Mediator



Requirements: L2 Oracle

Talk Skills
Invitation: Invites an enemy to join the party Jp: 100
Persuade: Messes up an enemy, reseting their CT count Jp: 100
Praise: Raises target's "ego", putting Brave up by 4 Jp: 200
Threaten: Lowers the target's confidence, dropping brave by 20 Jp: 200
Preach: Engulfs tagret in heavenly jibberish, raising faith by 4 Jp: 200
Solution: Causes doubt in religion, dropping faith by 20 Jp: 200
Death Sentence: Passes sentence, dooming the target in 3 turns Jp: 500
Negotiate: Tricks enemy into giving up Gil Jp: 100
Insult: Pisses off target, causing them to go berserk Jp: 300
Mimic Daravon: Talks of boring stories, putting the target to sleep Jp:300

JP needed to master: 3800



Rating:3

***

Mediators have little use in battle. Their talk skills have little use, even when they actually work, %s for working are usually below 50%. Their stats are the low, for speed, move, and jump, and also, they lack the hit point to take much in battle. The only talk skill that is ever implemented is Invitation, but get less and less use as the game proceeds, saving the open space for the defined characters who come into play like Agrias and Mustadio. The only real use of this class is the guns. If Chemists didnt have the use of guns, then mediators might be used more, however, they can be use to get Equip Gun, and that is the only handiness that they exhibit.

Back to Job List