STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 1
Segment: 4
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 2917/E [3:I][7:X2]
A1-KLI-DRN : 2917/E [3:I][7:X2]
B-BRI-DN : 2527/F [9:I][10:K,K1]
C-ROM-CH : 1214/A t4s [5:G][6:X1]
C1-ROM-STHM: 1223/D t3 [5:M][11:S,X2]
C2-ROM-STHM: 1223/D t3 [5:M][11:S,X2]
F-FED-BCF : 2804/A [3:L][6:O]
F3-FED-DR : 3107/A [1:L][7:O]
F4-FED-DR : 3107/A [1:L][7:O]
F5-FED-SH : 2805/C [3:L][7:O]
F6-FED-SH : 2804/C [3:L][6:O]
G-ROM-KHK : 0712/A [5:C,S]
I-ISC-CC : 2618/B t2 [3:A,A1]
K-KLI-C7 : 3522/E s [8:A,A1]
K1-KLI-DRN : 3522/E s [8:A,A1]
L-LYR-DN : 3106/C [1:F3,F4]
M-ROM-MGH : 0920/A [5:C1,C2]
O-ROM-SPD : 3401/F [6:F,F6,L]
S-ROM-SPJ : 0516/F t3 [5:G][6:M]
T1-TBOMB : 0603/A [2:Y][3:U1,U2,U3]
T2-TBOMB : 0603/A [2:Y][3:U1,U2,U3]
U-ROM-SUPK : 0406/A [4:T1,T2]
U1-ROM-GII : 0606/A [3:T1,T2]
U2-ROM-GII : 0606/A [3:T1,T2]
U3-ROM-GII : 0606/A [3:T1,T2]
X1 : 1814/F [6:C][8:I]
X2 : 2217/C [4:I][7:A,A1]
Y-LYR-DN : 0601/C [2:T1,T2]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 16
C-ROM-CH : spd 29
C1-ROM-STHM: spd 31
C2-ROM-STHM: spd 31
F-FED-BCF : spd 14
F3-FED-DR : spd 32
F4-FED-DR : spd 32
F5-FED-SH : spd 06
F6-FED-SH : spd 06
G-ROM-KHK : spd 14
I-ISC-CC : spd 15
K-KLI-C7 : spd 15
K1-KLI-DRN : spd 15
L-LYR-DN : spd 17
M-ROM-MGH : spd 20
O-ROM-SPD : spd 13
S-ROM-SPJ : spd 14
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 12
U1-ROM-GII : spd 12
U2-ROM-GII : spd 12
U3-ROM-GII : spd 12
X1 : spd 08
X2 : spd 08
Y-LYR-DN : spd 00, EM
Y-LYR-DN : change to spd 09 on impulse 26
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
A-KLI-C9K : AFC, full shlds, ECM:9
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FED-BCF : AFC, full shlds, ECM:6
F3-FED-DR : FC, no shlds, ECM:0+STM (in tractor link)
F4-FED-DR : FC, no shlds, ECM:0+STM (in tractor link)
F5-FED-SH : FC, no shlds, ECM:0+STM
F6-FED-SH : FC, no shlds, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:4
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:6 (in tractor link)
M-ROM-MGH : AFC, full shlds, ECM:6
O-ROM-SPD : PFC, full shlds, Rng*2+5 (cloaked)
S-ROM-SPJ : AFC, full shlds, ECM:7
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:4, ECCM:2 (EM)
=======================
Impulse 25
=======================
Ship Movement:
O-ROM-SPD (spd 13) TL 3302/E [4:L][5:F,F3,F4,F6]
L-LYR-DN (spd 17) TL 3205/B [1:F3,F4]
A-KLI-C9K (spd 18) SL 2918/E [3:I][7:K,K1,X2]
C-ROM-CH (spd 29) FD 1213/A [5:G][6:X1]
Y-LYR-DN announces change to spd 09
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SL 1324/D [6:M][11:X2]
C2-ROM-STHM (spd 31) SL 1324/D [6:M][11:X2]
Seeking Weapon Movement:
F3-FED-DR (spd ---) -B 3206/A [1:L][5:O]
F4-FED-DR (spd ---) -B 3206/A [1:L][5:O]
A1-KLI-DRN (spd 18) SL 2918/E [3:I][7:K,K1,X2]
F3-FED-DR (spd 32) [1:L][5:O]
F4-FED-DR (spd 32) [1:L][5:O]
Launches/Landings:
U4-ROM-PL launched: str 20 facing A spd 32
U5-ROM-PL launched: str 20 facing A spd 32
U6-ROM-PL launched: str 20 facing A spd 32
Systems:
L-LYR-DN Warms up ESG#1
O-ROM-SPD begins fade in
O-ROM-SPD activates fire control
Y-LYR-DN Cancels warm-up of ESG#1 & ESG#2
Direct Fire Weapons:
A-KLI-C9K Fires 4*DISR-OL (#A,B,C,D) @ X2, R7, w/UIM,...
A-KLI-C9K 1-5 to hit, dice {5,3,2,5}, 4 hits for 24 damage
A-KLI-C9K Fires 2*DISR (#E,F) @ X2, R7, 1-4 to hit,...
A-KLI-C9K dice {2,5}, 1 hit for 3 damage
Damage Taken:
X2 27 damage from A, str now 349
Events:
A-KLI-C9K UIM burns out on 1-2, die: 3, OK
I-ISC-CC Ducks under A's DISR fire at serpent.
=======================
Impulse 26
=======================
Ship Movement:
F-FED-BCF (spd 14) SL 2704/A [5:L][6:O]
G-ROM-KHK (spd 14) TL 0611/F [5:S,U1,U2,U3]
S-ROM-SPJ (spd 14) FD 0415/F [5:G][6:M]
I-ISC-CC (spd 15) FD 2718/B [2:A,A1]
K-KLI-C7 (spd 15) FD 3422/E [7:A,A1]
B-BRI-DN (spd 16) FD 2426/F [10:I,K,K1,X2]
M-ROM-MGH (spd 20) SL 0819/A [6:S][8:C1,C2]
C-ROM-CH (spd 29) FD 1212/A [6:G,X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1325/D [8:M][11:B]
C2-ROM-STHM (spd 31) FD 1325/D [8:M][11:B]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 3422/E [7:A,A1]
F3-FED-DR (spd 32) [1:L][5:O]
F4-FED-DR (spd 32) [1:L][5:O]
U4-ROM-PL (spd 32) FD 0605/A [2:T1,T2]
U5-ROM-PL (spd 32) FD 0605/A [2:T1,T2]
U6-ROM-PL (spd 32) FD 0605/A [2:T1,T2]
Direct Fire Weapons:
K-KLI-C7 Fires 3*DISR-OL (#A,B,C) @ I, R8, w/UIM,...
K-KLI-C7 1-5 to hit, dice {2,6,5}, 2 hits for 12 damage
K-KLI-C7 to SH#2
K-KLI-C7 Fires DISR#D @ I, R8, 1-4 to hit, die 5, miss
K-KLI-C7 Fires 7*PH1 (#1-4,7,8,10) @ I, R8, dice...
K-KLI-C7 {5,5,4,1,6,1,2} -> {1,1,2,4,0,4,3} = 15 damage...
K-KLI-C7 to SH#2
Damage Taken:
I-ISC-CC 27 damage to SH#2: 3 reinf, 24 boxes (str now 0)
Events:
A-KLI-C9K Too bad for the rest of us that A is being...
A-KLI-C9K friendly with I! (Or so it appears.)
K-KLI-C7 UIM burns out on 1-2: die 6, OK
K-KLI-C7 Nice DISR arcs! (FH/L & FH/R)
=======================
Impulse 27
=======================
Ship Movement:
U-ROM-SUPK (spd 12) FD 0405/A [3:T1,T2]
L-LYR-DN (spd 17) SR 3306/B [1:F3,F4]
A-KLI-C9K (spd 18) TL 2919/D [2:I][6:K,K1]
C-ROM-CH (spd 29) FD 1211/A [6:G,X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SL 1425/D [9:M][10:B]
C2-ROM-STHM (spd 31) SL 1425/D [9:M][10:B]
Shuttle Movement:
F5-FED-SH (spd 06) FD 2906/C [4:L][6:O]
F6-FED-SH (spd 06) FD 2905/C [4:L][5:O]
U1-ROM-GII (spd 12) TL 0506/F [3:T1,T2]
U2-ROM-GII (spd 12) TL 0506/F [3:T1,T2]
U3-ROM-GII (spd 12) TL 0506/F [3:T1,T2]
Seeking Weapon Movement:
F3-FED-DR (spd ---) -C 3307/A [1:L][5:O]
F4-FED-DR (spd ---) -C 3307/A [1:L][5:O]
A1-KLI-DRN (spd 18) TL 2919/D [2:I][6:K,K1]
F3-FED-DR (spd 32) [1:L][5:O]
F4-FED-DR (spd 32) [1:L][5:O]
U4-ROM-PL (spd 32) FD 0604/A [1:T1,T2]
U5-ROM-PL (spd 32) FD 0604/A [1:T1,T2]
U6-ROM-PL (spd 32) FD 0604/A [1:T1,T2]
Direct Fire Weapons:
Y-LYR-DN Fires PH1#12 @ U4, R3, die 4, 4 damage
Y-LYR-DN Fires PH3#10 @ U5, R3, die 5, 0 damage
Y-LYR-DN Fires PH3#11 @ U6, R3, die 3, 1 damage
Damage Taken:
U4-ROM-PL 4 damage, 2 warhead, str now 18
U6-ROM-PL 1 damage, 0.5 warhead, str still 20
=======================
Impulse 28
=======================
Monster Movement:
X1 (spd 08) FD 1714/F [6:C][9:M]
X2 (spd 08) SL 2317/C [4:I][6:A,A1]
Ship Movement:
O-ROM-SPD (spd 13) FD 3202/E [4:F6,L]
F-FED-BCF (spd 14) TL 2603/F [6:O][7:L]
G-ROM-KHK (spd 14) SL 0512/F [4:S][6:C,U1,U2,U3]
S-ROM-SPJ (spd 14) FD 0315/F [4:G,G1]
I-ISC-CC (spd 15) SL 2717/B [3:A,A1]
K-KLI-C7 (spd 15) TL 3423/D [7:A,A1]
B-BRI-DN (spd 16) SR 2425/F [9:A,A1,X2]
M-ROM-MGH (spd 20) FD 0818/A [6:S][8:G,G1]
C-ROM-CH (spd 29) SL 1111/A [6:G,G1,X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) TR 1326/E [10:M][11:B]
C2-ROM-STHM (spd 31) TR 1326/E [10:M][11:B]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) TL 3423/D [7:A,A1]
F3-FED-DR (spd 32) [1:L][5:O]
F4-FED-DR (spd 32) [1:L][5:O]
U4-ROM-PL (spd 32) FD 0603/A [0:T1,T2]
U5-ROM-PL (spd 32) FD 0603/A [0:T1,T2]
U6-ROM-PL (spd 32) FD 0603/A [0:T1,T2]
Launches/Landings:
G1-ROM-PL launched: str 20, launcher E, dir A
=======================
Impulse 29
=======================
Ship Movement:
Y-LYR-DN (spd 09) FD 0702/C [1:U4,U5,U6]
L-LYR-DN (spd 17) FD 3405/B [1:F3,F4]
A-KLI-C9K (spd 18) SL 3019/D [4:I][6:K,K1]
M-ROM-MGH (spd 20) SL 0718/A [5:S][7:G,G2]
C-ROM-CH (spd 29) FD 1110/A [6:G,G1,G2]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1226/E [11:M][12:B]
C2-ROM-STHM (spd 31) FD 1226/E [11:M][12:B]
Seeking Weapon Movement:
F3-FED-DR (spd ---) -B 3406/A [1:L][5:O]
F4-FED-DR (spd ---) -B 3406/A [1:L][5:O]
A1-KLI-DRN (spd 18) SL 3019/D [4:I][6:K,K1]
F3-FED-DR (spd 32) [1:L][5:O]
F4-FED-DR (spd 32) [1:L][5:O]
G1-ROM-PL (spd 32) FD 0511/A [5:S,U1,U2,U3]
U4-ROM-PL (spd 32) FD 0602/A [1:T1,T2,Y]
U5-ROM-PL (spd 32) FD 0602/A [1:T1,T2,Y]
U6-ROM-PL (spd 32) FD 0602/A [1:T1,T2,Y]
Tractors:
F3-FED-DR cease tractor link: free to move
F4-FED-DR cease tractor link: free to move
L-LYR-DN cease tractor link: drops links to Fed drones
Launches/Landings:
G2-ROM-PL launched: str 30, launcher C, dir A
Systems:
L-LYR-DN ESG#1 forms sphere, radius 0, strength 8
Direct Fire Weapons:
U-ROM-SUPK Fires 6*PH1 (#1,2,5,6,10,11) @ Y, R5, vs. 4 ECM...
U-ROM-SUPK shift of 2, dice {5,4,1,6,4,5} -> {0,2,4,0,1,0}...
U-ROM-SUPK = 7 damage to SH#3
Damage Taken:
Y-LYR-DN 7 damage to SH#3: 7 boxes
=======================
Impulse 30
=======================
Ship Movement:
U-ROM-SUPK (spd 12) SL 0305/A [3:T1,T2]
O-ROM-SPD (spd 13) FD 3103/E [3:F6][4:F3,F4,F5,L]
F-FED-BCF (spd 14) FD 2503/F [6:O][9:L]
G-ROM-KHK (spd 14) FD 0411/F [3:S][6:U1,U2,U3]
S-ROM-SPJ (spd 14) TR 0314/A [3:G][4:G2]
I-ISC-CC (spd 15) FD 2816/B [4:A,A1]
K-KLI-C7 (spd 15) FD 3424/D [7:A,A1]
B-BRI-DN (spd 16) FD 2325/F [8:X2][9:A,A1]
C-ROM-CH (spd 29) SR 1209/A [7:G1,G2,X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1127/E [11:M][12:B]
C2-ROM-STHM (spd 31) FD 1127/E [11:M][12:B]
Shuttle Movement:
U1-ROM-GII (spd 12) FD 0405/F [3:T1,T2]
U2-ROM-GII (spd 12) FD 0405/F [3:T1,T2]
U3-ROM-GII (spd 12) FD 0405/F [3:T1,T2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 3424/D [7:A,A1]
F3-FED-DR (spd 32) FD 3405/A [0:L][4:O]
F4-FED-DR (spd 32) FD 3405/A [0:L][4:O]
G1-ROM-PL (spd 32) FD 0510/A [5:S,U1,U2,U3]
G2-ROM-PL (spd 32) FD 0511/A [4:S][6:U1,U2,U3]
U4-ROM-PL (spd 32) TR 0702/B [0:Y][2:T1,T2]
U5-ROM-PL (spd 32) TR 0702/B [0:Y][2:T1,T2]
U6-ROM-PL (spd 32) TR 0702/B [0:Y][2:T1,T2]
Movement Events:
F3-FED-DR impacts on L-LYR-DN: hits ESG#1, destroyed
F4-FED-DR impacts on L-LYR-DN: hits ESG#1, destroyed
L-LYR-DN ESG#1 downed
U4-ROM-PL impacts on Y-LYR-DN: 18 damage to SH#3
U5-ROM-PL impacts on Y-LYR-DN: 20 damage to SH#3
U6-ROM-PL impacts on Y-LYR-DN: 20 damage to SH#3
Y-LYR-DN U4-6 3 ECCM vs. 4 ECM: 6 to reduce damage: dice...
Y-LYR-DN {4,3,5}, full 58 damage to SH#3: 21 boxes, 37...
Y-LYR-DN internals: 10 ph3#10, 8 ahull...
Y-LYR-DN 8 ahull, 3 esg#1, 8 ahull, 6 fhull, 12 auxcon,...
Y-LYR-DN 6 fhull, 4 ph3#11, 7 repair, 7 repair, 6 fhull,...
Y-LYR-DN 6 fhull, 9 lwarp, 11 disr#a, 3 ph1#12, 7 repair...
Y-LYR-DN 5 rwarp, 5 ahull, 4 tran, 8 ahull, 10 trac,...
Y-LYR-DN 4 rwarp, 6 fhull, 6 fhull, 2 brdg, 12 emer,...
Y-LYR-DN 10 lwarp, 5 ahull, 4 rwarp, 3 imp, 11 ph1#4,...
Y-LYR-DN 5 ahull, 4 rwarp, 10 lwarp, 8 ahull, 5 chull
Systems:
O-ROM-SPD fade in complete
=======================
Impulse 31
=======================
Ship Movement:
L-LYR-DN (spd 17) SR 3506/B [5:O][6:F5,F6]
A-KLI-C9K (spd 18) FD 3020/D [5:I][6:K,K1]
M-ROM-MGH (spd 20) FD 0717/A [5:S][7:G]
C-ROM-CH (spd 29) FD 1208/A [7:G1,G2]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1027/E [12:M][13:B]
C2-ROM-STHM (spd 31) FD 1027/E [12:M][13:B]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3020/D [5:I][6:K,K1]
G1-ROM-PL (spd 32) FD 0509/A [4:U1,U2,U3]
G2-ROM-PL (spd 32) FD 0510/A [5:S,U1,U2,U3]
=======================
Impulse 32
=======================
Monster Movement:
X1 (spd 08) SR 1713/F [7:C][11:I,M,M1,M2]
X2 (spd 08) TL 2416/B [4:I][8:A,A1,B]
Ship Movement:
Y-LYR-DN (spd 09) SL 0801/C [3:T1,T2]
U-ROM-SUPK (spd 12) FD 0304/A [3:T1,T2]
O-ROM-SPD (spd 13) FD 3003/E [2:F6][3:F5]
F-FED-BCF (spd 14) FD 2402/F [6:O][11:C]
G-ROM-KHK (spd 14) SL 0312/F [2:S][6:M,M1,M2]
S-ROM-SPJ (spd 14) SR 0413/A [2:G][4:M,M1,M2]
I-ISC-CC (spd 15) TL 2815/A [4:X2][7:A,A1]
K-KLI-C7 (spd 15) SL 3525/D [6:A,A1]
B-BRI-DN (spd 16) SR 2324/F [8:A,A1,X2]
L-LYR-DN (spd 17) FD 3605/B [6:F5,F6,O]
A-KLI-C9K (spd 18) SL 3121/D [6:K,K1]
M-ROM-MGH (spd 20) SL 0616/A [4:S][6:G]
C-ROM-CH (spd 29) SR 1308/A [7:X1][8:G1,G2,T1,T2]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 0928/E [13:M,M1,M2]
C2-ROM-STHM (spd 31) FD 0928/E [13:M,M1,M2]
Shuttle Movement:
F5-FED-SH (spd 06) FD 3006/C [3:O][6:L]
F6-FED-SH (spd 06) FD 3005/C [2:O][6:L]
U1-ROM-GII (spd 12) FD 0305/F [3:T1,T2]
U2-ROM-GII (spd 12) FD 0305/F [3:T1,T2]
U3-ROM-GII (spd 12) FD 0305/F [3:T1,T2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) SL 3525/D [6:A,A1]
A1-KLI-DRN (spd 18) SL 3121/D [6:K,K1]
G1-ROM-PL (spd 32) FD 0508/A [4:U1,U2,U3]
G2-ROM-PL (spd 32) FD 0509/A [5:S,U1,U2,U3]
Launches/Landings:
M1-ROM-PL launched: str 30, launcher C, dir B
M2-ROM-PL launched: str 20, launcher E, dir B
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 3121/D t4s [6:K,K1]
A1-KLI-DRN : 3121/D s [6:K,K1]
B-BRI-DN : 2324/F s [8:A,A1,X2]
C-ROM-CH : 1308/A s [7:X1][8:G1,G2,T1,T2]
C1-ROM-STHM: 0928/E [13:M,M1,M2]
C2-ROM-STHM: 0928/E [13:M,M1,M2]
F-FED-BCF : 2402/F [6:O][11:C]
F5-FED-SH : 3006/C [3:O][6:L]
F6-FED-SH : 3005/C [2:O][6:L]
G-ROM-KHK : 0312/F s [2:S][6:M,M1,M2]
G1-ROM-PL : 0508/A [4:U1,U2,U3]
G2-ROM-PL : 0509/A [5:S,U1,U2,U3]
I-ISC-CC : 2815/A t1 [4:X2][7:A,A1]
K-KLI-C7 : 3525/D t3s [6:A,A1]
K1-KLI-DRN : 3525/D s [6:A,A1]
L-LYR-DN : 3605/B [6:F5,F6,O]
M-ROM-MGH : 0616/A s [4:S][6:G]
M1-ROM-PL : 0616/B [4:S][6:G]
M2-ROM-PL : 0616/B [4:S][6:G]
O-ROM-SPD : 3003/E [2:F6][3:F5]
S-ROM-SPJ : 0413/A t2s [2:G][4:M,M1,M2]
T1-TBOMB : 0603/A [3:U,U1,U2,U3,Y]
T2-TBOMB : 0603/A [3:U,U1,U2,U3,Y]
U-ROM-SUPK : 0304/A [3:T1,T2]
U1-ROM-GII : 0305/F [3:T1,T2]
U2-ROM-GII : 0305/F [3:T1,T2]
U3-ROM-GII : 0305/F [3:T1,T2]
X1 : 1713/F s [7:C][11:I,M,M1,M2]
X2 : 2416/B [4:I][8:A,A1,B]
Y-LYR-DN : 0801/C s [3:T1,T2]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
A-KLI-C9K : AFC, full shlds, ECM:9
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FED-BCF : AFC, full shlds, ECM:6
F5-FED-SH : FC, no shlds, ECM:0+STM
F6-FED-SH : FC, no shlds, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:4
G1-ROM-PL : FC, no shlds, ECCM:3
G2-ROM-PL : FC, no shlds, ECCM:3
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:6
M-ROM-MGH : AFC, full shlds, ECM:6
M1-ROM-PL : FC, no shlds, ECCM:3
M2-ROM-PL : FC, no shlds, ECCM:3
O-ROM-SPD : AFC, full shlds
S-ROM-SPJ : AFC, full shlds, ECM:7
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:4, ECCM:2 (EM)
=======================
End of Turn Activity
=======================
X1 Goes hungry, loses 25 strength, now at 472
X2 Goes hungry, loses 25 strength, now at 324
=======================
Notes & Comments
=======================
Turn 2 EA due SAT Dec 09 (6:00 PM US-Central). We'll keep this deadline
until it becomes a problem. The feedback I received indicates that it is
useful to have Saturday to work on orders.
I'm working on reporting a system summary per ship. This would show shield
strengths, number of internals, and recent events, to aid in seeing when
delays will be over for a ship. For now, just search through the files for
that unit's name.
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geocities.com/timessquare/battlefield/Battlefield/2558)                   (
geocities.com/timessquare/battlefield/Battlefield)                   (
geocities.com/timessquare/battlefield)                   (
geocities.com/timessquare)