Knight
Requirements: L2 Squire
Battle Skills
Head Break: A chop to the head cracks the helmet, making it useless Jp: 300
Armor Break: A blow batters the armor, breaking it up Jp: 400
Shield Break: Power flows through, shattering the shield of the foe Jp: 300
Weapon Break: With a great clang, the foe's weapon is shattered Jp: 400
Magic Break: This skill tears MP from the target Jp: 250
Speed Break: This skill hit the foe's legs, slowing him down Jp: 250
Power Break: A slash shocks the opponent, weakening their power Jp: 250
Mind Break: This skill lowers the concentration of a foe, lowering their MA Jp: 250
JP needed to master: 3750
Rating:8
********
Knights are the most physically powerful of all the classes. The attacks are tremendously damaging, and with the high level of HP they have, Knights enter the melee until no enemies are left standing, or they perish themselves. The skills have great effect when trying to gain levels, both in XP and in JP. This skill can also help against bosses with damaging weapons, like the Marquis Elmdor. Since this skill also works with guns and bows, a forse can be greatly slowed by a group of archers or chemists who can break things. Knights can also wear robes, and with the high MP capacity of those, knights work well with magic as a second. A great tactic with this class is to give 2 Swords. give them twice the damage ability, without an HP handicap. This works reversely with Ninjas, giving them the ability to equip the heavy armor of the knight. Knights are one of the few early classes which are also useful toward the end of the game, making them what I would consider the #1 class of the normal classes.
Back to Job List