STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 3
Segment: 4
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 2922/F [11:L][13:K,K1]
A1-KLI-DRN : 2922/F [11:L][13:K,K1]
B-BRI-DN : 2308/E s [7:U][11:M]
C-ROM-CH : 0404/F t2s [2:T1,T2]
C1-ROM-STHM: 0130/E t1 [12:O][22:G,S]
C2-ROM-STHM: 0130/E t1 [12:O][22:G,S]
G-ROM-KHK : 0309/A [2:S][5:C]
I-ISC-CC : 3709/F [6:L][14:B]
K-KLI-C7 : 4227/F [13:A,A1]
K1-KLI-DRN : 4227/F t0 [13:A,A1]
L-LYR-DN : 3514/C t1 [6:I][11:A,A1]
M-ROM-MGH : 1205/D [4:U][5:X1]
O-ROM-SPD : 0620/D [11:S][12:C1,C2]
S-ROM-SPJ : 0510/E s [2:G][6:C,X1]
T1-TBOMB : 0603/A [2:C][6:M]
T2-TBOMB : 0603/A [2:C][6:M]
U-ROM-SUPK : 1607/D t4 [4:M][5:X1]
X1 : 1110/A [5:M,U]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 10
C-ROM-CH : spd 10
C1-ROM-STHM: spd 10
C1-ROM-STHM: change to spd 00 on impulse 27
C2-ROM-STHM: spd 10
C2-ROM-STHM: change to spd 00 on impulse 27
G-ROM-KHK : spd 08
I-ISC-CC : spd 00
K-KLI-C7 : spd 00
K1-KLI-DRN : spd 00
L-LYR-DN : spd 24
M-ROM-MGH : spd 16
O-ROM-SPD : spd 18
S-ROM-SPJ : spd 17
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 22
X1 : spd 08
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:2
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
=======================
Impulse 25
=======================
Ship Movement:
S-ROM-SPJ (spd 17) TL 0511/D [3:G][6:X1]
A-KLI-C9K (spd 18) TL 2822/E [12:L][14:K,K1]
O-ROM-SPD (spd 18) FD 0621/D [11:C1,C2,S]
U-ROM-SUPK (spd 22) SL 1708/D [5:M][6:B,X1]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) TL 2822/E [12:L][14:K,K1]
Movement Events:
S-ROM-SPJ Triggers NSM in hex 0611, explodes for 35 damage
Direct Fire Weapons:
I-ISC-CC raise 2 ECM
Damage Taken:
S-ROM-SPJ 35 damage to SH#6: 35 internals...
S-ROM-SPJ 4 ph1#7, 4 tran, 7 btty, 11 plf#d, 8 ahull,...
S-ROM-SPJ 11 ph1#1, 4 rwarp, 4 rwarp, 5 rwarp, 8 ahull,...
S-ROM-SPJ 8 ahull, 9 lwarp, 2 brdg, 7 btty, 4 rwarp,...
S-ROM-SPJ 9 btty, 10 ph1#2, 6 imp, 9 btty, 7 btty,...
S-ROM-SPJ 4 rwarp, 7 cwarp, 9 lab, 5 shtl, 4 rwarp,...
S-ROM-SPJ 7 cwarp, 7 cwarp, 6 imp, 11 imp, 5 shtl,...
S-ROM-SPJ 4 rwarp, 5 shtl, 11 imp, 6 lab, 4 ahull
=======================
Impulse 26
=======================
Ship Movement:
C-ROM-CH (spd 10) FD 0304/F [3:T1,T2]
B-BRI-DN (spd 10) TL 2309/D [6:U][11:M]
M-ROM-MGH (spd 16) FD 1206/D [4:X1][5:U]
L-LYR-DN (spd 24) SL 3613/C [5:I][13:A,A1,B]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) [11:O][21:S]
C2-ROM-STHM (spd 10) [11:O][21:S]
C1-ROM-STHM announces change to spd 00
C2-ROM-STHM announces change to spd 00
Movement Events:
C1-ROM-STHM hits wall, 5 damage, comes to a stop
C2-ROM-STHM hits wall, 5 damage, comes to a stop
Damage Taken:
C1-ROM-STHM 5 damage to SH#1: 8 gen reinf, 1 box
C2-ROM-STHM 5 damage to SH#1: 8 gen reinf, 1 box
=======================
Impulse 27
=======================
Ship Movement:
S-ROM-SPJ (spd 17) FD 0512/D [4:G][6:X1]
A-KLI-C9K (spd 18) SL 2823/E [14:K,K1,L]
O-ROM-SPD (spd 18) SL 0722/D [11:C1,C2,S]
U-ROM-SUPK (spd 22) FD 1709/D [5:M][6:B,X1]
L-LYR-DN (spd 24) FD 3714/C [5:I][14:A,A1,B]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 2823/E [14:K,K1,L]
=======================
Impulse 28
=======================
Monster Movement:
X1 (spd 08) FD 1109/A [2:M][6:S,U]
Ship Movement:
G-ROM-KHK (spd 08) SL 0208/A [5:C,S]
M-ROM-MGH (spd 16) FD 1207/D [2:X1][5:U]
U-ROM-SUPK (spd 22) FD 1710/D [5:M][6:B,X1]
L-LYR-DN (spd 24) SL 3813/C [5:I][15:A,A1,B]
Direct Fire Weapons:
M-ROM-MGH Fires 6*PH1 (#1,2,5,6,10,11) @ X1, R2, dice...
M-ROM-MGH {1,4,4,4,3,5} = 7+4+4+4+5+4 = 28 damage
M-ROM-MGH Fires PH3#4 @ X1, R2, die 3, 4 damage
Damage Taken:
X1 32 damage from M, str now 385
=======================
Impulse 29
=======================
Ship Movement:
C-ROM-CH (spd 10) SR 0303/F [3:T1,T2]
B-BRI-DN (spd 10) SL 2409/D [7:U][12:M]
S-ROM-SPJ (spd 17) FD 0513/D [6:G][7:X1]
A-KLI-C9K (spd 18) FD 2724/E [15:K,K1]
O-ROM-SPD (spd 18) TL 0822/C [11:C1,C2,S]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 2724/E [15:K,K1]
=======================
Impulse 30
=======================
Ship Movement:
M-ROM-MGH (spd 16) SL 1308/D [2:X1][5:U]
U-ROM-SUPK (spd 22) FD 1711/D [5:M][6:X1]
L-LYR-DN (spd 24) FD 3914/C [6:I][15:B,K,K1]
=======================
Impulse 31
=======================
Ship Movement:
S-ROM-SPJ (spd 17) FD 0514/D [7:G][8:X1]
A-KLI-C9K (spd 18) SL 2725/E [15:K,K1]
O-ROM-SPD (spd 18) FD 0923/C [11:C1,C2,S]
U-ROM-SUPK (spd 22) FD 1712/D [6:M,X1]
L-LYR-DN (spd 24) TL 4013/B [6:I][15:K,K1]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 2725/E [15:K,K1]
=======================
Impulse 32
=======================
Monster Movement:
X1 (spd 08) TR 1208/B [1:M][7:U]
Ship Movement:
G-ROM-KHK (spd 08) FD 0207/A [5:C][6:T1,T2]
C-ROM-CH (spd 10) FD 0202/F [4:T1,T2]
B-BRI-DN (spd 10) TL 2510/C [7:U][12:I,M]
M-ROM-MGH (spd 16) FD 1309/D [1:X1][6:U]
S-ROM-SPJ (spd 17) FD 0515/D [9:G][10:M,X1]
A-KLI-C9K (spd 18) FD 2625/E [16:B,K,K1,O]
O-ROM-SPD (spd 18) FD 1023/C [11:C1,C2,S]
U-ROM-SUPK (spd 22) SL 1812/D [6:M][7:B,X1]
L-LYR-DN (spd 24) SL 4012/B [5:I][15:B]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 2625/E [16:B,K,K1,O]
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 2625/E [16:B,K,K1,O]
A1-KLI-DRN : 2625/E [16:B,K,K1,O]
B-BRI-DN : 2510/C t1 [7:U][12:I,M]
C-ROM-CH : 0202/F [4:T1,T2]
C1-ROM-STHM: 0130/E [11:O][17:S]
C2-ROM-STHM: 0130/E [11:O][17:S]
G-ROM-KHK : 0207/A [5:C][6:T1,T2]
I-ISC-CC : 3709/F [5:L][12:B]
K-KLI-C7 : 4227/F [16:A,A1,L]
K1-KLI-DRN : 4227/F t0 [16:A,A1,L]
L-LYR-DN : 4012/B t2s [5:I][15:B]
M-ROM-MGH : 1309/D [1:X1][6:U]
O-ROM-SPD : 1023/C [11:C1,C2,S]
S-ROM-SPJ : 0515/D [9:G][10:M,X1]
T1-TBOMB : 0603/A [4:C][6:G]
T2-TBOMB : 0603/A [4:C][6:G]
U-ROM-SUPK : 1812/D s [6:M][7:B,X1]
X1 : 1208/B [1:M][7:U]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds, ECM:2
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:2
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
=======================
End of Turn Activity
=======================
Events:
K-KLI-C7 Repairs 1 box SH#3
L-LYR-DN Repairs 3 boxes SH#2 and 1 lwarp
O-ROM-SPD Repairs 2 boxes SH#4
S-ROM-SPJ Repairs 2 boxes SH#3
X1 loses 25 str due to hunger, str now 360
=======================
Notes & Comments
=======================
t4 EA due SAT Feb 24 (8:00 PM US-Central).
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