Samurai
Requirements: L4 Monk, L3 Knight, L2 Lancer
Draw Out Skills
Asura: Damage to Enemy Jp: 100
Koutetsu: More Damage to Enemy Jp: 180
Bizen Boat: MP Damage to Enemy Jp: 260
Murasame: Allies restore MP Jp: 340
Heaven's Cloud: Enemy damage + Slow Jp: 420
Kiyomori: Casts Protect and Shell on allies Jp: 500
Muramasa: Casts confusion and death on enemies Jp: 580
Kikuichimoji: Attack enemy in 4 directions Jp: 660
Masamune: Increases allies' speed and casts regen Jp: 740
Charijiraden: Very Strong Attack Jp:820
JP needed to master: 7100
Rating:3
***
Samurai, a class noted for strength and honor, is a fairly weak class. The draw out skills are not terribly effective, and risk the loss of a weapon. Some skills come in handy, like Murasame and Masamune, however Murasame is fairly expensive to use commonly, and there is only one Masamune in the game to risk losing. So, as while the ability can come in handy, the effect is usually not worth any risk of loss. Also, the stats in terms of move, jump and speed are the bottom of the barrel. However, a plus comes in that they can equip all sorts of powerful armor, so that their HP is usually high. Its attacks are also fairly good, however, pale in comparison to knights attacks. Also, the other abilities are all but useless. Samurais have uses at times, but as a class in general, they pretty much suck.
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