Time Mage


Use time magic to control time and space. Extremely useful allies....


Requirements: L2 Wizard

Time Spells
Haste: Time around the target slows, speeding up the target Jp: 100
Haste 2: A more powerful version of haste with a radius of effect Jp: 550
Slow: Time in the world of the target slows down Jp: 80
Slow 2: A void in time opens over an area, slowing all within Jp: 520
Stop: Time stops, freezing the target in space Jp: 330
Don't Move: The target's legs are frozen in time so they can't move Jp: 100
Float: The target hovers over the ground, above swamps and the like Jp: 200
Reflect: A magical wall forms, deflecting all magic going at the target Jp: 300
Quick: Timed attacks happen faster, increasing the AT speed Jp: 800
Demi: Energy is sucked from the target, reducing the max HP by 25% Jp:250
Demi 2: More energy is consumed, reducing the max HP by 50% Jp: 550
Meteor: A large meteor falls from the sky, crushing the target Jp: 1500

JP needed to master: 8720



Rating:4

****

Time Mages are not a very good class. The are weak in the HP department, and in the damage dealing department as well. For the most part part, their spells suck as well. Haste and Slow are very handy spells, however, especially when in conjunction with a calculator. Short Charge is their star ability, however, and with it, spells are cast in half the time. Their stats, as are all the mage classes, a bare minumum, so that does not help them either. Their big attack spell, Meteor, takes 1500 Jp to learn, and costs 70 MP to cast. Although I have not personnally seen the effects of the damage; I am not willing to spend that much time as a time mage; I doubt it is worth either the magic cost or the time it takes to cast it. Time Mage is a class that can be hardly justified to be used, except for perhaps a few battles for those 3 abilities, and to pave the path to being a summoner.

Back to Job List