Geomancer


All objects under heaven and earth are his weapon. Watch the topography and take full advantage of it....


Requirements: L3 Monk

Elemental Attacks

Pitfall: Casts Don't Move Jp: 150
Works on Brown Ground, like Roads and Wastelands

Water Ball: Casts Frog Jp: 150
Works in any form of water, and on Waterways

Hell Ivy: Casts Stop Jp: 150
Works in all types of greenery, like Grass and Vines

Carve Model: Casts Petrify Jp: 150
Works on any sort of Stone, like Roads and Walls

Local Quake: Casts Confusion Jp: 150
Works on Rocks: like Cliffs, and in Rivers

Kamaitachi: Casts Don't Act Jp: 150
Works on Bricks and on Wood, like on Books and Bridges

Demon Fire: Casts Sleep Jp: 150
Works on indoor places, on Stairs, Rugs and Floors

Quicksand: Casts Death Sentence Jp: 150
Works in Swamps and Marshes

Sand Storm: Casts Darkness Jp: 150
Works on "particled areas", like Sand and Salt

Blizzard: Casts Silence Jp:150
Works on Snow and Ice

Gusty Wind: Casts Slow Jp:150
Works high up, on Roofs and Chimneys

Lava Ball: Casts Death Jp:150
Works on destructivity, on Machinery and near Lava

JP needed to master: 2870



Rating:7

*******

Geomancers are a good, solid, effective class. They strike from afar with their earthly power, and although not much damage is dealt, the effects make up for that. In close range they are strong as well, being able to wield axes and swords. Since you need to be able to use the terrain to use geomancy, it nay be thought of that it will be tough to learn a variety of spells, but this is corrected by the fact that each ability takes a mere 150 Jp to learn. Another handy geomancy skill is counterflood, which takes effect, even if the user doesn't have that type of terrain learned yet, making it an effective first thing to learn, and useful to equip other classes with early in the game. Geomancers usually have a moderate level of hit points, and even though they can't equip heavy armor, they always seem to be prepared for an onslaught of enemies. These distinct advantages of the class give it a solid enough stance to be used in the middle sections of the game to a large extent.

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