STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     3
Segment:  4
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 2922/F      [11:L][13:K,K1]
  A1-KLI-DRN : 2922/F      [11:L][13:K,K1]
  B-BRI-DN   : 2308/E s    [7:U][11:M]
  C-ROM-CH   : 0404/F t2s  [2:T1,T2]
  C1-ROM-STHM: 0130/E t1   [12:O][22:G,S]
  C2-ROM-STHM: 0130/E t1   [12:O][22:G,S]
  G-ROM-KHK  : 0309/A      [2:S][5:C]
  I-ISC-CC   : 3709/F      [6:L][14:B]
  K-KLI-C7   : 4227/F      [13:A,A1]
  K1-KLI-DRN : 4227/F t0   [13:A,A1]
  L-LYR-DN   : 3514/C t1   [6:I][11:A,A1]
  M-ROM-MGH  : 1205/D      [4:U][5:X1]
  O-ROM-SPD  : 0620/D      [11:S][12:C1,C2]
  S-ROM-SPJ  : 0510/E s    [2:G][6:C,X1]
  T1-TBOMB   : 0603/A      [2:C][6:M]
  T2-TBOMB   : 0603/A      [2:C][6:M]
  U-ROM-SUPK : 1607/D t4   [4:M][5:X1]
  X1         : 1110/A      [5:M,U]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 18
  B-BRI-DN   : spd 10
  C-ROM-CH   : spd 10
  C1-ROM-STHM: spd 10
  C1-ROM-STHM: change to spd 00 on impulse 27
  C2-ROM-STHM: spd 10
  C2-ROM-STHM: change to spd 00 on impulse 27
  G-ROM-KHK  : spd 08
  I-ISC-CC   : spd 00
  K-KLI-C7   : spd 00
  K1-KLI-DRN : spd 00
  L-LYR-DN   : spd 24
  M-ROM-MGH  : spd 16
  O-ROM-SPD  : spd 18
  S-ROM-SPJ  : spd 17
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 22
  X1         : spd 08

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:3, ECCM:1
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  G-ROM-KHK  : PFC, full shlds, Rng*2+5 (cloaked)
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:2
  M-ROM-MGH  : AFC, full shlds, ECM:3
  O-ROM-SPD  : AFC, full shlds, ECM:4
  S-ROM-SPJ  : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds

=======================
Impulse 25
=======================
Ship Movement:
  S-ROM-SPJ   (spd  17) TL 0511/D    [3:G][6:X1]
  A-KLI-C9K   (spd  18) TL 2822/E    [12:L][14:K,K1]
  O-ROM-SPD   (spd  18) FD 0621/D    [11:C1,C2,S]
  U-ROM-SUPK  (spd  22) SL 1708/D    [5:M][6:B,X1]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) TL 2822/E    [12:L][14:K,K1]
Movement Events:
  S-ROM-SPJ   Triggers NSM in hex 0611, explodes for 35 damage
Direct Fire Weapons:
  I-ISC-CC    raise 2 ECM
Damage Taken:
  S-ROM-SPJ   35 damage to SH#6: 35 internals...
  S-ROM-SPJ   4 ph1#7, 4 tran, 7 btty, 11 plf#d, 8 ahull,...
  S-ROM-SPJ   11 ph1#1, 4 rwarp, 4 rwarp, 5 rwarp, 8 ahull,...
  S-ROM-SPJ   8 ahull, 9 lwarp, 2 brdg, 7 btty, 4 rwarp,...
  S-ROM-SPJ   9 btty, 10 ph1#2, 6 imp, 9 btty, 7 btty,...
  S-ROM-SPJ   4 rwarp, 7 cwarp, 9 lab, 5 shtl, 4 rwarp,...
  S-ROM-SPJ   7 cwarp, 7 cwarp, 6 imp, 11 imp, 5 shtl,...
  S-ROM-SPJ   4 rwarp, 5 shtl, 11 imp, 6 lab, 4 ahull

=======================
Impulse 26
=======================
Ship Movement:
  C-ROM-CH    (spd  10) FD 0304/F    [3:T1,T2]
  B-BRI-DN    (spd  10) TL 2309/D    [6:U][11:M]
  M-ROM-MGH   (spd  16) FD 1206/D    [4:X1][5:U]
  L-LYR-DN    (spd  24) SL 3613/C    [5:I][13:A,A1,B]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10)              [11:O][21:S]
  C2-ROM-STHM (spd  10)              [11:O][21:S]
  C1-ROM-STHM announces change to spd 00
  C2-ROM-STHM announces change to spd 00
Movement Events:
  C1-ROM-STHM hits wall, 5 damage, comes to a stop
  C2-ROM-STHM hits wall, 5 damage, comes to a stop
Damage Taken:
  C1-ROM-STHM 5 damage to SH#1: 8 gen reinf, 1 box
  C2-ROM-STHM 5 damage to SH#1: 8 gen reinf, 1 box

=======================
Impulse 27
=======================
Ship Movement:
  S-ROM-SPJ   (spd  17) FD 0512/D    [4:G][6:X1]
  A-KLI-C9K   (spd  18) SL 2823/E    [14:K,K1,L]
  O-ROM-SPD   (spd  18) SL 0722/D    [11:C1,C2,S]
  U-ROM-SUPK  (spd  22) FD 1709/D    [5:M][6:B,X1]
  L-LYR-DN    (spd  24) FD 3714/C    [5:I][14:A,A1,B]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 2823/E    [14:K,K1,L]

=======================
Impulse 28
=======================
Monster Movement:
  X1          (spd  08) FD 1109/A    [2:M][6:S,U]
Ship Movement:
  G-ROM-KHK   (spd  08) SL 0208/A    [5:C,S]
  M-ROM-MGH   (spd  16) FD 1207/D    [2:X1][5:U]
  U-ROM-SUPK  (spd  22) FD 1710/D    [5:M][6:B,X1]
  L-LYR-DN    (spd  24) SL 3813/C    [5:I][15:A,A1,B]
Direct Fire Weapons:
  M-ROM-MGH   Fires 6*PH1 (#1,2,5,6,10,11) @ X1, R2, dice...
  M-ROM-MGH   {1,4,4,4,3,5} = 7+4+4+4+5+4 = 28 damage
  M-ROM-MGH   Fires PH3#4 @ X1, R2, die 3, 4 damage
Damage Taken:
  X1          32 damage from M, str now 385

=======================
Impulse 29
=======================
Ship Movement:
  C-ROM-CH    (spd  10) SR 0303/F    [3:T1,T2]
  B-BRI-DN    (spd  10) SL 2409/D    [7:U][12:M]
  S-ROM-SPJ   (spd  17) FD 0513/D    [6:G][7:X1]
  A-KLI-C9K   (spd  18) FD 2724/E    [15:K,K1]
  O-ROM-SPD   (spd  18) TL 0822/C    [11:C1,C2,S]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 2724/E    [15:K,K1]

=======================
Impulse 30
=======================
Ship Movement:
  M-ROM-MGH   (spd  16) SL 1308/D    [2:X1][5:U]
  U-ROM-SUPK  (spd  22) FD 1711/D    [5:M][6:X1]
  L-LYR-DN    (spd  24) FD 3914/C    [6:I][15:B,K,K1]

=======================
Impulse 31
=======================
Ship Movement:
  S-ROM-SPJ   (spd  17) FD 0514/D    [7:G][8:X1]
  A-KLI-C9K   (spd  18) SL 2725/E    [15:K,K1]
  O-ROM-SPD   (spd  18) FD 0923/C    [11:C1,C2,S]
  U-ROM-SUPK  (spd  22) FD 1712/D    [6:M,X1]
  L-LYR-DN    (spd  24) TL 4013/B    [6:I][15:K,K1]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 2725/E    [15:K,K1]

=======================
Impulse 32
=======================
Monster Movement:
  X1          (spd  08) TR 1208/B    [1:M][7:U]
Ship Movement:
  G-ROM-KHK   (spd  08) FD 0207/A    [5:C][6:T1,T2]
  C-ROM-CH    (spd  10) FD 0202/F    [4:T1,T2]
  B-BRI-DN    (spd  10) TL 2510/C    [7:U][12:I,M]
  M-ROM-MGH   (spd  16) FD 1309/D    [1:X1][6:U]
  S-ROM-SPJ   (spd  17) FD 0515/D    [9:G][10:M,X1]
  A-KLI-C9K   (spd  18) FD 2625/E    [16:B,K,K1,O]
  O-ROM-SPD   (spd  18) FD 1023/C    [11:C1,C2,S]
  U-ROM-SUPK  (spd  22) SL 1812/D    [6:M][7:B,X1]
  L-LYR-DN    (spd  24) SL 4012/B    [5:I][15:B]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 2625/E    [16:B,K,K1,O]

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 2625/E      [16:B,K,K1,O]
  A1-KLI-DRN : 2625/E      [16:B,K,K1,O]
  B-BRI-DN   : 2510/C t1   [7:U][12:I,M]
  C-ROM-CH   : 0202/F      [4:T1,T2]
  C1-ROM-STHM: 0130/E      [11:O][17:S]
  C2-ROM-STHM: 0130/E      [11:O][17:S]
  G-ROM-KHK  : 0207/A      [5:C][6:T1,T2]
  I-ISC-CC   : 3709/F      [5:L][12:B]
  K-KLI-C7   : 4227/F      [16:A,A1,L]
  K1-KLI-DRN : 4227/F t0   [16:A,A1,L]
  L-LYR-DN   : 4012/B t2s  [5:I][15:B]
  M-ROM-MGH  : 1309/D      [1:X1][6:U]
  O-ROM-SPD  : 1023/C      [11:C1,C2,S]
  S-ROM-SPJ  : 0515/D      [9:G][10:M,X1]
  T1-TBOMB   : 0603/A      [4:C][6:G]
  T2-TBOMB   : 0603/A      [4:C][6:G]
  U-ROM-SUPK : 1812/D s    [6:M][7:B,X1]
  X1         : 1208/B      [1:M][7:U]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:3, ECCM:1
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  G-ROM-KHK  : PFC, full shlds, Rng*2+5 (cloaked)
  I-ISC-CC   : AFC, full shlds, ECM:2
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:2
  M-ROM-MGH  : AFC, full shlds, ECM:3
  O-ROM-SPD  : AFC, full shlds, ECM:4
  S-ROM-SPJ  : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds

=======================
End of Turn Activity
=======================
Events:
  K-KLI-C7    Repairs 1 box SH#3
  L-LYR-DN    Repairs 3 boxes SH#2 and 1 lwarp
  O-ROM-SPD   Repairs 2 boxes SH#4
  S-ROM-SPJ   Repairs 2 boxes SH#3
  X1          loses 25 str due to hunger, str now 360

=======================
Notes & Comments
=======================
t4 EA due SAT Feb 24 (8:00 PM US-Central).

    Source: geocities.com/timessquare/battlefield/Battlefield/2558/aces7

               ( geocities.com/timessquare/battlefield/Battlefield/2558)                   ( geocities.com/timessquare/battlefield/Battlefield)                   ( geocities.com/timessquare/battlefield)                   ( geocities.com/timessquare)