Monk


Martial art experts who have disciplined their minds and bodies for years. Their fists are more deadly than swords.....


Requirements: L2 Knight

Punch Arts
Spin Fist: Turning quickly, the monk delievers a fast blow Jp: 150
Repeating Fist: A quick succession of punches beats down the enemy Jp: 300
Wave Fist: A surge of energy flies from the monk's fists, hitting the enemy Jp: 300
Earth Slash: A pound on the ground sends a tremor at the enemy Jp: 600
Secret Fist: A pressured hit delays the time til they die for 3 turns Jp: 250
Stigma Magic: An aura of purity engulfs the target, stopping all bad effects Jp: 200
Chakra: The inner strength of the monk is freed, restoring HP and MP Jp: 350
Revive: A surge of strength hit a fallen member, restoring their life Jp: 500

JP needed to master: 4800



Rating:8

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Monks are powerful characters with a strong offense. They dive into the fight, and deal quick damage with Repeating and Spin Fist. They may have a lower HP than most fighting classes, however, they can restore themselves with Chakra to nearly full potential. They also have great stats, with a higher jump and speed than most classes. Earth Slash is also a great range attack, with the ability to hit from 8 spaces away! It is also particularly effective versus undead monsters and monsters of the Cuar class. Monks deserve a spot in early and iddle game battles, however toward the end, the begin to lose effectiveness, just as many other early classes do. This is from their low HP, of which many strong monsters can defeat them in a blow or two.

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