STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     1
Segment:  4
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 2917/E      [3:I][7:X2]
  A1-KLI-DRN : 2917/E      [3:I][7:X2]
  B-BRI-DN   : 2527/F      [9:I][10:K,K1]
  C-ROM-CH   : 1214/A t4s  [5:G][6:X1]
  C1-ROM-STHM: 1223/D t3   [5:M][11:S,X2]
  C2-ROM-STHM: 1223/D t3   [5:M][11:S,X2]
  F-FED-BCF  : 2804/A      [3:L][6:O]
  F3-FED-DR  : 3107/A      [1:L][7:O]
  F4-FED-DR  : 3107/A      [1:L][7:O]
  F5-FED-SH  : 2805/C      [3:L][7:O]
  F6-FED-SH  : 2804/C      [3:L][6:O]
  G-ROM-KHK  : 0712/A      [5:C,S]
  I-ISC-CC   : 2618/B t2   [3:A,A1]
  K-KLI-C7   : 3522/E s    [8:A,A1]
  K1-KLI-DRN : 3522/E s    [8:A,A1]
  L-LYR-DN   : 3106/C      [1:F3,F4]
  M-ROM-MGH  : 0920/A      [5:C1,C2]
  O-ROM-SPD  : 3401/F      [6:F,F6,L]
  S-ROM-SPJ  : 0516/F t3   [5:G][6:M]
  T1-TBOMB   : 0603/A      [2:Y][3:U1,U2,U3]
  T2-TBOMB   : 0603/A      [2:Y][3:U1,U2,U3]
  U-ROM-SUPK : 0406/A      [4:T1,T2]
  U1-ROM-GII : 0606/A      [3:T1,T2]
  U2-ROM-GII : 0606/A      [3:T1,T2]
  U3-ROM-GII : 0606/A      [3:T1,T2]
  X1         : 1814/F      [6:C][8:I]
  X2         : 2217/C      [4:I][7:A,A1]
  Y-LYR-DN   : 0601/C      [2:T1,T2]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 18
  B-BRI-DN   : spd 16
  C-ROM-CH   : spd 29
  C1-ROM-STHM: spd 31
  C2-ROM-STHM: spd 31
  F-FED-BCF  : spd 14
  F3-FED-DR  : spd 32
  F4-FED-DR  : spd 32
  F5-FED-SH  : spd 06
  F6-FED-SH  : spd 06
  G-ROM-KHK  : spd 14
  I-ISC-CC   : spd 15
  K-KLI-C7   : spd 15
  K1-KLI-DRN : spd 15
  L-LYR-DN   : spd 17
  M-ROM-MGH  : spd 20
  O-ROM-SPD  : spd 13
  S-ROM-SPJ  : spd 14
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 12
  U1-ROM-GII : spd 12
  U2-ROM-GII : spd 12
  U3-ROM-GII : spd 12
  X1         : spd 08
  X2         : spd 08
  Y-LYR-DN   : spd 00, EM
  Y-LYR-DN   : change to spd 09 on impulse 26

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:9
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FED-BCF  : AFC, full shlds, ECM:6
  F3-FED-DR  : FC, no shlds, ECM:0+STM (in tractor link)
  F4-FED-DR  : FC, no shlds, ECM:0+STM (in tractor link)
  F5-FED-SH  : FC, no shlds, ECM:0+STM
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:4
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:6, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:6 (in tractor link)
  M-ROM-MGH  : AFC, full shlds, ECM:6
  O-ROM-SPD  : PFC, full shlds, Rng*2+5 (cloaked)
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:4, ECCM:2 (EM)

=======================
Impulse 25
=======================
Ship Movement:
  O-ROM-SPD   (spd  13) TL 3302/E    [4:L][5:F,F3,F4,F6]
  L-LYR-DN    (spd  17) TL 3205/B    [1:F3,F4]
  A-KLI-C9K   (spd  18) SL 2918/E    [3:I][7:K,K1,X2]
  C-ROM-CH    (spd  29) FD 1213/A    [5:G][6:X1]
  Y-LYR-DN    announces change to spd 09
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SL 1324/D    [6:M][11:X2]
  C2-ROM-STHM (spd  31) SL 1324/D    [6:M][11:X2]
Seeking Weapon Movement:
  F3-FED-DR   (spd ---) -B 3206/A    [1:L][5:O]
  F4-FED-DR   (spd ---) -B 3206/A    [1:L][5:O]
  A1-KLI-DRN  (spd  18) SL 2918/E    [3:I][7:K,K1,X2]
  F3-FED-DR   (spd  32)              [1:L][5:O]
  F4-FED-DR   (spd  32)              [1:L][5:O]
Launches/Landings:
  U4-ROM-PL   launched: str 20 facing A spd 32
  U5-ROM-PL   launched: str 20 facing A spd 32
  U6-ROM-PL   launched: str 20 facing A spd 32
Systems:
  L-LYR-DN    Warms up ESG#1
  O-ROM-SPD   begins fade in
  O-ROM-SPD   activates fire control
  Y-LYR-DN    Cancels warm-up of ESG#1 & ESG#2
Direct Fire Weapons:
  A-KLI-C9K   Fires 4*DISR-OL (#A,B,C,D) @ X2, R7, w/UIM,...
  A-KLI-C9K   1-5 to hit, dice {5,3,2,5}, 4 hits for 24 damage
  A-KLI-C9K   Fires 2*DISR (#E,F) @ X2, R7, 1-4 to hit,...
  A-KLI-C9K   dice {2,5}, 1 hit for 3 damage
Damage Taken:
  X2          27 damage from A, str now 349
Events:
  A-KLI-C9K   UIM burns out on 1-2, die: 3, OK
  I-ISC-CC    Ducks under A's DISR fire at serpent.

=======================
Impulse 26
=======================
Ship Movement:
  F-FED-BCF   (spd  14) SL 2704/A    [5:L][6:O]
  G-ROM-KHK   (spd  14) TL 0611/F    [5:S,U1,U2,U3]
  S-ROM-SPJ   (spd  14) FD 0415/F    [5:G][6:M]
  I-ISC-CC    (spd  15) FD 2718/B    [2:A,A1]
  K-KLI-C7    (spd  15) FD 3422/E    [7:A,A1]
  B-BRI-DN    (spd  16) FD 2426/F    [10:I,K,K1,X2]
  M-ROM-MGH   (spd  20) SL 0819/A    [6:S][8:C1,C2]
  C-ROM-CH    (spd  29) FD 1212/A    [6:G,X1]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1325/D    [8:M][11:B]
  C2-ROM-STHM (spd  31) FD 1325/D    [8:M][11:B]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3422/E    [7:A,A1]
  F3-FED-DR   (spd  32)              [1:L][5:O]
  F4-FED-DR   (spd  32)              [1:L][5:O]
  U4-ROM-PL   (spd  32) FD 0605/A    [2:T1,T2]
  U5-ROM-PL   (spd  32) FD 0605/A    [2:T1,T2]
  U6-ROM-PL   (spd  32) FD 0605/A    [2:T1,T2]
Direct Fire Weapons:
  K-KLI-C7    Fires 3*DISR-OL (#A,B,C) @ I, R8, w/UIM,...
  K-KLI-C7    1-5 to hit, dice {2,6,5}, 2 hits for 12 damage
  K-KLI-C7    to SH#2
  K-KLI-C7    Fires DISR#D @ I, R8, 1-4 to hit, die 5, miss
  K-KLI-C7    Fires 7*PH1 (#1-4,7,8,10) @ I, R8, dice...
  K-KLI-C7    {5,5,4,1,6,1,2} -> {1,1,2,4,0,4,3} = 15 damage...
  K-KLI-C7    to SH#2
Damage Taken:
  I-ISC-CC    27 damage to SH#2: 3 reinf, 24 boxes (str now 0)
Events:
  A-KLI-C9K   Too bad for the rest of us that A is being...
  A-KLI-C9K   friendly with I!  (Or so it appears.)
  K-KLI-C7    UIM burns out on 1-2: die 6, OK
  K-KLI-C7    Nice DISR arcs! (FH/L & FH/R)

=======================
Impulse 27
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) FD 0405/A    [3:T1,T2]
  L-LYR-DN    (spd  17) SR 3306/B    [1:F3,F4]
  A-KLI-C9K   (spd  18) TL 2919/D    [2:I][6:K,K1]
  C-ROM-CH    (spd  29) FD 1211/A    [6:G,X1]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SL 1425/D    [9:M][10:B]
  C2-ROM-STHM (spd  31) SL 1425/D    [9:M][10:B]
Shuttle Movement:
  F5-FED-SH   (spd  06) FD 2906/C    [4:L][6:O]
  F6-FED-SH   (spd  06) FD 2905/C    [4:L][5:O]
  U1-ROM-GII  (spd  12) TL 0506/F    [3:T1,T2]
  U2-ROM-GII  (spd  12) TL 0506/F    [3:T1,T2]
  U3-ROM-GII  (spd  12) TL 0506/F    [3:T1,T2]
Seeking Weapon Movement:
  F3-FED-DR   (spd ---) -C 3307/A    [1:L][5:O]
  F4-FED-DR   (spd ---) -C 3307/A    [1:L][5:O]
  A1-KLI-DRN  (spd  18) TL 2919/D    [2:I][6:K,K1]
  F3-FED-DR   (spd  32)              [1:L][5:O]
  F4-FED-DR   (spd  32)              [1:L][5:O]
  U4-ROM-PL   (spd  32) FD 0604/A    [1:T1,T2]
  U5-ROM-PL   (spd  32) FD 0604/A    [1:T1,T2]
  U6-ROM-PL   (spd  32) FD 0604/A    [1:T1,T2]
Direct Fire Weapons:
  Y-LYR-DN    Fires PH1#12 @ U4, R3, die 4, 4 damage
  Y-LYR-DN    Fires PH3#10 @ U5, R3, die 5, 0 damage
  Y-LYR-DN    Fires PH3#11 @ U6, R3, die 3, 1 damage
Damage Taken:
  U4-ROM-PL   4 damage, 2 warhead, str now 18
  U6-ROM-PL   1 damage, 0.5 warhead, str still 20

=======================
Impulse 28
=======================
Monster Movement:
  X1          (spd  08) FD 1714/F    [6:C][9:M]
  X2          (spd  08) SL 2317/C    [4:I][6:A,A1]
Ship Movement:
  O-ROM-SPD   (spd  13) FD 3202/E    [4:F6,L]
  F-FED-BCF   (spd  14) TL 2603/F    [6:O][7:L]
  G-ROM-KHK   (spd  14) SL 0512/F    [4:S][6:C,U1,U2,U3]
  S-ROM-SPJ   (spd  14) FD 0315/F    [4:G,G1]
  I-ISC-CC    (spd  15) SL 2717/B    [3:A,A1]
  K-KLI-C7    (spd  15) TL 3423/D    [7:A,A1]
  B-BRI-DN    (spd  16) SR 2425/F    [9:A,A1,X2]
  M-ROM-MGH   (spd  20) FD 0818/A    [6:S][8:G,G1]
  C-ROM-CH    (spd  29) SL 1111/A    [6:G,G1,X1]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) TR 1326/E    [10:M][11:B]
  C2-ROM-STHM (spd  31) TR 1326/E    [10:M][11:B]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) TL 3423/D    [7:A,A1]
  F3-FED-DR   (spd  32)              [1:L][5:O]
  F4-FED-DR   (spd  32)              [1:L][5:O]
  U4-ROM-PL   (spd  32) FD 0603/A    [0:T1,T2]
  U5-ROM-PL   (spd  32) FD 0603/A    [0:T1,T2]
  U6-ROM-PL   (spd  32) FD 0603/A    [0:T1,T2]
Launches/Landings:
  G1-ROM-PL   launched: str 20, launcher E, dir A

=======================
Impulse 29
=======================
Ship Movement:
  Y-LYR-DN    (spd  09) FD 0702/C    [1:U4,U5,U6]
  L-LYR-DN    (spd  17) FD 3405/B    [1:F3,F4]
  A-KLI-C9K   (spd  18) SL 3019/D    [4:I][6:K,K1]
  M-ROM-MGH   (spd  20) SL 0718/A    [5:S][7:G,G2]
  C-ROM-CH    (spd  29) FD 1110/A    [6:G,G1,G2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1226/E    [11:M][12:B]
  C2-ROM-STHM (spd  31) FD 1226/E    [11:M][12:B]
Seeking Weapon Movement:
  F3-FED-DR   (spd ---) -B 3406/A    [1:L][5:O]
  F4-FED-DR   (spd ---) -B 3406/A    [1:L][5:O]
  A1-KLI-DRN  (spd  18) SL 3019/D    [4:I][6:K,K1]
  F3-FED-DR   (spd  32)              [1:L][5:O]
  F4-FED-DR   (spd  32)              [1:L][5:O]
  G1-ROM-PL   (spd  32) FD 0511/A    [5:S,U1,U2,U3]
  U4-ROM-PL   (spd  32) FD 0602/A    [1:T1,T2,Y]
  U5-ROM-PL   (spd  32) FD 0602/A    [1:T1,T2,Y]
  U6-ROM-PL   (spd  32) FD 0602/A    [1:T1,T2,Y]
Tractors:
  F3-FED-DR   cease tractor link: free to move
  F4-FED-DR   cease tractor link: free to move
  L-LYR-DN    cease tractor link: drops links to Fed drones
Launches/Landings:
  G2-ROM-PL   launched: str 30, launcher C, dir A
Systems:
  L-LYR-DN    ESG#1 forms sphere, radius 0, strength 8
Direct Fire Weapons:
  U-ROM-SUPK  Fires 6*PH1 (#1,2,5,6,10,11) @ Y, R5, vs. 4 ECM...
  U-ROM-SUPK  shift of 2, dice {5,4,1,6,4,5} -> {0,2,4,0,1,0}...
  U-ROM-SUPK  = 7 damage to SH#3
Damage Taken:
  Y-LYR-DN    7 damage to SH#3: 7 boxes

=======================
Impulse 30
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) SL 0305/A    [3:T1,T2]
  O-ROM-SPD   (spd  13) FD 3103/E    [3:F6][4:F3,F4,F5,L]
  F-FED-BCF   (spd  14) FD 2503/F    [6:O][9:L]
  G-ROM-KHK   (spd  14) FD 0411/F    [3:S][6:U1,U2,U3]
  S-ROM-SPJ   (spd  14) TR 0314/A    [3:G][4:G2]
  I-ISC-CC    (spd  15) FD 2816/B    [4:A,A1]
  K-KLI-C7    (spd  15) FD 3424/D    [7:A,A1]
  B-BRI-DN    (spd  16) FD 2325/F    [8:X2][9:A,A1]
  C-ROM-CH    (spd  29) SR 1209/A    [7:G1,G2,X1]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1127/E    [11:M][12:B]
  C2-ROM-STHM (spd  31) FD 1127/E    [11:M][12:B]
Shuttle Movement:
  U1-ROM-GII  (spd  12) FD 0405/F    [3:T1,T2]
  U2-ROM-GII  (spd  12) FD 0405/F    [3:T1,T2]
  U3-ROM-GII  (spd  12) FD 0405/F    [3:T1,T2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3424/D    [7:A,A1]
  F3-FED-DR   (spd  32) FD 3405/A    [0:L][4:O]
  F4-FED-DR   (spd  32) FD 3405/A    [0:L][4:O]
  G1-ROM-PL   (spd  32) FD 0510/A    [5:S,U1,U2,U3]
  G2-ROM-PL   (spd  32) FD 0511/A    [4:S][6:U1,U2,U3]
  U4-ROM-PL   (spd  32) TR 0702/B    [0:Y][2:T1,T2]
  U5-ROM-PL   (spd  32) TR 0702/B    [0:Y][2:T1,T2]
  U6-ROM-PL   (spd  32) TR 0702/B    [0:Y][2:T1,T2]
Movement Events:
  F3-FED-DR   impacts on L-LYR-DN: hits ESG#1, destroyed
  F4-FED-DR   impacts on L-LYR-DN: hits ESG#1, destroyed
  L-LYR-DN    ESG#1 downed
  U4-ROM-PL   impacts on Y-LYR-DN: 18 damage to SH#3
  U5-ROM-PL   impacts on Y-LYR-DN: 20 damage to SH#3
  U6-ROM-PL   impacts on Y-LYR-DN: 20 damage to SH#3
  Y-LYR-DN    U4-6 3 ECCM vs. 4 ECM: 6 to reduce damage: dice...
  Y-LYR-DN    {4,3,5}, full 58 damage to SH#3: 21 boxes, 37...
  Y-LYR-DN    internals: 10 ph3#10, 8 ahull...
  Y-LYR-DN    8 ahull, 3 esg#1, 8 ahull, 6 fhull, 12 auxcon,...
  Y-LYR-DN    6 fhull, 4 ph3#11, 7 repair, 7 repair, 6 fhull,...
  Y-LYR-DN    6 fhull, 9 lwarp, 11 disr#a, 3 ph1#12, 7 repair...
  Y-LYR-DN    5 rwarp, 5 ahull, 4 tran, 8 ahull, 10 trac,...
  Y-LYR-DN    4 rwarp, 6 fhull, 6 fhull, 2 brdg, 12 emer,...
  Y-LYR-DN    10 lwarp, 5 ahull, 4 rwarp, 3 imp, 11 ph1#4,...
  Y-LYR-DN    5 ahull, 4 rwarp, 10 lwarp, 8 ahull, 5 chull
Systems:
  O-ROM-SPD   fade in complete

=======================
Impulse 31
=======================
Ship Movement:
  L-LYR-DN    (spd  17) SR 3506/B    [5:O][6:F5,F6]
  A-KLI-C9K   (spd  18) FD 3020/D    [5:I][6:K,K1]
  M-ROM-MGH   (spd  20) FD 0717/A    [5:S][7:G]
  C-ROM-CH    (spd  29) FD 1208/A    [7:G1,G2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1027/E    [12:M][13:B]
  C2-ROM-STHM (spd  31) FD 1027/E    [12:M][13:B]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 3020/D    [5:I][6:K,K1]
  G1-ROM-PL   (spd  32) FD 0509/A    [4:U1,U2,U3]
  G2-ROM-PL   (spd  32) FD 0510/A    [5:S,U1,U2,U3]

=======================
Impulse 32
=======================
Monster Movement:
  X1          (spd  08) SR 1713/F    [7:C][11:I,M,M1,M2]
  X2          (spd  08) TL 2416/B    [4:I][8:A,A1,B]
Ship Movement:
  Y-LYR-DN    (spd  09) SL 0801/C    [3:T1,T2]
  U-ROM-SUPK  (spd  12) FD 0304/A    [3:T1,T2]
  O-ROM-SPD   (spd  13) FD 3003/E    [2:F6][3:F5]
  F-FED-BCF   (spd  14) FD 2402/F    [6:O][11:C]
  G-ROM-KHK   (spd  14) SL 0312/F    [2:S][6:M,M1,M2]
  S-ROM-SPJ   (spd  14) SR 0413/A    [2:G][4:M,M1,M2]
  I-ISC-CC    (spd  15) TL 2815/A    [4:X2][7:A,A1]
  K-KLI-C7    (spd  15) SL 3525/D    [6:A,A1]
  B-BRI-DN    (spd  16) SR 2324/F    [8:A,A1,X2]
  L-LYR-DN    (spd  17) FD 3605/B    [6:F5,F6,O]
  A-KLI-C9K   (spd  18) SL 3121/D    [6:K,K1]
  M-ROM-MGH   (spd  20) SL 0616/A    [4:S][6:G]
  C-ROM-CH    (spd  29) SR 1308/A    [7:X1][8:G1,G2,T1,T2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 0928/E    [13:M,M1,M2]
  C2-ROM-STHM (spd  31) FD 0928/E    [13:M,M1,M2]
Shuttle Movement:
  F5-FED-SH   (spd  06) FD 3006/C    [3:O][6:L]
  F6-FED-SH   (spd  06) FD 3005/C    [2:O][6:L]
  U1-ROM-GII  (spd  12) FD 0305/F    [3:T1,T2]
  U2-ROM-GII  (spd  12) FD 0305/F    [3:T1,T2]
  U3-ROM-GII  (spd  12) FD 0305/F    [3:T1,T2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) SL 3525/D    [6:A,A1]
  A1-KLI-DRN  (spd  18) SL 3121/D    [6:K,K1]
  G1-ROM-PL   (spd  32) FD 0508/A    [4:U1,U2,U3]
  G2-ROM-PL   (spd  32) FD 0509/A    [5:S,U1,U2,U3]
Launches/Landings:
  M1-ROM-PL   launched: str 30, launcher C, dir B
  M2-ROM-PL   launched: str 20, launcher E, dir B

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 3121/D t4s  [6:K,K1]
  A1-KLI-DRN : 3121/D s    [6:K,K1]
  B-BRI-DN   : 2324/F s    [8:A,A1,X2]
  C-ROM-CH   : 1308/A s    [7:X1][8:G1,G2,T1,T2]
  C1-ROM-STHM: 0928/E      [13:M,M1,M2]
  C2-ROM-STHM: 0928/E      [13:M,M1,M2]
  F-FED-BCF  : 2402/F      [6:O][11:C]
  F5-FED-SH  : 3006/C      [3:O][6:L]
  F6-FED-SH  : 3005/C      [2:O][6:L]
  G-ROM-KHK  : 0312/F s    [2:S][6:M,M1,M2]
  G1-ROM-PL  : 0508/A      [4:U1,U2,U3]
  G2-ROM-PL  : 0509/A      [5:S,U1,U2,U3]
  I-ISC-CC   : 2815/A t1   [4:X2][7:A,A1]
  K-KLI-C7   : 3525/D t3s  [6:A,A1]
  K1-KLI-DRN : 3525/D s    [6:A,A1]
  L-LYR-DN   : 3605/B      [6:F5,F6,O]
  M-ROM-MGH  : 0616/A s    [4:S][6:G]
  M1-ROM-PL  : 0616/B      [4:S][6:G]
  M2-ROM-PL  : 0616/B      [4:S][6:G]
  O-ROM-SPD  : 3003/E      [2:F6][3:F5]
  S-ROM-SPJ  : 0413/A t2s  [2:G][4:M,M1,M2]
  T1-TBOMB   : 0603/A      [3:U,U1,U2,U3,Y]
  T2-TBOMB   : 0603/A      [3:U,U1,U2,U3,Y]
  U-ROM-SUPK : 0304/A      [3:T1,T2]
  U1-ROM-GII : 0305/F      [3:T1,T2]
  U2-ROM-GII : 0305/F      [3:T1,T2]
  U3-ROM-GII : 0305/F      [3:T1,T2]
  X1         : 1713/F s    [7:C][11:I,M,M1,M2]
  X2         : 2416/B      [4:I][8:A,A1,B]
  Y-LYR-DN   : 0801/C s    [3:T1,T2]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:9
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FED-BCF  : AFC, full shlds, ECM:6
  F5-FED-SH  : FC, no shlds, ECM:0+STM
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:4
  G1-ROM-PL  : FC, no shlds, ECCM:3
  G2-ROM-PL  : FC, no shlds, ECCM:3
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:6, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:6
  M-ROM-MGH  : AFC, full shlds, ECM:6
  M1-ROM-PL  : FC, no shlds, ECCM:3
  M2-ROM-PL  : FC, no shlds, ECCM:3
  O-ROM-SPD  : AFC, full shlds
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:4, ECCM:2 (EM)

=======================
End of Turn Activity
=======================
  X1          Goes hungry, loses 25 strength, now at 472
  X2          Goes hungry, loses 25 strength, now at 324

=======================
Notes & Comments
=======================
Turn 2 EA due SAT Dec 09 (6:00 PM US-Central).  We'll keep this deadline
until it becomes a problem.  The feedback I received indicates that it is
useful to have Saturday to work on orders.

I'm working on reporting a system summary per ship.  This would show shield
strengths, number of internals, and recent events, to aid in seeing when
delays will be over for a ship.  For now, just search through the files for
that unit's name.

    Source: geocities.com/timessquare/battlefield/Battlefield/2558/aces7

               ( geocities.com/timessquare/battlefield/Battlefield/2558)                   ( geocities.com/timessquare/battlefield/Battlefield)                   ( geocities.com/timessquare/battlefield)                   ( geocities.com/timessquare)