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Magus' Gran Turismo Guide v2.35
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Legal Crap
All of this guide is 100 percent copyright Magus 2000. Gran Turismo is copyright
Sony/Polphony. Unless you have MY permission DO NOT take anything at all from
this walkthrough. Everybody hates people who take their stuff without
permission. This walkthrough should only be found from either
http://www.gamefaqs.com, http://vgstrategies.about.com,
http://kengc.alphalink.com.au or http://jump.to/magus.
To get in touch, e-mail me at shinra9@yahoo.com.
My ICQ# is 34601221.
My webpage is http://jump.to/magus, you can communicate with me there via a
message panel.
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Version History
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v1.0-First release.
v2.0-Added a First Car, Cars to look out for, and an Arcade Mode section.
v2.1-Added the exact races to the Championships/Races.
v2.2-FAQ section added.
v2.3-More FAQs.
v2.35-Added some stuff to the tuning section.
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Contents
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1)Intro
2)Driving Skills
SIMULATION MODE
3)Your First Car
4)A "Walkthrough"
5)Tuning/Parts Guide
6)Championships/Races
7)Good Car, Bad Car
8)Cars to look out for
ARCADE
9)Unlocking the Secrets
10)FAQs
11)Acknowledgments
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1)Intro
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Gran Turismo. Two words that changed not only my life forever but many others.
This game, is too good to be called brilliant. The realism is unmatched
(probably apart from GT2) of that in a game and at the time prior to GT2, the
graphics, amount of cars and just everything about it was jaw-dropping. So after
that, I'll get right into the guide.
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2)Driving Skills
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Your'e probably thinking, "Sweet! Another racing game to go with Need for Speed.
I'll just take that corner without braking...hey...why am I making all these
donuts?" The answer is, this is REAL driving. And you need real good skills.
Read on to learn to basics of how to drive in Gran Turismo.
Before you select a car, whether it be in Arcade or Sim mode, there will be two
letters describing the drivetrain of the car. Below are a list of them and a
short description:
FF-Front Wheel, Front Engine Drive. Easy to handle, not as much power.
Understeers a bit.
FR-Rear Wheel, Front Engine Drive. Not so easy to handle, very powerful.
Oversteers a bit.
4WD-Four Wheel, Front Engine Drive. Easy to handle, average power.
MR-Real Wheel, Middle Engine Drive. Easier to handle than FR, ok power.
All of these cars have different ways of cornering, but first, the most
important rule of taking a corner which I have learnt from JCulbert. Braking
should be used to slow FOR the corner, not to be used TO take the corner.
Meaning, don't go halfway into a turn and hit the brakes. Instead, slow down a
bit back before entering, turn, and then zoom out of there as fast as you can.
This applies for all drivetrains.
Also, remember to apex the turns properly. This means to take the shortest and
fastest route from the outside of the turn, to the inside and back to the
outside again. If you want more on this, see JCulbert's Guide at
www.gamefaqs.com.
Now we'll get onto how to drive each different drivetrain.
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FF
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The best cars for beginners. As with most other cars, the engine is located at
the front, and the front wheels are the ones which the power is delivered to.
Because of that, this type of car has more grip to the road when cornering, but
considerably less power than other drive trains. Also, when cornering, these
cars have a tendency to understeer, or simply just go straight forward instead
of turning in the direction you want it to go in. Good examples of FF cars are
the Honda Civic, Honda Prelude, Honda Integra, Mitsubishi FTO, and the
Mitsubishi Eclipse.
How to take corners with a FF:
Slow down before you hit the corner, when you do, turn in and accelerate when
you are stable. If you seem to be going straight, just tap brake and correct
yourself. Actually, you're better off using the brakes in the corners with an
FF, to prevent understeer.
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FR
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The best cars, overall in my opinion. They are very hard to control for
beginners, but you will eventually learn to take control. This time, the wheels
are at the back. This means heaps more power, acceleration, all the stuff you
need to blow the competition away with. But, when cornering, these cars are your
worst enemies. The back end of the car usually just wants to be free, and slide
around everywhere. This is known as oversteer, and you need to be a careful
driver with these cars. Good examples of FR cars are the Dodge Viper, Concept
Car, Toyota Supra RZ, TVR Cerbera and the Mazda RX-7.
How to take corners with a FR:
Slow down before you hit the corner, and when you do, turn in gently. Be careful
not to accelerate while turning, or you will simply spin out. If there's a wall
nearby, you can use that to your advantage and slam into it (side ways) to
stabilize. Once the car is settled, and all the wheels are lined up, that's when
to accelerate out. Do it too early and spin out, too late and you'll be awfully
slow.
When you come out, you may be prone to sliding out. To avoid this, you need to
counter-steer, by simply tapping the other direction on the D-Pad. Don't hold
on, you'll just end up in deeper water. Rear Wheel Drive cars are hard to drive,
but a few runs and you'll get the hang of it.
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4WD
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Four wheel drive cars, while probably being the easiest to handle, still have
some problems. First, they can both under and over steer. Second, it's very easy
to slide after taking a corner. But these are minor problems which are easy to
correct. Most of the high-powered vehicles are 4WD, then again, most of the
heaviest are too. Good examples of 4WD are the kickass Subaru Impreza, Nissan
Skyline and GTO Twin Turbo.
How to corner in a 4WD:
Slow down as normal, and take the corner gently. The car should bounce on it's
suspension, you can just feel it, and once it does, accelerate out. Watch for
understeer when entering, to remedy this, tap the brakes. When exiting, watch
for oversteer, countersteer to avoid this effect. But once again, tap, not hold.
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MR
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MR cars are almost like FR, but a little easier to handle. The engine is in the
middle, which gives a better power transfer than FR. So far, the only MR car I
know of is the NSX.
How to corner in a MR:
Slow down, and turn in gently. Accelerate out when you can feel the tires just
gripping the road, e.g making that sliding noise. Sometimes, you don't have to
brake, just hurl yourself in the corner without accelerating.
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Other Tips
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Use the computer cars to your advantage. Notice when they all slow down in a
line to take a corner? If you're behind, go straight forward and ram the living
crap out of them while turning. Any chance of spinning out is wiped out as the
cars act as a wall, and while you make them drop back, you can accelerate and
take the lead!
Also, here's a tip for high speed freaks. It's called drafting. What it is is
the air resistance between you and another car. The less wind resistance you
have against your car, the faster it goes. And that's where drafting comes in.
This works best with high speed cars.
When your'e on a straight and trailing a car, make sure you're a fair distance
behind them. And make sure you're directly behind them. Soon you should be
catching up REAL quick, thanks to them being your shield against the wind. Once
you are up real close, quickly swerve to another side and pass them. By doing
that you'll just have sped up more, I've done 450km/h before. I won't elaborate
more yet, check out JCulbert's guide and others for more details.
Plus, here's a very sneaky one you can try on your friends. When racing against
each other, make sure your'e out in front but not by much. Get right in front of
them, and brake. Just before impact, hit accelerate, and when they hit you
you'll get a small boost. Nothing much, but it's won me a few races (and bets :-
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***********************SIMULATION MODE*******************************
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3)Your First Car
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Initally you'll only have 10000 CR to spend, so here are some good first cars.
FF Cars
These are the best ones for a beginner to start off with, as they are easier to
handle. So here are my picks:
Honda Civic 3Door-Si
This car is pretty cheap, and very good value for money. It's only 8980CR, so
try it out.
Mitsubishi 3Door Mirage Cyborg-R
Whoa! Crap! Is usually the first reaction, but give it a try, trust me. Almost
as good as the Civic, and it's 8750 CR.
4WD Cars
There's only one worth getting now.
Mitsubishi GTO '92
It's quite a nice car, but for a 4WD is doesn't seem too promising. But for 8860
CR, it's worth considering.
FR Cars
Hard to control, but will serve you well and for a long time.
Toyota Supra MA70 Limited
I love this car. It's got almost everything you could want from a car, power,
acceleration, but slightly crappy handling. And for only 6740 CR, it's a steal.
Mazda Savanna RX-7 GT-X
Not as powerful as the Supra, but a worthy substitute. It's good but once you've
got another car, this one's headed for the trash pile. (8740 CR).
Nissan Silvia '88 Q's 1800c
Cheapo car!!!(only 4260 CR) This one is almost as good as the Supra, so try it
out.
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4)A "Walkthrough"
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This is just a small guide on how to get through the game, in my opinion. Right
now I've got 2,167,050 CR, and 70+ cars. So follow the advice of the great Magus
and reap the rewards :-) BTW, when I say tune to the max, DO NOT put a racing
mod on unless I say so.
Starting Off
First, head to the used car lots to buy a car. If you are a beginner, I
recommend heading over to Honda and buying the Civic 3-Door Si '93 (FF). It's
great. If your'e a little more advanced, there's two cars I can suggest, a
Toyota Supra MA70, or a Nissan Silvia (Both FR). All of these cars are cheap and
will leave you money to upgrade. Pick one and then head over to the tune-up, and
refer to the tuning guide below for when to buy which parts.
Now, it's time to get your license (sigh, most of you would say). The B License
is pretty easy, just take it easy, and don't rush. After getting that, you may
want to try for the A License. But I suggest later.
Now you can enter in either the Sunday Cup or a Drivetrain Challenge (FF, FR
Challenge) event. The Sunday Cup is a great place to gain some skill, so head
there and race a couple of times. If you win the championship you should have
lots more money, and more than a few Demio A-Specs. Sell all but one Demio back
to Mazda, and use the money to upgrade your car. Now repeat the process.
Soon, you will have accumalted a lot of money, and I suggest taking the A-
License. Once you have it, a whole new world is yours. Now head over to the
Subaru Dealership and buy the Impreza WRX-STi Type R, for about 30,000. Race
with your original car to get more money in the Sunday Cup to upgrade it a bit.
Now use this to win the Clubman Cup, 4WD Challenge, and the GT Cup. You can keep
on racing these for more money, and sell all but one of the prize car you keep
getting. Kit the Impreza out to full, and enter in the UK v Japan event. You
should be able to win easily with a fully modded Impreza, you may need to change
the Gear Ratio a bit (see below). Once you win, you'll either get a Honda CR-X
del sol LM, or a Cerbera LM. Race until you get both, then get into the Cerbera.
You'll need to practise a lot with this baby, it's quite hard to control at
first. It's an amazing car though. Take it into the US v UK race and race that
until you win both an RX-7 A Spec LM, and a Concept Car.
Jump into the Concept Car and use it to win the US v Japan race easily, race
that until you win the Viper GTS-R and a FTO LM (Sweet!).
Now, you've got lots of cars, and cash. So let's go out hunting for good cars.
First, a Dodge Viper RT/10 is needed, so buy that but DO NOT upgrade it at all.
Second, you need a decent FF car, get the Mitsubishi FTO GP Version R. This is
also eligible for the Lightweight Cup. Third, you need power. You've got a
choice of either a brand new Mitsubishi GTO Twin Turbo, Toyota Supra RZ or
Nissan Skyline '89 GTR (used car). I got all three, 'cause I had money. But pick
one, I'd go with the Skyline. The Cerbera LM is also a good substitute if you
won it.
Max out the Skyline and FTO, if you run out of money, take the Viper RT/10,
unmodified, into the Normal race. It's a five race championship with five lap
races, but if you come first in a race it's 50,000! The Viper is easy to control
and dominates this race.
Now take your FTO and win the FF Challenge and Lightweight. Use the Concept Car
for the FR Challenge, and take your power car (Skyline, Supra, GTO, or even
Cerbera LM) to the Megaspeed Cup and win.
Now it's time for the IA License. It's daunting at first, but with patience
you'll get there. They are FR cars, so corner slowly, and watch the videos if
you are stuck.
Once that's acquired, take your GTO/Skyline (fully tuned, no racing mod) to the
Tuned Cup and win that. Then with the money you have, buy an Impreza Rally
Edition, the one which costs 500000. Take that and race in the All-Night 1. It
will take an hour or so.
Take the FTO LM Edition and race in the GT World Cup. It's easy. Next, go to the
Grand Valley 300km and race the FTO LM in that, it will take a while. Now, make
sure you have an Impreza WRX Sti Ver III '96 model, from the Normal race. Kit
that out to full (bar race mod), and race in All-Night II. Congrats, you've
beaten all of the races! Now get all of the cars :-)
Whenever you need money, all you need to do is race the Viper in the Normal
race. You'll earn about 250000 CR if you win all the races, not including the
bonus, so that should be enough to keep you happy.
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5)Parts/Tuning Guide
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This is here to tell you the order in which to get new parts for your car. This
applies to all cars, but sometimes some parts needed to be purchased earlier
(e.g brake balance on a car which handles like absolute crap). Here we go.
*Stabilizers
After buying your car, you should put HARD stabilizers on front and back. These
help the car's handling, and you should stick with these (don't get soft or
medium).
*Weight Reduction Stage One
This will make your car lighter, meaning your car will go faster, brake and
corner better, and improves the power-to-weight ratio.
*Computer
This is pretty cheap, and you get a nice HP boost as well.
*Muffler
Only buy RACE. It's better than the rest and gives a better HP boost too.
*Intercooler (Turbos only)
If your car is a turbo, pick up the Racing Intercooler first, it will give you a
small HP boost.
*Gearbox
Buy the full race support, so you can tweak all of the gears to make your car go
as fast as you want (more on this later).
*Weight Reduction Stage Two
Further improves on the Stage One reduction.
*Brake Kit
This helps a bit, the brakes are more responsive now.
*Flywheel
Get the racing one, it will help you in the next stage of tuning.
*NA or Turbo Tune
Depending on what car you have, get either an NA or Turbo Tune. You should get a
Stage 3 NA or Stage 4 Turbo, if you don't have the money get a Stage 2 and come
back later.
*Suspension
Get the full support, and now you can customize your car's settings to the max.
*Clutch
Get the triple, as you'll need it when you get lots of power.
*Full NA or Turbo Tune
Get the maximum power you can.
*Weight Reduction Stage Three
Makes your car even lighter, and better at cornering and braking.
*Port Grinding
A small HP boost for a bit of CR.
*Engine Balance
See above.
*Increasing Displacement
See above, but this is only for some cars. They are all Nissan Skylines:
'89 Skyline GT-R
'91 Skyline GT-R
'95 Skyline GT-R
Skyline GT-R
Skyline GT-R LM
Skyline GT-R NISMO
Skyline GT-R Vspec
Skyline GTR Vspec
Skyline GTS25t TypeM
Skyline GTS-t Type M
*Carbon Shaft
See above.
*Brake Balance
Now usually I can control my cars well, so I leave this until last. But if you
are having trouble, get this near the start.
*Soft/Soft Racing Tires
These will help make the car go even faster.
*Racing Modification
Only do this if you don't want to enter a TUNED race (Tuned, All-Night II).
Otherwise, it's great, as the car looks awesome and it's even lighter, faster
and responsive!
Tuning
The only help I can give on tuning is on the gear ratios, which are quite
important. Once you buy a full-race gearbox, go into your Car's settings menu
and go to the gears. Now you'll see about 5 or 6 slider bars, and each
represents a gear. Fiddling with the first 5 or 6 gears is hard work, so I stuff
that and go all the way down to the final gear.
Take note of the setting there. If your car is not accelerating enough, slide
the bar further to the right. The car should now accelerate more at a loss of
top speed. If you want more top speed, drag the bar to the left, and you'll have
more top speed at a loss of good acceleration.
Use the gears to take full advantage of your car. On tracks like Autumn Ring and
Deep Forest, your'e probably more suited to a taller ratio (higher numbers, more
acceleration). On tracks like High Speed Ring though, your'e better suited to a
shorter ratio (lower numbers, more top speed).
An easy way to find the perfect final gear for your car is to go for a test run,
and at the end of the longest straight on the track, check your speed and gear.
You should be at the final gear, almost hitting redlines. If not, go back and
tweak the ratios so you are, do it this way and it's a guaranteed win.
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6)Championships/Races
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The format for this is:
Championship-What you win
Races
Car to Use
If there is more than one prize car for the race, the outcome of getting them is
random. And there's a few different colours for most of the cars too. You have
come out on top of the points table to pick up the cars, and also a nice CR
bonus.
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Sunday Cup- Mazda Demio A-Spec
Autumn Ring Mini
High Speed Ring
Grand Valley East
Use any car to win this, it's just too damn easy.
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Clubman Cup- Corvette Camaro Z28 30th Anniversary
Autumn Ring
Clubman Stage Route 5
Trial Mountain
You'll need a much more modified car, up to the first NA/Turbo tune will do.
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GT Cup- Toyota Soarer LM
Grand Valley SpeedWay
Deep Forest Racing Way
Special Stage Route 5
Trial Mountain
You can win this with the same car that won you the Clubman Cup.
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GT World Cup- No car, unlocks GT Hi-Fi mode.
High Speed Ring
Trial Mountain
Grand Valley SpeedWay
Special Stage Route 5
Deep Forest Racing Way
Special Stage Route 11
I recommend using your best cars, which should include FTO LM, Concept Car,
Cerbera LM and the Honda del Sol LM. But once again, any car should do.
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FF Challenge- Honda CRX ef-8 SiR
Toyota Celica SS-II
Deep Forest II
Grand Valley East
Special Stage Route 11
You should use an Mitusbishi FTO GP Version R, or a Honda Integra, slightly
modified.
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FR Challenge- Nissan S13 Silvia Q's 1800
Nissan Sil Eighty
Grand Valley East II
Deep Forest
Grand Valley SpeedWay II
Once you've got your A License and raced the Country v Country races, you should
have some awesome cars to win this. I suggest leaving this until you do, and use
a Viper, Cerbera or Concept Car.
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4WD Challenge- Mitsubishi Lancer GSR Evo.IV
Subaru Alcyone SVX S4
Trial Mountain II
Grand Valley SpeedWay
Special Stage Route 5 II
Once again, wait until you've won the C v C races to get some great cars to
knock this off with. FTO LM, Honda del sol LM, any Impreza, GTO Twin Turbo or a
Skyline will win this easily.
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Lightweight Challenge- Honda EK Civie Type-R
Mazda Eunos Roadster (Miata, MX-5)
Autumn Ring Mini II
Clubman Stage Route 5
Deep Forest II
Best bets are the FTO GP Version R, Honda Integra or the humble Honda Civic.
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US v Japan- Dodge Viper GTS-R
Mitsubishi FTO LM
Trial Mountain II
Special Stage Route 5
High Speed Ring
Grand Valley East II
Special Stage Route 11
For this race, the Concept Car outshines everything. If you don't have that yet,
fight fire with fire and use an Impreza Rally Edition.
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UK v Japan- TVR Cerbera LM (OH YEAH!)
Honda del sol LM
Trial Mountain II
Special Stage Route 5
High Speed Ring
Grand Valley East II
Special Stage Route 11
Good tips are any fully modded Impreza, Skyline, and flying a flag for the UK is
any TVR car.
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UK v US- Dodge Concept Car
Mazda RX-7 A-Spec LM
Trial Mountain II
Special Stage Route 5
High Speed Ring
Grand Valley East II
Special Stage Route 11
For this race, a Cerbera LM is your best bet, followed by a Dodge Viper.
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Megaspeed- Toyota Soarer 2.5 GT-T VVT-I
Aston Martin DB7 Coupe
High Speed Ring
Test Course
High Speed Ring II
Any good car can be tuned to win this, but the best cars are the GTO Twin Turbo,
Cerbera LM, Supra RZ, Dodge Viper, or any of the 4WD Skylines.
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Normal- Subaru Impreza WRX-STi Ver.III
Toyota Supra RZ
AutumnRing Mini II
Grand Valley East II
Clubman Stage Route 5 II
Deep Forest II
Special Stage Route 11
There's only one car to mention. The Dodge Viper. Otherwise, check out a
Cerbera, or a Nissan 400R.
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Tuned- Toyota AE86 Sprinter Trueno GT Apex
Nissan Skyline '91 GT-R
High Speed Ring II
Grand Valley SpeedWay II
Clubman Stage Route 5 II
Autumn Ring II
Special Stage Route 11 II
Tuned means a car with no racing modification. In that case, stick to a Viper,
GTO Twin Turbo, Skyline or Cerbera.
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Grand Valley 300km- Toyota Castrol Supra GT
Grand Valley Speedway-60 laps
Actually, this race depends on how long you can stay awake for :-) Your best bet
is the almighty FTO LM, followed by either an Impreza (WRX Ver.III or Rally
Ed.), or a Cerbera LM.
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All Night I- Nissan S14 Silvia LM
Special Stage Route 11-30 Laps
Same cars as Grand Valley.
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All Night II- Nissan Skyline NISMO GT-R LM
Special Stage Route 11 II-30 Laps
The best car to use here is definetly the Subaru Impreza WRX Ver.III. Tweak the
gear ratio an bit, and it will lap the opposition at least twice (if you're
good).
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7)Good Car, Bad Car
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Well, it's just good cars which are listed here, just needed a good subheading.
Anyway, these are my opinions on the best cars in the game, falling into
different catergories:
FF Cars
5.Honda Civic '93 3Door Si-Fully Tuned 286 HP, 1402lb.
The best FF to start out with, is a car which is moderately powerful, light, and
handles like it's on rails. You hardly even need to brake at speed.
4. Honda Prelude '94 VTEC-Fully Tuned 377 HP, 1964lb
Nice, powerful car, but is also a little on the heavy side for FFs.
3. Mitsubishi Eclipse GT-Fully Tuned 378 HP, 2109lb
The most powerful FF car, but probably also the heaviest. It's pretty fast but
you've got to brake earlier than you would with other cars.
2. Honda/Acura Integra Type-R Fully Tuned 361 HP, 2015lb
Very nice car from Honda, it beats the FTO on handling...but to me the FTO is
speedier. Still a very good alternate choice.
1. Mitsubishi FTO GP Version R- Fully Tuned 364 HP, 1697lb
This car is deadly. Once fully tuned it can outshine even some FR cars (untuned
of course, but I was SO close to beating my friends' Supra). It's speedy,
reponsive, and worth your money.
4WD Cars
10.Mitsubishi Galant VR-4-Fully Tuned 783HP, 2347lb
Whenever someone goes to Mitsubishi it's either straight for the GTOs or the
Lancers. They overlook this beauty. Powerful, and handling is pretty good. The
weight is pretty nice too.
9.Mitsubishi GTO MR-Fully Tuned 930 HP, 2665lb
Very fast car, let down by it's weight and really shoddy handling. But still
worth a look.
8.Mitsubishi GTO LM Edition-Fully Tuned 604 HP, 2821lb
If only Mitsubishi could learn to make lighter 4WDs...This half a million CR car
is pretty nice, it's surprisingly good on twisty tracks and rocks on high speed
ones too.
7.Nissan R33 Skyline GT-R Vspec-Fully Tuned 941 HP, 2442lb
The most powerful car in the game, does not dissapoint. Though the '89 model is
better, this one should not be missed.
6.Toyota Celica GT-Four-Fully Tuned 479 HP, 2189lb
Toyota's only 4WD car in the game. Damn, they should have put more in 'cause
this one rocks. It's not as good as a Subaru but a worthy contender.
Lightweight, and ok power is what makes this car good.
5.Mitsubishi GTO Twin Turbo-Fully Tuned 930 HP, 2713lb
Can you spell fast? (and fat) This car travels at warp speed once it hits the
high gears. It's also very heavy, that's one of it's downsides. It also has some
handling problems, but I guess the speed of it makes up for it (450km/h on the
Test Course? OH YEAH!)
4.Nissan Skyline '89 GTR-Fully Tuned 913 HP, 2268lb
This car is also blazing fast, and a better alternative to the GTO. It's
considerably lighter but still heavy. It accelerates like there's no tommorrow,
and reaches speeds higher than the number of letters in this guide. Kidding. But
it's still damn good.
3.Mitsubishi FTO LM Edition-Fully Tuned 541 HP, 2050lb
The only 4WD which can beat the Subarus on an overall test basis. Won in the US
v Japan race, this car is so good that you can blister down that straight and
hurl into that corner without even thinking!
2.Subaru Impreza WRX-Sti Ver.III-Fully Tuned 494 HP, 1935lb
This is the one you win from the Normal race, by the way. It's the best non-LM
4WD, which combines good power with kickass handling. Your ticket to winning
Tuned, All-Night II, and everything in between.
1. Subaru Impreza Rally Edition-Fully Tuned 575 HP, 2160lb
Can you say rally? This car handles so well that I can't think of anything
better than it. It also accelerates like it's being chased by Michael Jackson
(that's fast, I'd be scared too), and the only bad thing is the top speed.
FR Cars, not including LM Editions
10.Toyota MA70 Supra GT Turbo Limited-Fully Tuned 585HP, 2460lb
It sucks compared to the rest, but it's by far the best FR car to start off
with. Great everything but handling.
9.Toyota Soarer 2.5GT-T VVT-I-Fully Tuned 789 HP, 2475lb
The most fun car you'll ever race with (apart from the Mazda Demio). It's
powerful, but the wheels are quite thin, which means a lot of sliding. But it's
easy to regain control, and even easier to break away from the pack. And not by
slowing down.
8.Chevrolet Corvette '96 Coupe-Fully Tuned 479 HP, 2156lb
Almost as good as the Vipers, but it's top speed sucks. And that's why it's at
number 8. It's still a good but though.
7.Mazda ED Efini RX-7 A Spec-Fully Tuned 527 HP, 1935lb
Yes, overall Mazda sucks, but this car stands out. It's quite fast, responsive,
but just a little bit too sensitive.
6.Toyota Supra RZ-Fully Tuned 910 HP, 2396lb
Bought new from Toyota, this car is an absolute killer! It's so fast it can
contend with the GTOs, and the handling is pretty good too. Just don't go
powersliding.
5.TVR Griffith 500-Fully Tuned 430 HP, 1565lb
With the best power to weight ratio of a stock car, this one is great, speedy,
flashy, but the only problem is that it stupid doesn't want to stupid go where I
stupid want it to! The handling is a little rough, but work with it and you'll
be a-ok.
4.Toyota TRD 3000GT-Fully Tuned 869 HP, 2396lb
Kicking the Supra's arse here, this very rare car (won by getting all gold in
the A-License) flies Toyota's flag very proudly. Great suspension, speed and
handling.
3.Honda NSX Type Zero-Fully Tuned 534 HP, 1873lb
Honestly speaking, I don't like this much but I do have to acknowledge it. It's
a fine little mid-engine car, with great handling, acceleration and top-speed.
But a few friends of mine (and me) think it's dodgy. Get it and prove us wrong.
2.Dodge Viper GTS-Fully Tuned 440 HP, 2169lb
I'd be shot by everyone if this wasn't in here. Brillant as a stock car, and
even more as a full blown racer. Great acceleration, top speed, and handling!
Don't miss it.
1.TVR Cerbera-Fully Tuned 463 HP, 1647lb
Check out the weight of this one!!! Your'e probably also saying, that power
rating sucks, I don't think I'll get this. But put it on the track and it's a
beauty. Superb all around. Caution though, beginners beware, your'e more likely
to be spinning out than going forward. It takes practise, but it's a killer!
FR Cars, Including LM Editions
10. Nissan Nismo GT-R LM-Fully Tuned 653 HP, 2513lb
For half a million, it's not bad at all. Speedy, but also on the heavy side.
Look below for some better substitues.
9. Nissan Nismo GT-R LM-Fully Tuned 860 HP, 2460lb
WHAT? THE SAME CAR? No, this is the one you win from All Night II. This one is
so damn fast, you won't see the next corner, but also on the heavy side so brake
early.
8.Dodge Viper GTS-Fully Tuned 440 HP, 2169lb
I'd be shot by everyone if this wasn't in here. Brillant as a stock car, and
even more as a full blown racer. Great acceleration, top speed, and handling!
Don't miss it.
7.TVR Cerbera-Fully Tuned 463 HP, 1647lb
Check out the weight of this one!!! Your'e probably also saying, that power
rating sucks, I don't think I'll get this. But put it on the track and it's a
beauty. Superb all around. Caution though, beginners beware, your'e more likely
to be spinning out than going forward. It takes practise, but it's a killer!
6.RX-7 LM-Fully Tuned 588 HP, 2116lb
Mazda's other good car, is really good! DUH. It may cost half a million, but
it's fast, responsive, and hugs the road like velcro. I have never come off the
road once.
5.Dodge Viper GTS-R-Fully Tuned 680 HP, 2753lb
Won in the US v Japan race, this car is one of the most powerful. Even at low
revs it's fast, and high revs it's even faster! Plus, it can go over 700km. But
it's quite impossible to do, but that show's you what this car can do.
4.Toyota Castrol Supra GT-Fully Tuned 646 HP, 2535lb
Very, very, very nice. Powerful, and look awesome (if you have the black one).
Speedy, good handling, and great top speed make this a must have.
3.Honda del sol LM Edition-Fully Tuned 563 HP, 1962lb
Even nicer! It's very, very light, and superbly powerful. Being a MR car, it's
got great handling and this car can go as fast or faster than the GTOs!
2.Dodge Concept Car-Fully Tuned 560 HP, 1329lb
This is even lighter! It's definetly the BEST USA car out there. At speed, the
handling does not let you down. And speedy it is.
1.TVR Cerbera LM Edition-Fully Tuned 581 HP, 1984lb
Can you spell awesome? T-V-R!!!! This car is my absolute favourite. It can be
adjusted to go like an Impreza on Autumn Ring, or a GTO on High Speed Ring. In
fact, this car is so good, I'm gonna stop writing about it! Weird. Honestly, for
the best ride in your whole life, choose this.
---------------------------------------------------------------------
8)Cars to Look out For
---------------------------------------------------------------------
This section will concentrate on rare cars that you'll hardly ever find in used
car lots, and also for cars that people will drool at if you have them.
Used Car Lot Rarities/Good Second Hand Cars
Nissan Skyline NISMO GT-R-This is very rare, and it's a good find. You may have
raced against it in Tuned, now race as it.
Nissan Skyline '89 GT-R-Only foudn in used car lots, this is the best Skyline of
the lot. And it's cheap too.
Mitsubishi GTO MR-Also only found in the used car lots, it's a great pick up if
you want one of the cars which can reach well over 400km/h with ease on the Test
Course.
Subaru Impreza Wagon '94-The most powerful Impreza (I think), this one rocks!
It's more of a rally car, but combines awesome handling and good speed right out
of the garage.
Cars People Will Drool Over, either being rare or that look awesome
Dodge Viper-Of course! If you don't have this in your collection, you either
a)hate Vipers, or b)are quite stupid (only kidding). This is a must have, and if
you get the GTS version and slap a red/white racing mod on it, it looks mad.
Toyota Castrol Supra GT-The black version is the one you want to show off, it
looks absolutely mad. Give it a car wash too :-)
Dodge Concept Car-Not the one from the US v UK race, this is the one from the B-
License test (all gold). For most it's hard to get, but the color is great.
Toyota TRD3000GT-From the A-License (all gold), this is a rarity, and while not
too good looking it's rare.
Nissan 400R-From the IA-License (all gold), this is probably the rarest car in
the whole game. Get it, and shock everyone.
***************************ARCADE MODE*******************************
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9)Unlocking the Secrets
---------------------------------------------------------------------
Arcade mode is for those who just want to jump straight into the game, without
having to get a license, etc. But you cannot tune your cars here, you can only
race them in stock form. At first you'll only have a few manufactures to select
from, being: Nissan, Honda, Mazda, Mitsusbishi, Aston Martin, and Chevrolet.
I'll now provide a list of good cars to use initially:
C Class Car
Honda Civic-The only car to use. Easy to drive, and you shouldn't need to brake
(just let off the gas).
B Class Car
Mazda Savanna RX-7-Being FR, it's a little bit hard to drive but it's kinda
powerful.
Mitsubishi Eclipse GT-Look no further than this almost perfect FF drive.
A Class Car
Nissan Skyline GT-R-Duh! Stats almost maxed out, and's it's already known as a
killer.
Honda NSX-MR driver which is easy to control, and mixes a little bit of
everything together.
Chevrolet Corvette 427 Coupe-RAW power. This is the stuff, but if you're looking
for good handling, don't turn this way.
Now a selection menu will come up once you've chosen your car, of course after
the Transmission and Drive Style menus. Pick either Easy, Normal or Hard, then
choose your course.
To unlock more tracks and cars, you need to win on each course with one car of
each class. Got me? So race on each track until you do that, and once you have
all the new tracks race them again until you get new car dealers.
High Speed Ring unlocks Autumn Ring
Trial Mountain unlocks Deep Forest
Grand Valley East unlocks Special Stage R5
Clubman Stage R5 unlocks Grand Valley Speedway
The new car dealers you will get (doesn't matter which order you race the tracks
in)
Toyota
Subaru
The New Dodge
TVR
Whoo-hoo! Now that you've almost completely unlocked Arcade Mode, head back to
the garage and check out your new cars!
C Class Cars
No new ones, so stick to the Honda Civic.
B Class Cars
Toyota Soarer-With the arrival of Toyota, this sweet car comes along too. It's
got grunt, real speed, but the handling is um, worse than you would expect.
A Class Cars
Subaru Impreza-The best car for those pesky twisty races, you'll fall in love
with the faultless handling.
Dodge Viper-It kicks major arse, that's all I can say. Great power, combined
with pretty good handling make this a winner.
Any of the TVR Cars-All of them? Well, it's a bit biased since I'm a HUGE TVR
fan, but they are all very good, almost as good as the Viper. The Cerbera is
definetly the best pick out of the bunch, while the Griffith 500 is a supremely
light racer.
Now go back and race on all tracks with a different class car in Normal to
unlock the credits, accessed through the Bonus Items screen. Then do it in Hard,
the biggest challenge here being the C Class races, to unlock High Res mode.
Sweet heaven. High res mode makes the game look better than it was already.
---------------------------------------------------------------------
10)FAQS
---------------------------------------------------------------------
Send all Qs to shinra9@yahoo.com, or ICQ#34601221.
---------------------------------------------------------------------
Q.I've got a *car* but I can't put a turbo on it, why?
A. It doesn't support Turbo. Instead, go to engine settings and select NA Tune.
These are the equivalent of Turbo tunes, just a little less powerful. In my
opinion, NA Tunes are better than Turbos, here's why.
Turbo Tunes, being more powerful, needs lots of time to charge up (something to
do with pushing air out of the turbines). Thus, even though you have more power
at high revs, at low revs the engine/turbo will be desperately trying to kick
in, and will leave you stationary for quite a while.
NA Tunes, being less powerful, need almost no charging time at all, and that
means they deliver their power all throughout their rev bands. NA stands for
Normally Aspirated, meaning it just uses the existing air to power the engine,
or something like that.
Some cars can also take Turbo and NA tunes, e.g the Honda Civic. Downside is
that you can only have one equipped at a time. And that's the reason why you
can't put a turbo on it (to check this out before buying, go into it's spec
section and check the "Aspiration" Box to see whether it's a turbo or normally
aspirated car).
Examples of Good Turbo Cars:
Subaru Impreza
Nissan Skyline
Mitsubishi GTO Twin Turbo
Toyota Supra
Examples of Good NA Cars:
Dodge Viper
TVR Cerbera, or Griffith
Honda Civic (beginning of the game)
---------------------------------------------------------------------
Q. What's the point of a Car Wash?
A. It makes the car look better, and the reflections on the replays look awesome,
especially if you're doing a night stage.
---------------------------------------------------------------------
Q. I've got a turbo car, and it takes ages to charge up, it's got 910HP, why?
A. The reason is that it's too powerful. All power doesn't make a car good. What you
need to do is simply take the turbo stage down to about a Stage 2, or just adjust the
Turbo slider bar down a bit. Then, for the speed races, push it back up again.
---------------------------------------------------------------------
11)Acknowledgements
---------------------------------------------------------------------
Jculbert-For writing the best GT and GT2 Guides ever.
Sony/Polyphony-For bringing this AWESOME game/series to the Playstation. You
guys rock!
Ken-You know the deal, you've found a place in everything I write.
Want some questions answered? Want to contribute? To get in touch, e-mail me at
shinra9@yahoo.com. My ICQ# is 34601221. My webpage is http://jump.to/magus.
There's a messaging thing on my page, so if you don't have email or ICQ you can
send me stuff through that.
Enjoy! I mean, Enjoyed! I mean, where are my pills?
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