STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 3
Segment: 2
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
Updated Feb 10, 2001:
* 5 damage to ship K on turn 3 imp 10 all absorbed by shield reinforcement.
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 3625/A t1 [6:K,K1]
A1-KLI-DRN : 3625/A [6:K,K1]
B-BRI-DN : 2509/A s [8:X2][9:L]
C-ROM-CH : 0805/E [1:S][3:T1,T2]
C1-ROM-STHM: 0226/B s [16:G][17:O]
C2-ROM-STHM: 0226/B s [16:G][17:O]
G-ROM-KHK : 0512/F t1 [1:O][7:X1]
I-ISC-CC : 3709/E [4:X2][6:L]
K-KLI-C7 : 4227/B s [6:A,A1]
K1-KLI-DRN : 4227/B s [6:A,A1]
L-LYR-DN : 3404/D t3 [6:I][7:X2]
M-ROM-MGH : 0701/B [3:T1,T2]
O-ROM-SPD : 0611/D s [1:G][6:X1]
S-ROM-SPJ : 0804/C t1 [1:C][2:T1,T2]
T1-TBOMB : 0603/A [2:S][3:C,M]
T2-TBOMB : 0603/A [2:S][3:C,M]
U-ROM-SUPK : 1301/B [6:M,S]
X1 : 1209/E [6:C,O]
X2 : 3311/B [4:I][7:L]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 17
C-ROM-CH : spd 10
C1-ROM-STHM: spd 10
C2-ROM-STHM: spd 10
G-ROM-KHK : spd 08
I-ISC-CC : spd 04
I-ISC-CC : change to spd 00 on impulse 14
K-KLI-C7 : spd 07
K-KLI-C7 : change to spd 10 on impulse 10
K-KLI-C7 : change to spd 00 on impulse 11
K1-KLI-DRN : spd 07
K1-KLI-DRN : change to spd 10 on impulse 10
K1-KLI-DRN : change to spd 00 on impulse 11
L-LYR-DN : spd 24
M-ROM-MGH : spd 16
O-ROM-SPD : spd 18
S-ROM-SPJ : spd 12
S-ROM-SPJ : change to spd 17 on impulse 15
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 14
X1 : spd 08
X2 : spd 08
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:1
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng+5, ECCM:1 (fading)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
X2 : FC, no shlds
=======================
Impulse 09
=======================
Ship Movement:
A-KLI-C9K (spd 18) SL 3525/A [7:K,K1]
O-ROM-SPD (spd 18) FD 0612/D [1:G][6:X1]
K-KLI-C7 announces change to spd 10
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3525/A [7:K,K1]
K1-KLI-DRN announces change to spd 10
Systems:
L-LYR-DN Warms up 3*ESG#1,2,4 for release on imp 13
S-ROM-SPJ fade out complete
Direct Fire Weapons:
I-ISC-CC Bolts PLS#D @ X2, R4, 1-4 to hit, die 6, miss
=======================
Impulse 10
=======================
Ship Movement:
C-ROM-CH (spd 10) FD 0706/E [2:S][3:T1,T2]
K-KLI-C7 (spd 10) [7:A,A1]
U-ROM-SUPK (spd 14) TR 1401/C [6:M,S]
M-ROM-MGH (spd 16) TR 0801/C [3:S,T1,T2]
B-BRI-DN (spd 17) FD 2508/A [8:X2][9:L]
L-LYR-DN (spd 24) FD 3405/D [5:I][6:X2]
K-KLI-C7 announces change to spd 00
Nimble Ship Movement:
C1-ROM-STHM (spd 10) TR 0327/C [16:G,O]
C2-ROM-STHM (spd 10) TR 0327/C [16:G,O]
Seeking Weapon Movement:
K1-KLI-DRN (spd 10) [7:A,A1]
K1-KLI-DRN announces change to spd 00
Movement Events:
K-KLI-C7 impacts wall, stays in same hex, 5 damage
Damage Taken:
K-KLI-C7 5 damage to SH#1, 4 gen reinf, 3 specific reinf
=======================
Impulse 11
=======================
Ship Movement:
S-ROM-SPJ (spd 12) SR 0805/C [1:C][3:T1,T2]
A-KLI-C9K (spd 18) FD 3524/A [7:K,K1]
O-ROM-SPD (spd 18) FD 0613/D [2:G][7:X1]
L-LYR-DN (spd 24) FD 3406/D [4:I][5:X2]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3524/A [7:K,K1]
Direct Fire Weapons:
X2 Breathes plasma @ L, R5, +3 for 300 damage,...
X2 die 2+3=5, 10 damage
Damage Taken:
L-LYR-DN 10 damage to SH#1: 10 boxes
=======================
Impulse 12
=======================
Monster Movement:
X1 (spd 08) SL 1210/E [6:O][7:C,S]
X2 (spd 08) FD 3410/B [3:I,L]
Ship Movement:
G-ROM-KHK (spd 08) FD 0411/F [3:O][7:C]
U-ROM-SUPK (spd 14) FD 1502/C [6:M][7:S]
M-ROM-MGH (spd 16) FD 0902/C [3:T1,T2]
B-BRI-DN (spd 17) SR 2607/A [8:L,X2]
L-LYR-DN (spd 24) FD 3407/D [3:I,X2]
Direct Fire Weapons:
I-ISC-CC Fires 8*PH1(#1-8) @ X2, R3, dice {5,1,5,1,3,3,5,3}...
I-ISC-CC damage 4+6+4+6+4+4+4+4 = 36 damage
Damage Taken:
X2 36 damage from I, str now 71
Events:
I-ISC-CC score now 247
=======================
Impulse 13
=======================
Ship Movement:
C-ROM-CH (spd 10) FD 0606/E [2:S][3:T1,T2]
A-KLI-C9K (spd 18) SL 3423/A [8:K,K1]
O-ROM-SPD (spd 18) FD 0614/D [4:G][7:X1]
I-ISC-CC announces change to spd 00
Nimble Ship Movement:
C1-ROM-STHM (spd 10) SR 0328/C [15:O][17:G]
C2-ROM-STHM (spd 10) SR 0328/C [15:O][17:G]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3423/A [8:K,K1]
Systems:
L-LYR-DN 3*ESG's form at radius 2, str 17 each
=======================
Impulse 14
=======================
Ship Movement:
S-ROM-SPJ (spd 12) TR 0806/D [2:C][4:T1,T2]
U-ROM-SUPK (spd 14) SR 1503/C [5:M][7:S]
M-ROM-MGH (spd 16) SL 1001/C [4:T1,T2]
B-BRI-DN (spd 17) FD 2606/A [7:L][8:X2]
L-LYR-DN (spd 24) SR 3308/D [3:X2][4:I]
S-ROM-SPJ announces change to spd 17
=======================
Impulse 15
=======================
Ship Movement:
A-KLI-C9K (spd 18) FD 3422/A [9:K,K1]
O-ROM-SPD (spd 18) FD 0615/D [5:G][8:X1]
L-LYR-DN (spd 24) FD 3309/D [4:I][7:B]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3422/A [9:K,K1]
Movement Events:
L-LYR-DN 3*ESG str 17 each impact on X2 = 51 damage
Direct Fire Weapons:
L-LYR-DN Fires 7*PH1(#1-6,9) @ X2, R2, dice {2,2,5,4,1,2,1}
L-LYR-DN damage 6+6+4+4+7+6+7 = 40 damage
Damage Taken:
X2 91 damage from L, but only 71 available, killed
Events:
L-LYR-DN score now 74
=======================
Impulse 16
=======================
Monster Movement:
X1 (spd 08) FD 1111/E [6:S][8:C,G,O]
Ship Movement:
G-ROM-KHK (spd 08) FD 0311/F [6:C,S]
C-ROM-CH (spd 10) SR 0506/E [2:S][3:T1,T2]
U-ROM-SUPK (spd 14) FD 1603/C [5:M][9:B,S]
M-ROM-MGH (spd 16) FD 1102/C [5:T1,T2,U]
B-BRI-DN (spd 17) TL 2506/F [7:L][9:U]
S-ROM-SPJ (spd 17) SR 0707/D [2:C][4:T1,T2]
A-KLI-C9K (spd 18) TL 3322/F [10:K,K1]
O-ROM-SPD (spd 18) FD 0616/D [7:G][8:X1]
L-LYR-DN (spd 24) SR 3209/D [5:I][7:B]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) TR 0329/D [14:O][18:G]
C2-ROM-STHM (spd 10) TR 0329/D [14:O][18:G]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) TL 3322/F [10:K,K1]
Events:
X1 reminder: str is 417
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 3322/F t1 [10:K,K1]
A1-KLI-DRN : 3322/F [10:K,K1]
B-BRI-DN : 2506/F t1 [7:L][9:U]
C-ROM-CH : 0506/E s [2:S][3:T1,T2]
C1-ROM-STHM: 0329/D t1 [14:O][18:G]
C2-ROM-STHM: 0329/D t1 [14:O][18:G]
G-ROM-KHK : 0311/F [6:C,S]
I-ISC-CC : 3709/E [5:L][12:B]
K-KLI-C7 : 4227/B s [10:A,A1]
K1-KLI-DRN : 4227/B s [10:A,A1]
L-LYR-DN : 3209/D s [5:I][7:B]
M-ROM-MGH : 1102/C [5:T1,T2,U]
O-ROM-SPD : 0616/D [7:G][8:X1]
S-ROM-SPJ : 0707/D t2s [2:C][4:T1,T2]
T1-TBOMB : 0603/A [3:C][4:S]
T2-TBOMB : 0603/A [3:C][4:S]
U-ROM-SUPK : 1603/C [5:M][9:B,S]
X1 : 1111/E [6:S][8:C,G,O]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:1
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
=======================
Notes & Comments
=======================
t3s3 orders due SAT Feb 10 (8:00 PM US-Central).
If a shield's strength is 4 or less boxes, I've marked it with the
yellow/orange stripe on the map. It started out being strength
zero, but a close-range PH3 shot is the criterion at the moment,
just because that's more interesting.
The normal definition of "range" when not otherwise specified is
effective range. So a cloaked target will be treated as being
farther away than true range for direct fire triggers, etc.
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