-DRN : 4221/F [10:A][11:B]
L-LYR-DN : 2101/D [10:F,S]
M-ROM-MGH : 0430/B [10:G][11:C,C1,C2]
O-ROM-SPD : 4101/E [10:F][11:A]
S-ROM-SPJ : 1106/D [7:Y][10:L]
U-ROM-SUPK : 0112/C [10:G][11:S]
U1-ROM-GII : 0112/C [10:G][11:S]
U2-ROM-GII : 0112/C [10:G][11:S]
U3-ROM-GII : 0112/C [10:G][11:S]
X1 : 2215/B [15:L,S]
X2 : 2215/C [15:L,S]
Y-LYR-DN : 0601/C [7:S][13:U,U1,U2,U3]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
B-BRI-DN : spd 16
C-ROM-CH : spd 29
C1-ROM-STHM: spd 31
C2-ROM-STHM: spd 31
F-FRD-BCF : spd 14
G-ROM-KHK : spd 24
I-ISC-CC : spd 15
I-ISC-CC : change to spd 23 on impulse 09
K-KLI-C7 : spd 15
K1-KLI-DRN : spd 15
K2-KLI-DRN : spd 32
K3-KLI-DRN : spd 32
K4-KLI-DRN : spd 32
L-LYR-DN : spd 17
M-ROM-MGH : spd 20
O-ROM-SPD : spd 04
O-ROM-SPD : change to spd 13 on impulse 08
S-ROM-SPJ : spd 28
U-ROM-SUPK : spd 12
U1-ROM-GII : spd 12
U2-ROM-GII : spd 12
U3-ROM-GII : spd 12
X1 : spd 08
X2 : spd 08
Y-LYR-DN : spd 00
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 00
=======================
A-KLI-C9K : AFC, full shlds, ECM:6
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FRD-BCF : AFC, full shlds, ECM:6
G-ROM-KHK : AFC, full shlds, ECM:4
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
K2-KLI-DRN : FC, no shlds, ECM:0+STM
K3-KLI-DRN : FC, no shlds, ECM:0+STM
K4-KLI-DRN : FC, no shlds, ECM:0+STM
L-LYR-DN : AFC, full shlds, ECM:6
M-ROM-MGH : AFC, full shlds, ECM:6
O-ROM-SPD : AFC, full shlds
S-ROM-SPJ : AFC, full shlds, ECM:7
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECCM:6
=======================
Start of Turn Activity
=======================
=======================
Impulse 01
=======================
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) FD 4121/F [10:A][11:B]
K3-KLI-DRN (spd 32) FD 4121/F [10:A][11:B]
K4-KLI-DRN (spd 32) FD 4121/F [10:A][11:B]
Systems:
O-ROM-SPD begins fade out
Direct Fire Weapons:
B-BRI-DN Fires DISR-G @ X1, R22, with UIM, to hit 1-4,...
B-BRI-DN die {5}, miss
B-BRI-DN Fires DISR-H @ X2, R22, with UIM, to hit 1-4...
B-BRI-DN die {1}, hits for 2 damage
B-BRI-DN Note: Ship B's UIM has no burnout chance.
Y-LYR-DN Fires 6*DISR @ S, R7, 6 ECCM v. 7 ECM, 1 shift...
Y-LYR-DN adj to hit 1-3, dice {2,3,6,6,3,2}, 4 hits for...
Y-LYR-DN 24 damage (all shots overloaded) to sh#3
Y-LYR-DN Fires PH1#1,2,3,4,5,6,9,13,14 @ S, R7, 6 ECCM v....
Y-LYR-DN 7 ECM, 1 shift, dice {1,6,4,5,6,2,1,2,5}, ...
Y-LYR-DN adj damage = 3+0+1+0+0+3+3+3+0 = 13 to sh#3
Damage Taken:
S-ROM-SPJ 37 damage to sh#3, 12 reinf, 24 shield boxes,...
S-ROM-SPJ 1 internal: 9 lwarp
X2 2 damage, str now 498
Events:
I-ISC-CC Broadcasts Wagner's 'Ride of the Valkyries'
Y-LYR-DN Broadcasts: You are an offense to our Empire. ...
Y-LYR-DN If you do not surrender, I shall destroy your ...
Y-LYR-DN ship!
=======================
Impulse 02
=======================
Ship Movement:
B-BRI-DN (spd 16) FD 3629/F [10:I][11:K,K1,K2,K3,K4]
L-LYR-DN (spd 17) TL 2201/C [9:F][12:S]
A-KLI-C9K (spd 18) FD 4112/E [9:K2,K3,K4]
M-ROM-MGH (spd 20) FD 0530/B [10:C,C1,C2,G]
G-ROM-KHK (spd 24) FD 0221/B [10:M,U,U1,U2,U3]
S-ROM-SPJ (spd 28) SR 1006/D [5:T1,T2]
C-ROM-CH (spd 29) FD 1529/A [10:M][11:I]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1529/A [10:M][11:I]
C2-ROM-STHM (spd 31) FD 1529/A [10:M][11:I]
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) FD 4020/F [9:A][11:B]
K3-KLI-DRN (spd 32) FD 4020/F [9:A][11:B]
K4-KLI-DRN (spd 32) FD 4020/F [9:A][11:B]
Systems:
S-ROM-SPJ Tran 2 t-bombs to hex 0603
Direct Fire Weapons:
B-BRI-DN Fires DISR-J @ X1, R21, with UIM, to hit 1-4,...
B-BRI-DN die {6}, miss
B-BRI-DN Fires DISR-K @ X2, R21, with UIM, to hit 1-4...
B-BRI-DN die {2}, hits for 2 damage
Damage Taken:
X2 2 damage, str now 496
=======================
Impulse 03
=======================
Ship Movement:
U-ROM-SUPK (spd 12) TL 0211/B [8:S][10:G,T1,T2]
F-FRD-BCF (spd 14) FD 3001/E [8:L][11:O]
I-ISC-CC (spd 15) FD 2629/A [10:B][11:C,C1,C2]
K-KLI-C7 (spd 15) SL 4122/F [10:A,B]
G-ROM-KHK (spd 24) FD 0321/B [10:M,U,U1,U2,U3]
S-ROM-SPJ (spd 28) FD 1007/D [6:T1,T2]
C-ROM-CH (spd 29) FD 1528/A [10:M][11:I]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1528/A [10:M][11:I]
C2-ROM-STHM (spd 31) FD 1528/A [10:M][11:I]
Shuttle Movement:
U1-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2]
U2-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2]
U3-ROM-GII (spd 12) TL 0211/B [8:S][10:G,T1,T2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) SL 4122/F [10:A,B]
K2-KLI-DRN (spd 32) FD 3920/F [9:A][11:B]
K3-KLI-DRN (spd 32) FD 3920/F [9:A][11:B]
K4-KLI-DRN (spd 32) FD 3920/F [9:A][11:B]
Direct Fire Weapons:
B-BRI-DN Fires DISR-L @ X1, R21, with UIM, to hit 1-4,...
B-BRI-DN die {4}, hits for 2 damage
B-BRI-DN Fires DISR-M @ X2, R21, with UIM, to hit 1-4...
B-BRI-DN die {4}, hits for 2 damage
Damage Taken:
X1 2 damage, str now 498
X2 2 damage, str now 494
=======================
Impulse 04
=======================
Ship Movement:
X1 (spd 08) TL 2214/A [12:S][14:L]
X2 (spd 08) TL 2315/B [13:S][14:L]
B-BRI-DN (spd 16) FD 3529/F [9:I][10:K,K1]
L-LYR-DN (spd 17) SL 2301/C [7:F][13:S]
A-KLI-C9K (spd 18) FD 4012/E [8:K2,K3,K4]
M-ROM-MGH (spd 20) SR 0630/B [10:C,C1,C2]
G-ROM-KHK (spd 24) FD 0420/B [10:U,U1,U2,U3]
S-ROM-SPJ (spd 28) SL 1108/D [7:T1,T2]
C-ROM-CH (spd 29) SR 1627/A [10:I,M]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SR 1627/A [10:I,M]
C2-ROM-STHM (spd 31) SR 1627/A [10:I,M]
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) FD 3819/F [8:A][11:B]
K3-KLI-DRN (spd 32) FD 3819/F [8:A][11:B]
K4-KLI-DRN (spd 32) FD 3819/F [8:A][11:B]
Systems:
S-ROM-SPJ 2 t-bombs in hex 0603 are now active
=======================
Impulse 05
=======================
Ship Movement:
F-FRD-BCF (spd 14) SL 3002/E [7:L][11:O]
I-ISC-CC (spd 15) SL 2529/A [9:C,C1,C2]
K-KLI-C7 (spd 15) FD 4021/F [9:A][10:B]
M-ROM-MGH (spd 20) FD 0730/B [9:C,C1,C2]
S-ROM-SPJ (spd 28) FD 1109/D [8:T1,T2]
C-ROM-CH (spd 29) FD 1626/A [9:I,M]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1626/A [9:I,M]
C2-ROM-STHM (spd 31) FD 1626/A [9:I,M]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 4021/F [9:A][10:B]
K2-KLI-DRN (spd 32) FD 3719/F [8:A][11:B]
K3-KLI-DRN (spd 32) FD 3719/F [8:A][11:B]
K4-KLI-DRN (spd 32) FD 3719/F [8:A][11:B]
=======================
Impulse 06
=======================
Ship Movement:
U-ROM-SUPK (spd 12) SR 0312/B [8:S][9:G]
B-BRI-DN (spd 16) FD 3428/F [9:I][10:K,K1]
L-LYR-DN (spd 17) FD 2401/C [6:F][14:X1,X2]
A-KLI-C9K (spd 18) SR 3912/E [8:K2,K3,K4]
G-ROM-KHK (spd 24) FD 0520/B [9:U,U1,U2,U3]
S-ROM-SPJ (spd 28) FD 1110/D [8:U,U1,U2,U3]
C-ROM-CH (spd 29) FD 1625/A [9:I,M]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1625/A [9:I,M]
C2-ROM-STHM (spd 31) FD 1625/A [9:I,M]
Shuttle Movement:
U1-ROM-GII (spd 12) SR 0312/B [8:S][9:G]
U2-ROM-GII (spd 12) SR 0312/B [8:S][9:G]
U3-ROM-GII (spd 12) SR 0312/B [8:S][9:G]
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) FD 3618/F [8:A][11:B]
K3-KLI-DRN (spd 32) FD 3618/F [8:A][11:B]
K4-KLI-DRN (spd 32) FD 3618/F [8:A][11:B]
Systems:
O-ROM-SPD fade out complete
Events:
O-ROM-SPD all ships lose lock-ons
=======================
Impulse 07
=======================
Ship Movement:
F-FRD-BCF (spd 14) FD 2903/E [5:L][12:O]
I-ISC-CC (spd 15) FD 2528/A [9:B,C,C1,C2]
K-KLI-C7 (spd 15) SL 3922/F [9:B][10:A]
M-ROM-MGH (spd 20) SR 0830/B [10:C,C1,C2]
G-ROM-KHK (spd 24) FD 0619/B [9:U,U1,U2,U3]
S-ROM-SPJ (spd 28) SL 1210/D [9:U,U1,U2,U3]
C-ROM-CH (spd 29) FD 1624/A [9:I][10:G,M]
O-ROM-SPD announces change to spd 13
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1624/A [9:I][10:G,M]
C2-ROM-STHM (spd 31) FD 1624/A [9:I][10:G,M]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) SL 3922/F [9:B][10:A]
K2-KLI-DRN (spd 32) FD 3518/F [8:A][11:B]
K3-KLI-DRN (spd 32) FD 3518/F [8:A][11:B]
K4-KLI-DRN (spd 32) FD 3518/F [8:A][11:B]
=======================
Impulse 08
=======================
Ship Movement:
X1 (spd ---) HF 2214/F [10:S][12:C,C1,C2,K2,K3,K4]
X2 (spd ---) HE 2315/E [11:K2,K3,K4,S]
X1 (spd 08) [10:S][12:C,C1,C2,K2,K3,K4]
X2 (spd 08) [11:K2,K3,K4,S]
U-ROM-SUPK (spd 12) FD 0411/B [8:S][9:G,T1,T2]
O-ROM-SPD (spd 13) FD 4001/E [11:F][12:A,A1]
B-BRI-DN (spd 16) FD 3328/F [8:I][9:K,K1]
L-LYR-DN (spd 17) SL 2501/C [4:F][15:O,X1,X2]
A-KLI-C9K (spd 18) FD 3812/E [7:K2,K3,K4]
M-ROM-MGH (spd 20) FD 0930/B [10:C,C1,C2]
G-ROM-KHK (spd 24) FD 0719/B [9:C,C1,C2,U,U1,U2,U3]
S-ROM-SPJ (spd 28) FD 1211/D [8:U,U1,U2,U3]
C-ROM-CH (spd 29) FD 1623/A [9:G,I]
I-ISC-CC announces change to spd 23
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1623/A [9:G,I]
C2-ROM-STHM (spd 31) FD 1623/A [9:G,I]
Shuttle Movement:
U1-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2]
U2-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2]
U3-ROM-GII (spd 12) FD 0411/B [8:S][9:G,T1,T2]
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) FD 3417/F [7:A,A1]
K3-KLI-DRN (spd 32) FD 3417/F [7:A,A1]
K4-KLI-DRN (spd 32) FD 3417/F [7:A,A1]
Movement Events:
X2 Changes target to ship C
Launches/Landings:
A1-KLI-DRN launched
Systems:
L-LYR-DN Starts warming up ESG#1 and ESG#2 (announcing...
L-LYR-DN their use in 4 impulses)
Direct Fire Weapons:
B-BRI-DN Fires DISR-A (OL) @ I, R8, with UIM, to hit 1-5...
B-BRI-DN die {3}, hits for 6 damage to sh#2
Damage Taken:
I-ISC-CC 6 damage to sh#2: 6 shield boxes
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 3812/E [7:K2,K3,K4]
A1-KLI-DRN : 3812/E [7:K2,K3,K4]
B-BRI-DN : 3328/F [8:I][9:K,K1]
C-ROM-CH : 1623/A [9:G,I]
C1-ROM-STHM: 1623/A [9:G,I]
C2-ROM-STHM: 1623/A [9:G,I]
F-FRD-BCF : 2903/E [4:L][11:O]
G-ROM-KHK : 0719/B [9:C,C1,C2,U,U1,U2,U3]
I-ISC-CC : 2528/A [8:B][9:C,C1,C2]
K-KLI-C7 : 3922/F s [9:B][10:A,A1]
K1-KLI-DRN : 3922/F s [9:B][10:A,A1]
K2-KLI-DRN : 3417/F [7:A,A1]
K3-KLI-DRN : 3417/F [7:A,A1]
K4-KLI-DRN : 3417/F [7:A,A1]
L-LYR-DN : 2501/C s [4:F][15:O,X1,X2]
M-ROM-MGH : 0930/B [10:C,C1,C2]
O-ROM-SPD : 4001/E [11:F][12:A,A1]
S-ROM-SPJ : 1211/D [8:U,U1,U2,U3]
T1-TBOMB : 0603/A [2:Y][9:U,U1,U2,U3]
T2-TBOMB : 0603/A [2:Y][9:U,U1,U2,U3]
U-ROM-SUPK : 0411/B [8:S][9:G,T1,T2]
U1-ROM-GII : 0411/B [8:S][9:G,T1,T2]
U2-ROM-GII : 0411/B [8:S][9:G,T1,T2]
U3-ROM-GII : 0411/B [8:S][9:G,T1,T2]
X1 : 2214/F t0 [10:S][12:C,C1,C2,K2,K3,K4]
X2 : 2315/E t0 [11:K2,K3,K4,S]
Y-LYR-DN : 0601/C [2:T1,T2]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
A-KLI-C9K : AFC, full shlds, ECM:6
A1-KLI-DRN : FC, no shlds, ECM:0+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FRD-BCF : AFC, full shlds, ECM:6
G-ROM-KHK : AFC, full shlds, ECM:4
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
K2-KLI-DRN : FC, no shlds, ECM:0+STM
K3-KLI-DRN : FC, no shlds, ECM:0+STM
K4-KLI-DRN : FC, no shlds, ECM:0+STM
L-LYR-DN : AFC, full shlds, ECM:6
M-ROM-MGH : AFC, full shlds, ECM:6
O-ROM-SPD : PFC, full shlds, Rng*2+5 (cloaked)
S-ROM-SPJ : AFC, full shlds, ECM:7
T1-TBOMB : FC, full shlds
T2-TBOMB : FC, full shlds
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECCM:6
=======================
Notes & Comments
=======================
t1s2 orders due this SAT Nov 18, 2000 (6:00 PM US-Central).
Note that ship M's initial announcements are different than originally
stated. Again, EA was derived from orders, which were in. This didn't
seem to make any difference this segment.
If a new player comes along, he/she can take up with an abandoned ship,
if any.
Status page on web with maps, SSD's, these results, etc:
http://www.geocities.com/jbuchmiller/aces7/aces7_status.htm
Those ranges are listed for everybody's convenience. Feel free to
ignore them if desired, as their info is redundant with the locations.
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