Lancer


Immitating flying dragons, these knights created a unique way of fighting. Skilled with spears, jump attacks, and defense....


Requirements: L2 Thief

Jump Radii
LvJump2: Character can jump 2 spaces to each side Jp: 150
LvJump3: Character can jump 3 spaces to each side Jp: 300
LvJump4: Character can jump 4 spaces to each side Jp: 450
LvJump5: Character can jump 5 spaces to each side Jp: 600
LvJump8: Character can jump 8 spaces to each side Jp: 900
VertJump2: Allows to jump 2 levels up or down from start Jp: 100
VertJump3: Allows to jump 3 levels up or down from start Jp: 200
VertJump4: Allows to jump 4 levels up or down from start Jp: 300
VertJump5: Allows to jump 5 levels up or down from start Jp: 400
VertJump6: Allows to jump 6 levels up or down from start Jp: 500
VertJump7: Allows to jump 7 levels up or down from start Jp: 600
VertJump8: Allows to jump 8 levels up or down from start Jp: 900

JP needed to master: 7060



Rating:8

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Lancers are a strong class, both in usefulness, and in power. They are a damaging class, hitting hard and able to take hits themslves. Their Jumps are very effective, and although, you cant see for certain the time it will take to pull it off; you just should start when your target is almost up. The spears, with a range of 2, are quite effective, allowing the lancer to remain a small distance away from the intended target. Obviously, their jump stat is higher than average, but the other stats are the base value. A wise choice in this class is to save up for the high jumps, the level 8 ones, giving the lancer immediate access to hitting from a large distance. Follow a few basic strategies, and the lancer can be one of the most effective tools in your arsenal.

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