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Super Metroid FAQ and Walkthrough v3.2

By Magus, Daku and S-Type (MDS)

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This FAQ was originally made by Magus (shinra9@yahoo.com) 1999.

This version edited by Daku the Frog Monster (dakuh@hotmail.com)

with additional editing by S-Type (email address withheld by request)

in the opening months of 2000, with permission from Magus.

© Magus 1999.

This version is copyright Magus, Daku and S-Type (MDS).

The only sites that this should be found at are:

http://kengc.alphalink.com.au

http://pmrev.pmhq.com/Earthbound/index.htm

http://vgstrategies.about.com/

http://jump.to/magus

Super Metroid ©Nintendo 1994.

Don’t leech anything off this to make your own guide, or we’ll send the

boys round.

Version History

v1.0- Uh, everything but the Boss List.

V2.0- Boss List.

v2.5-Added an FAQ section.

v3.0-Rewrote some parts which has caused some readers confusion. Sorry! And

added more FAQs. Added an acknowledgements section.

v3.1-Added another part to the Ultra Jump, thanks to Ryan. And added a tip

thanks to Blade Bot. Plus a tips section.

V3.2-Daku the Frog Monster and S-Type edit the whole shebang and add the

Game Genie codes section

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Contents

1)Moves and Items

2)Walkthrough

3)Boss Strategies

4)FAQ

5)Tips and stuff

6)Game Genie codes

7)Acknowledgements

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1)Moves and Items

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JUMPS

Normal Jump

Press the Jump button on it's own to jump up, and in mid-air press the D-Pad to

move around. If you have the Morphing Ball, press down twice in mid-air to turn

into a ball.

Spinning Jump

Hold left or right and press Jump to do a spinning jump. You don't go as high as

a normal jump, but you stay in the air longer and it’s the basis for some other

jumps.

Wall Jump

As those weird aliens at the bottom of Brinstar will teach you, you need to use

the spinning jump for this. This jump is used to get up narrow shafts with no

platforms, or to climb up a wall. First you need to perform a spinning jump and

touch the wall. As soon as you do that, hold the other direction and press jump.

It may take a while to get used to, but it is worth it.

Bomb Jump

You need the morphing ball and bombs to do this. Morph and lay some bombs. You

will spring into the air, and if you keep laying bombs you can go extremely

high. It is hard though, as timing needs to be spot on.

Charge Jump

You need the charge beam. Charge it up, and then do a spin jump. You are

invincible and the weaker enemies you hit will die. Useful, but stronger enemies

can still hurt you.

Ultra Jump

You need the Speed Booster. Boost it up until you are blue, then hold down and

press:

Jump-To go straight up

Hold R, Jump-To go diagonally right

Hold L, Jump-To go diagonally left

The Ultra Jump is ludicrously big, and damages your health to perform it. However,

you’ll need to master it if you want to collect all the items.

Boost Tackle

Use the Speed Booster and run until the blue echoes appear.

Press down as you would for an Ultra Jump, but instead of performing the Ultra

just press Jump and then hit left or right quickly. Samus will bomb along in a

straight line. This is an awesome way to fly through lots of stuff, and it is one

of the ways (and certainly the most impressive) to get into the secret out on the

surface of Crateria (it's in the demos when you see Samus fly into the cliff wall).

Space Jump

You need the Space Jump (obviously). Spin Jump, and hit Jump to keep going

higher. With this move you can keep jumping and jumping and jumping...

Screw Attack

You need the Screw Attack (duh). Just do a Spin Jump as per usual, and watch

as our armour-clad heroine becomes a whirling razor of death! A very

powerful attack, also useful for cutting through breakable walls.

Ball Jump

You need the Spring Ball. Turn into a ball and you can jump. Dull dull dull.

SPECIAL MOVES

Moon Walk

You need to turn this on at the start, and you need a charge beam. Charge it up

and walk backwards. Wow. How crap. Utterly useless and actually a huge

hindrance. What damn eejit put this in?

Speed Dash

Just hold dash and you will run. Fast. And when you get the Speed Booster, you

can turn blue and smash everything up if you have enough space. Good for running

away from trouble, disappearing blocks and closing doors.

Special Attack

Equip the Charge Beam and ONLY ONE other beam. Highlight the power bomb icon.

Charge up the charge beam and there, your special attack. It varies for each

beam, Ice, Spazer, Wave and Plasma. Interesting, if not terribly exciting.

ITEMS

Just touch an item to collect it. If an item is inside a container, just shoot the

container before grabbing the item. Simple.

WEAPONS

Missile-The most common item. A powerful and versatile weapon, also used

for opening certain doors. A total of 230 can be carried (if you’ve collected

enough Missile icons).

Super Missile-The destructive power of five Missiles in one gorgeous green

cylinder of death. You can carry up to 50 (again, dependant on your icon-

collecting prowess).

Bomb-Turn into a ball to use it. Can destroy some blocks and weak enemies.

It’s really not much cop - the basic Morph Ball weapon.

Power Bomb-An upgrade Bomb, funnily enough. Once laid, these will blow seven

shades of scheisse out of damn-near anything onscreen. A total of 50 can be held.

Charge Beam-An upgrade on the piss-weak blaster you start off with. Hold down

the fire button to charge up the shot. Compatible with the other beam types too.

Spazer-Splits your beam into three, increasing your field of fire. Also more powerful

than the standard shooter.

Wave Beam-Increases the width of your beam attack, and can go through walls. Yummy.

Ice Beam-Does exactly what it says on the tin. Freeze your hapless foes, who can then

be used as stepping stones. Or you could just kill them with another blast, you

heartless bastard.

Plasma Beam-Nothing fancy, just a shit-kickingly powerful blaster.

Hyper Laser-Collect this legendary piece of ordnance and you are God. Although

you regrettably get an oh-too-short amount of time in which to exercise it’s might,

everything will bow before you when you wield it. Until you blow their heads off.

SUIT UPGRADES

Varia Suit-As well as upping your defence, this is a nifty set of heat-resistant

armour that allows you to explore hot areas without taking damage. Stay out

of the lava pools though, ye damn fool.

Gravity Suit-Water resistance is a thing of the past once you don this fetchingly-

coloured set of duds. As with the Varia Suit, your defences are improved

considerably.

ADD-ONS

Morphing Ball-Two depressions of the down button will see you morphing

into a rolling sphere. Essential for exploring narrow passageways. And

completing the game, natch.

Spring Ball-An improvement on the regular flavour Morphing Ball that lets

you jump while in your spherical form. Eliminates the need for clumsy (and slow)

bomb-jumps.

High Jump Boots-Self-explanatory. Pull ‘em on and leap like a lemur. Or

something.

Speed Booster-Get a good run-up, and the sheer velocity of your perambulation

will be enough energy to destroy walls, annihilate your alien foes and generally

cause no end of bother.

Space Jump-Allows you to perform wall jumps without needing a wall. Just

pulling off a spin jump will allow you to take a further leap. A double-jump,

if you will.

Screw Attack-Doing a spin jump transforms you into a veritable whirling dervish,

capable of severely maiming anything unfortunate enough to be in the path of

your leap.

Energy Tank-A health upgrade. Each Energy Tank can hold an additional 100

units of precious life-sustaining energy - an extra life, if you like. 14 of these little

beauties can be found.

Reserve Tank-Life-savers. When all your Energy Tanks are empty and you’re

staring death in the face, these compact saviours replenish your health to the full.

Only 4 of these lurk on Zebes, and I advise you get all of the little beggars.

X-Ray Scope-Allows you to see through walls and so on. Just select it and

hold down the Dash button to operate.

Grappling Beam-A fancy grappling hook. Fire it at some grappling blocks

(the grey ones with the holes in them) and swing like a heavily-armed monkey.

DOORS

The doors in Super Metroid operate on a simple principle of mindless violence

to open them. Shoot them. Ye gods, whatever happened to doorknobs?

Blue-Shoot it with anything and it will open (hint - don’t use missiles, you oaf).

Red-Five Missiles or one Super Missile will do the trick.

Green-One Super Missile aimed at this glowing portal should do it.

Yellow-A Power Bomb is required to coax open these stubborn entrances.

Grey-A locked door. Either kill everything in the room (at which point it

should become a blue door) or enter it from the other side.

ENDINGS

Finish the game under 9 hours and Samus will remove her helmet during

the end sequence. Wow, well worth sacrificing 38% of a day for.

Finish it under 3 hours, however, and she’ll temporarily shed her protective

steel shell and parade about in a bikini. Calm down, she’s not a real person.

My God. I bet you lust after Lara Croft, too.

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3)Walkthrough

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Space Colony

This is just an intro level. Drop all the way down the shaft, enter the

door. Keep following the path, until you reach the Baby Metroid. Wait....and the

flying Dragon RIDLEY appears! Beat it, and get the hell out of here, avoiding the

steam blasts. Then you will fly to Zebes.

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Planet Zebes

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Crateria

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Go down into the ship to save. Go left, open the door. Go left, down the shaft,

and keep going to the bottom. Go into the door on the right, and reach the

Mother Brain’s old resting place. For you Metroid freaks, you may want to reflect

on all those good times you had, but just keep heading right. Now get on the

elevator, press down and you will go down.

Remember this spot? :-0 Head left, jump over the blocks and grab the Morphing

Ball. Now to get out, shoot the small block on the floor, and roll through the

passage. Go right, and shoot the blocks in the floor. Go down, and into the door

for a set of missiles (5).

Head back up, and shoot all of your missiles at the red door. At the end is

another lot of missiles (10).

Now backtrack to the ship, but don't go to the ship, in the first room you

entered, there should be a little passage after those green bats. Roll in there,

go down and to the right. Enter, get through this room, and grab the Bomb. Then,

the Chozo statue awakens and you will have to beat it.

Now that you have the Bomb, you can find many more things. Head back up and into

the shaft with the blue door at the bottom. Go in and out of all the doors

there, you will find a save point, a map access computer (press Start and you

will see maps of the area), and some missiles (15).

Now head to where the Mother Brain used to exist, and bomb there to find some

more missiles (20). Now head on back, all the way up both of the shafts. Bomb

the wall on the left and keep on going left. Just before the next door you

should get an energy tank (1).

In the next room, the easiest way to kill the guys is with missiles, but if you

don't want to waste missiles and would rather waste time and energy, use bombs.

Head to the bottom, open both doors but only head into the LEFT one. Keep on

going left, and reach an elevator, which will take you to Brinstar.

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Brinstar

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OK, you’re in a green room, right? Head to the first red door on your right,

jump up on the upper ledge and keep on going right. You will fall, but you will

get some missiles (25). Now bomb the lowest block of the left wall to get out.

There are two red doors at the bottom; the left is a missile recharge and the

right door is the right door. So head left if needed, and then go right.

Jump up, and follow the path up and to the red door, and when you reach it, turn

around and head back to the platform on the other side of the gap. If I remember

correctly there is something in that wall. Try it.

Now head into the red door. Defeat all of the enemies there to open the metal

door. Jump up, and face Spore Spawn. Once he is gone, jump on his head and all

the way up the shaft. Open the door, and head all the way to the right. Fall

down the pipe, and grab the Super Missiles (5). Shoot the wall down with them on

the left, and bomb your way out.

Now you're back in the big room, and if you are good at the wall jump, head up,

over the wall, and go left. Be warned, as if you step underneath the overhanging

rock, you will fall. Wall Jump over that overhanging rock, and grab the missiles

(30).

Head down to the bottom, via the left side. Grab the missiles (35). Bomb the too

obvious path and drop down to get the Charge Beam. Go back up and go right. You

are now back in a green room. Be careful of the critters which come out of the

pipes.

There should be a pipe which no enemies are coming out of, so Wall Jump up

there, and roll to the right to grab some missiles (40). Keep on going right,

and you should soon reach a red room. Go down, and when you can't go any further

start bombing. Be careful of that squid though :-)

Keep on going down, to the bottom, and open the two doors.

The one on the left is a energy recharge. Go right two screens, and shoot the

block right above your head. Wall Jump your way up there, and bomb the

blocks to get to a door. Enter, and grab the Spazer. Now head back down.

Head across again, and for a little while, you will enter Maridia for a short

while.

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Maridia

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Head right into a glass tube. Later you can power bomb this to enter Maridia.

Head right and into Norfair.

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Norfair

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Go down the elevator, and into the door at the bottom left. Grab the energy

tanks (2), and into the blue door. Shoot the wall at the top, and grab the Hi-

Jump Boots. Go back, and jump up the shaft to grab some missiles (45). Bomb the

wall next to the missiles to escape. Now go back up the elevator.

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Brinstar

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Shoot the bottom block on the right wall with a super missile and roll through.

Then jump into the mouth of the thing, go through and into the door. Shoot the

platform directly beneath you to fall through. Go down to the bottom, and bomb

the shaft there. Go right, and up into the blue door.

In this room, defeat all of the Ki-Hunter, and bomb the crack in the middle of

the room. Enter, and go right. Defeat the space pirates, and turn your missiles

on. Shoot them all at Mini-Kraid, that fat piece of crap in your way. Now enter

the next room, and shoot directly above you for a missile and energy recharge.

Drop back down, and keep on going right. Soon you will reach an eye door, shoot

the eye (when it is open) with three missiles to defeat it. Go in and face

Kraid.

After this, go right and get the Varia Suit. Now head back to the elevator. In

the room just before all those Ki-Hunter, there should be a flashing door. Go

in, use your bomb to kill all the enemies and collect the energy tank (3) in the

ceiling, somewhere to the left. Now go into Norfair, via the elevator.

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Norfair

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Drop and take the first door on your right. Bomb the bottom ledge to fall

through, and go all the way to the right. Jump up, enter the next room. Now

somewhere in here is a missile pack (50). I think it is in the pit in the

middle, with the two flying things flying around. If you can't get it, don't

worry. Keep on going right, through the doors and rooms, and you should reach a

greenish bubble room.

Go all the way to the right, and bomb downwards to get a pack of missiles (55).

Now get back up to the middle and bomb the blocks to go down. It's a small maze

here, so keep on bombing and moving around.

When you reach the two doors, go into the bottom one. This is pretty easy, just

keep on going right, no other directions, just RIGHT. Soon you will reach a tall

room with two doors in the right wall. Skip the first one, and enter the second.

Carefully jump on the platforms, and shoot the blue gate to acquire some

missiles (60). Now if you are willing to waste a little bit of energy, follow

these steps.

Jump to the right, as far as you can. Now Wall Jump off one wall (extremely

hard), and up onto the ledge. Inside the red door is the Wave Beam (Sweet!). If

you can't do that, return back here later when you have the grappling beam. If

you did do that, jump back down into the middle of the spikes. It should break,

and exit stage left.

Get to the top of the room and into the blue door. Hello bubble room again. Now

go up, into the door on your right, and shoot up the enemies there. Shoot the

ceiling near the right, climb up and follow the path. Run through the next room,

and before entering the door, shoot up for some missiles (65). Now go through,

pick up the Speed Booster. Now get the hell outta here!

As the lava is rising, you need to run fast. Hold dash down, and you should turn

blue, meaning you are going as fast as you can. Once you are safe, head back

into the bubble room. Now the next part is advised for experts only.

See the green door on the left? Try to get there by complex combinations of wall

jumping, bomb jumping and maybe later, freezing. Inside, grab the missiles (70).

Now aim your gun at the lower left hand corner and shoot. A pole should come up,

jump on it and bomb through to a room where you will have dodge lava, and

enemies to get a Reserve Tank (1). Now see that last platform before the Tank?

Shoot it and you will get some missiles (75).

Head back to the bubble room and into the maze again. This time take the door on

the left. Speed Booster left, through all the enemies. You should be back in the

initial elevator shaft, so head back up and take the first door on the left (the

one across from the red hot room, the first one you entered).

Dash as fast as you can through the doors, and go left. Jump up while avoiding

the fireballs. When you reach the top, don't enter the door. Turn into a ball

and drop down the narrow shaft, holding right so you enter the narrow passage

heading right. Go right, and pick up the Ice Beam (YEAH!). Now get out and head

back to that blue door you never entered.

Enter it (duh), and freeze the enemies for steps to get across the lava. You

should fall back into the closing door room, but on top. Roll to the end, and

get on the elevator back to Brinstar.

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Brinstar

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Get back to that red shaft. Now that you have the Ice Beam, use the enemies as

steps to go ALL the way up. Go into the door at the top to reach a torture

chamber. Get through it, and in the next red shaft, bomb downwards and enter the

room there.

Get through this mini-chamber by freezing the enemies for steps, and then pick

up the Power Bombs (5). Try one out now. The wall behind the Chozo will explode

if you do, giving you more missiles (80).

Get back up to the red shaft, and head up to the yellow door. Drop a power bomb

to get through. Freeze the enemies and kill 'em. Go to the left and drop a power

bomb, below are more power bombs (10). Now head back out, and all the way up, to

an elevator which will take you back to Crateria.

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Crateria

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Go up, and head left. Dash through all of the blocks, past your ship and stop at

the blue door. Now this is tricky. Dash all the way back, but only until you

turn blue. Then press down, hold R and press jump. You should Ultra Jump all the

way to the top, and onto a ledge. Enter the door on the right, and carefully

make your way to the end to get some power bombs (15).

Now get back, and do a running jump from that ledge. You should end up on the

left wall, if not, Ultra Jump there. Wall Jump up the flat part, and then turn

into a ball, bomb while falling. Hopefully you will bomb in the middle, that's

where a secret passage is.

Wall Jump into it, and prepare for an extremely tough area. You must lay Power

Bombs to destroy the walls in your path while avoiding the lava, while

collecting that Energy Tank (4). Get to the end of the corridor, and enter the

blue door. Now bomb downwards and hold either right or left to receive some

missiles (85 for one, 90 for both). If you want to get both packs, you'll have

to come back through the lava room again....

Go right, and back into the place where you fall forever.....with those

creatures climbing up and down the walls. The shaft just before where the Mother

Brain used to be... got me? Fall down the right side. You will eventually fall

onto a platform next to the wall. Bomb, and power bomb the door open there.

Run forward a bit, crouch and freeze all of the yellow things, then Speed Boost

and Ultra Jump straight up at the end. Grab the Super Missiles (10). Head left,

grapple over the spikes and exit.

Now go back to the elevator that first took you to Brinstar. It should be in the

red door to the left.

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Brinstar

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Go to the first door on the right, jump up on the top and Speed Boost yourself

to the end. You should grab a Reserve Tank (2). Now bomb that pipe at the bottom

and roll through for some more missiles (95). Bomb behind them to get even more

missiles (100). Now head back out to the room with the closing doors. Shoot

upward to reveal a passage. Go up, grab the super missiles (15), and fall

through to exit.

Go down to the bottom, and power bomb. Keep on falling until you reach the door,

enter. In this silver room, edge to the left but not too close to the energy

tank (5). There is a invisible gap there, so jump over it. Collect the tank,

enter the door and get the super missiles (30).

Now drop down the hole. To the left is a save, to the right a deadly room which

you must pass. My tips are to turn off the High Jump Boots and to spin jump. It

worked for me. Don't rush.

In the next room are the Etecoons, they will teach you the wall jump. Get up the

shaft, and if you can, get into the small tunnel there to find the power bombs

(25). It is quite hard though, as you do have to turn into a ball in mid-air, but

if you have the Spring Ball (acquired later), it should be simple.

Now go to the big pinkish room. Where you had to Wall Jump to grab the missiles,

Power Bomb around there to reveal a part in the wall which you can get into.

Defeat the enemies, and near the end there is a block in the ground which is

different to those around it. Shoot it with a super missile to receive some

power bombs (25). Bomb your way out and head back to Norfair.

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Norfair

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Go into the first door on your left (where you have to Speed Boost through all

of those stupid, stupid gates). Speed Boost through there and you should break

the floor somewhere near the door. Power bomb it and fall through. Head left

while taking out the enemies, and you should reach a blue door...stop before

entering. Now this is tricky.

Once you enter the door, you will immediately fall through, and directly across

from you are a hidden bunch of missiles in the wall. So once you enter, and

enter carefully, shoot across to reveal some missiles, and jump while aiming

downwards or diagonally downwards to freeze an enemy, and use it for a step to

get to the missiles (105).

Go to the bottom, enter the door and Speed Boost your way through everything.

Enter the green door at the bottom and face Crocomire.

After beating him, go left, and go into the red door on the right. At the end

are some missiles (115). Now go into the bottom door, and the door at the bottom

there.

Destroy the enemies, Power Bomb the blocks away and Speed Boost left. Just

before you fall off, hit down, spin jump to the nearest platform and go up. Grab

the missiles (110), and then go back, but Ultra Jump to the top left corner. Go

in and grab the Grappling Beam (whoo-hoo!).

Go up, and through this corridor. Get out, shoot upwards, and back up to where

you came from. Stand on the very edge of that platform and shoot the enemy with

your grappling beam. Swing to the other side , enter the door for a power bomb

(30). Go back to Crocomire's lair, head all the way to the right and use your

grappling beam for an energy tank (6).

Now go back up the door which took you to Crocomire. Jump up, and keep going up

to the uppermost door. Go up, and make your way to the top left for some

missiles (120). Go into the door, and back into the elevator shaft. Now that you

have the Grappling Beam, if you do not have the Wave Beam yet, go and get it. If

not, head back up into Brinstar.

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Brinstar

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OK, go left until you reach that annoying red shaft again. Go up until you reach

that yellow door surrounded by all those blocks. Drop a Power Bomb and enter.

Grapple along to the end and get the X-Ray Scope. Now head up until you reach

the elevator which will take you to Crateria.

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Crateria

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Once you go up the elevator, go right this time. Lay a Power Bomb to blow open

the door, and grapple to the other side while collecting a missile pack (125).

Now head into the water, and go to the left edge. Bomb there, and keep going

left through the passage for some more missiles (130). Go back up, and use your

grappling beam to help get you across the water. Enter the door, and enter the

Wrecked Ship....

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Wrecked Ship

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Hmm...looks like a power black out. So we've got to turn the power back on, huh?

Go right, into the main room. Drop down and somewhere on the left wall, you can

bomb for a secret passage taking you to some missiles (135). I think it's the

second ledge on the left. Anyway, go all the way down until you can't go any

further. Bomb the floor up to get access to the door below, enter and head to

the right. Beat Phantoom and the power will turn back on. Head back out into the

bottom-most room. Going left will get you a map access thing.

Now head back up to the main room, and you will notice that the doors and lights

are now operational. The door across from you should contain some Super Missiles

(25) Get back up to the floor that you had to bomb to get through, and go right.

Bomb that, go inside and collect the Super Missiles (30) at the end (you'll need

to bomb the end wall).

Go all the way up now, and shoot the top of the room to gain access to more

rooms. At the top is another door. Enter it, and destroy all the enemies inside,

then head into the right door and collect some missiles (140). Now re-enter the

enemy room and repeat, but go into the left door this time.

You're back outside. Head left until you see some flying platforms, jump on them

and reach the highest one. When you reach the wall on the left, duck and shoot

it to grab some missiles (145). Drop, and go to the left. X-Ray Scope around and

you will find a block. Shoot a Super Missile to get in, your reward is some

missiles (150). But you might have to go through the Wrecked Ship again to get

back here if you aren't careful....

Once you are back up near where you blew up that block, bomb around to reveal

another passage. Go to the right, enter the door and grapple over the stuff. The

next room is deadlier, with spikes on the ground. Grapple to the end of that.

Roll into a ball while you are in the Chozo's hands, and he will clear a path

for you.

Once the path has been cleared, don't head into the door you see, instead go

bomb below the Chozo for a secret path. Clear out the path, at the end are some

missiles (155). Lay a power bomb to blow up the Chozo, revealing a path for you

to get through. Run back to where you came in, and Speed Boost so you can Ultra

Jump up the shaft. Up there, proceed cautiously as you can towards the Reserve

Tank (3), as there is a gap in front of it.

Head back to the Chozo now, and enter the door. Grab the Gravity Suit! Now as

you fall out of the door, hold right to land on one of the platforms. Enter the

Wrecked Ship again, and go into the room below the Save Point (second down on

the right when you first come in, I think). Jump through the water with your new

Gravity Suit, and head to the end, but don't enter the door. Shoot above it to

grab an Energy Tank (7) in a secret room.

Now you have to get back into Brinstar. The easiest way that comes to mind is to

backtrack into Crateria, and finally into Brinstar. Another way is to go into

the door you see, which will take you into Maridia, and find the long tube which

will take you back close to Brinstar. But you know what? Just take the first

option as the second takes a hell of a lot of time.

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Brinstar

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OK, head along to the room where you found the Charge Beam. It's the huge

pinkish, purplish room with Side-Hoppers everywhere. Go to the yellow door on

the right side, power bomb it open and enter. Get rid of the enemies there, and

grapple up to the gate, or use the Wall Jump. Get over the other side for an

Energy Tank (8).

Now go to where you got the Charge Beam, and lay a Power Bomb. Follow the tunnel

but Speed boost through everything to grab another energy tank (9).

Now head to the green room after that purple room, and jump to the upper right

to reach a platform which will take you into a room with some nasty Side

Hoppers. Kill 'em, and bomb the right wall to find some Power Bombs (35). Lay a

Power Bomb on the wall to your right to blow it up, then search around in the

ceiling with your X-Ray Scope for an Energy Tank (10).

Keep on going right, until you reach the place where you got your second stack

of missiles. Bomb the wall hanging down low, and destroy all the creatures too.

Speed Boost and get ready to Ultra Jump, but you must be deadly precise, as you

have to stop right in the middle of that stack of blocks and jump up. Once you

have got up, go in the door, and jump to the upper left to land on an invisible

platform (use the X-Ray Scope for help). Dash to the left and grab the missiles

(155), and some more if you bomb around (160).

Now head back to Norfair. On the way, you will enter a huge glass tube. Lay a

Power Bomb, and it will shatter, sending you into Maridia.

---------------------------------------------------------------------

Maridia

---------------------------------------------------------------------

If you want to save, head down and to the right for a save point. When done, go

up one screen, and decide if you would like some missiles (165) which are

extremely hard to get. If you do want them, go into the door on the right, clear

out all of the enemies, and start to Speed Boost back into the room on the left.

Somehow, you have to make it so you still are flashing when you make it back

(hold down just before or after you enter/pass the door. You then have to

reposition yourself in the middle of the room, and jump straight up to collect

the missiles. I didn't get them, so if you want a challenge...

Jump up all the way to the top of that room, and enter the door on the right.

You are now in a large room with lots of grappling blocks. First, head right,

turn into a ball and fall down the cliff, bombing as you fall. You should reach

some Super Missiles (35). Now go into the door at the bottom. Go right, and fall

to the bottom of the first pit. Go into the wall on the right to reach a secret

room. Keep on going right until you reach a room with some turtles. Shoot the

big one and it will start to go up....while it is, jump on it and catch a ride

up. Have your grappling beam ready, as you have to shoot the block there, and

swing on top of it for an energy tank (11).

Now grapple onto the block again and grab as much air as you can to take you

right. You should land on a little edge on the wall. Lay a power bomb, and a

batch of missiles (170) should appear in the wall below. Quickly turn into a

ball, fall and get it. Now return to the room with a lot of grappling blocks. If

you grapple to the middle of the room at the top, you will reach a door which

will take you to back to that red shaft. Anyway, grapple on to the right and

enter the door.

Head up the shaft, into the next room, and run to the right, through a wall for

some missiles (175). Then head to the upper left, through the door, through that

room, to the door in the upper left-hand corner, and down the pit at the end of

the next room. Bomb, and fall for some missiles (180), and some Super Missiles

(40). Head back to the purple shaft room.

Bomb the floor, enter the door on the right and Power Bomb the floor this time.

Speed Boost to the end and stop at the small gap before the end. Ultra Jump up

for a missile pack (185) and some Super Missiles (45). Now go back and use your

Grappling Beam to head up to the top left corner. Enter, and shoot all of the

Metroid look -alikes. Speed Boost through the bottom barrier. Enter, and defeat

Botwoon.

Continue to go right, and in the next room, before you hit the quicksand, you

will see an energy tank in the wall (12). Jump, and morph into a ball in mid-air

to grab it. Keep on going right (Speed Boost), head up the shaft, into the door,

grapple through this room, and enter the bottom door.

The spikes in here are fake. Head over the first lot, and land in the second

set. Jump up to the wall, and blow it up for some missiles (190). Now fall in

the first set. Go down, enter the door, and face Draygon. After he is dead, go

into the door on the left and grab the Space Jump. Use it to get the hell outta

here. Now head back to the room after Botwoon. Fall down one of the quicksand

pits, and you will be back in the purple room before the Metroid try-hard room.

Head to the very bottom left corner and bomb. Head down the quicksand pit on the

left. Use the Space Jump to pick up a Reserve Tank (4) and some missiles (195).

Now fall down the quicksand pit again, and head all the way to the right until

you reach a room with a solitary grappling block at the top. Grapple on it until

it breaks. Jump up there, and Space/Wall Jump up. Go right, fall through the

platforms, and enter the door. Don't shoot the Spider, it will clear the way for

you. After that, the Spring Ball is yours.

Now head left until you reach a room where there is a door on each side, and a

floor on top of you. Bomb the floor, and jump into the pipe. Head to the upper

right of that room via the shaft after you get out of the pipe. You will reach

an overhang, and you will need to use the Space Jump to reach the door under it.

Get up this shaft, through the door, another door, and to the bottom right for

the Plasma Beam!

Head back to the long tube which took you up here, and go down. Go two screens

to the left, roll into a ball, and go underneath the blocks. You will fall into

a room, which if you keep going left, will take you back to Brinstar! So go!

Now, if you would like some power bombs and missiles, head back in Maridia, and

into the place where you fell to acquire the Reserve Tank, except go into the

quicksand on the right this time. Grab the Power Bombs (40), and a missile pack

(200). But this is time-consuming, and not worth it to me. But for a 100%

score...ah well.

After that, use the under-the-block route back to Brinstar, and enter Norfair.

---------------------------------------------------------------------

Norfair

---------------------------------------------------------------------

Pretend you are going to the Speed Booster (e.g. past the bubble maze, etc.) and

when you reach a place with blue balls surrounding the platforms, jump down and

enter the door. Now this is weird. Space Jump through the lava, yes, just jump

in, onto a ledge, and Space Jump your way up to the left side. Enter another

door, to reach an elevator. Go down it.

Go to the left until you reach a room full of lava. Space Jump to the left, and

turn into a ball in the Chozo's hands. The lava will drain, allowing you to head

downwards. Drop down, and Space Jump over the gap in the next room to get the

missiles (205). Fall down and face the Golden Chozo. Head into the next room for

the Screw Attack, and then back into the room with the Golden Chozo. Go up and

find the Super Missiles (50,maximum). Now go right, and Screw Attack all the way

up, stopping for a recharge on the way, and once you reach the door at the top,

just keep on going right.

When you get to the room with the columns, Screw Attack to break all of them and

get into the next door. Go up to the top of this shaft, and blow up the blocks

at the top, and dig around for some missiles (210). Head to shaft, enter the

door on the right, and quickly Space Jump to the top right hand corner before

the lava gets you.

Bomb the floor in this room to get access to go down. Keep on going down, and in

the room with a statue in the middle and no visible exit, shoot the bottom left

corner to gain access. Head to the left, pick up the Power Bombs (45). Go down,

kick the Metal Space Pirates (Space Jump above them, when they flash gold, shoot

Super Missiles at them), and keep going left, and face your toughest enemy yet,

Ridley.

Go into the door at the bottom to find the broken Metroid case, and shoot the

bottom right for an energy tank (13). Now head back up to where you had to bomb

the floor to reach this place (the room after the tall, rising lava room). Go

left, and blow up the creature on the wall directly across from you. Be careful,

you will be dropping into a spike room, but there is an energy tank

(14,maximum). Head back up to that room where you blew up the creature, and go

all the way to the top. Ignore the door on the right, walk into the left wall.

Go left and up, and ignore the left door. Go right for some missiles (215), and

drop a power bomb. Make your way through the block maze, enter the door and grab

the Power Bombs (50,maximum).

Go left, and back into the wall again. This time, go through the door on the

left. Head to the end, and after you get through the small passage, bomb the

first platform you jump on to access some missiles(220). Actually, you should

have 230 missiles...must have miscounted. Damn. Now just head back to Crateria,

in the room with the Green Space Pirates.

---------------------------------------------------------------------

Crateria

---------------------------------------------------------------------

In the room with the Green Space Pirates, just two rooms before the elevator

into Brinstar, go into the red door at the bottom right. Head to the end, with

the huge gold dragon. Watch it go, and go down...into Tourain...

---------------------------------------------------------------------

Tourain

---------------------------------------------------------------------

This is very straightforward. First door on the right is a save. Now you will

fight real Metroids, who can only be destroyed by been frozen and treated like a

red door (five missiles). So go left, down, right, down, dodge the Side Hoppers,

and into the next room. Keep going left....and the Baby Metroid, more like

Mother Metroid, will suck all the life out of you. Apart from 1. So keep on

going left, shooting through the crap, and into the next screen. Through the

crap, there is a recharge station. Keep on going right, and fall down to reach a

save. Only if you want though. Then head to the eye door, kill it, and into the

Mother Brain's Lair!

Shoot the red barriers with missiles, and go to face the Mother Brain!!! After,

with your Plasma Beam, you'll have an easy task of escaping. Use the Speed Boost

too. Take the second space from the floor, Speed through there, jump up, and

take the passage up to another room.

Head upwards, right, down, and jump up to the top right. Keep on going, weave in

and out, and back out to Crateria. It should be easy to exit too, and once you

are back outside, hop in your ship and it's the END! Skill!!!

---------------------------------------------------------------------

4)Boss List

---------------------------------------------------------------------

Ridley

This one’s easy. You don't really have to do anything, just get damaged down to

30 life or something. Just jump and shoot. When it drops the Metroid, you've

won. All you then need to do is get the hell off the station - a similarly easy task.

Chozo

Since you’re newly tooled up with a spot of Missile-related shootery, now

would be an ideal test run. As soon as Chozo loses it’s grey colour after standing,

lay into it with Missiles until you run out. When you’ve exhausted your supplies,

just roll into a ball when it advances, roll out of the way, then get up and shoot it.

Preferably in the head.

Spore Spawn

When Spawn starts to move around, roll into a ball and hide in the corner to avoid

being hit. Keep rolling around to evade the floating spores, or shoot them for

items. You can Bomb them if you like, but this is VERY tricky and not really

worth the bother.

Spore Spawn will stop swinging every so often and open up, exposing it’s

vulnerable core. Attack it with missiles, but try to ensure a clean shot or you’ll

quickly run out. After each attack Spawn will move faster and faster, but it really

doesn’t matter as long as you stay low.

Kraid

Not as hard as he looks. When he first appears, shoot a Missile at his eyes to make

him scream, then shoot a Super Missile down his throat (nice). When he rises up,

do the same thing. Use Super Missiles ideally, but regular Missiles will do if you

run out. You shouldn’t really, if you’re a good shot - it only takes about 5 to kill

the fat freak.

Crocomire

The most efficient way to kill him is to charge up your beam and shoot him

in the head, as you will probably run out of missiles. Only hit him in the head,

otherwise he’ll advance and cause no end of worry. Keep on shooting him in the

head until he backs into the lava. Then go left, watch his skeleton crumble

and you've done it.

Phantoom

Mastery of the Charge Jump will make this a lot easier. First off, shoot him

with Super Missiles when he becomes FULLY visible. Then, when he starts

spraying blue crap at you, just use the Charge Jump and you’ll knock them away

without taking damage. Rinse, lather and repeat.

Botwoon

Too easy. Just use Super Missiles to hit him in the head. Stay in the lower

left corner, and whenever he pokes his head out of a hole, give the ugly

burrowing muppet a bit o’ the hard stuff.

Draygon

First, there is one very easy way to kill him. As you first drop in, go to

either side and destroy the cannons on the wall. They’re destroyed when all

this blue stuff appears around them. Go to the other side, do the same, and wait for

Draygon to fly by. Equip the Grappling Beam and let that spit hit you. Unpleasant, but

worth it. Let him take you for a ride. While in the air, shoot the broken cannon

with your Grappling Beam, and hold it down to kill him! You'll take some damage too,

but you should be OK if you enter the battle with plenty of energy.

If you’re boring or crap, just blast and his belly with Super Missiles, switching to

regular flavour once you run out. Don’t let him spit on you, as you’ll take damage

from his little ride.

Golden Chozo

This is easy, just take it the same way you did before. Charge up the Plasma

Beam and fire, while ducking (Space Jump?) all the things he throws at you.

Ridley

Again? Doesn’t learn, does he? Unfortunately, this is very hard. First, you may

want to morph into a ball and jump around laying Super Bombs. Otherwise,

shoot all of your Super Missiles at him, and Screw Attack around to avoid his

projectiles. Then use all your Missiles. He should be gone. If you are on the platform at the

bottom, be careful as he deals a lot of damage with that tail.

Mother Brain

The final battle was easier than Ridley (for me, anyway). Hmm. After clearing the red

barriers, shoot the casing with missiles until it shatters. Now the Mother Brain

turns nasty. After it has turned into the dinosaur-like thing, shoot the head

with all your Super Missiles, again switching to normal Missiles when your supplies

dry up.

By now, she should be charging her laser. If not, use Plasma shots on her. The

laser will probably hit you, but don't worry - the Baby Metroid saves you. You get

full health, but it dies. Whether we’re meant to get all choked up over the death

of a large throbbing jellyfish is debatable, but never mind.

You now also have the Hyper Beam. Enjoy yourself, because you ain’t got long

(sniff). Just whack the Mother Brain with it until she dies! Pretty easy, huh? Now run!

Run like the wind!

---------------------------------------------------------------------

5)FAQ

---------------------------------------------------------------------

Q. In Crateria, in the room that you referred to as "the place where you fall

forever...with those creatures climbing up and down the walls. The shaft just

before where the Mother Brain used to be..." in this room, I noticed that doing

a Screw Attack against the bottom left corner of the room's wall will drill open

a passageway. This passage leads to a door, which is sealed. I tried killing

everything in the room, but the door was still sealed. Anyway, my question is:

Did you know about this, and if so, do you know how to open the door, or where

it leads? I'm guessing that it might be the passage that's taken to enter this

tall room when escaping from the planet before it explodes. Any help would be

appreciated.

A. Yes, I did know about this and your guess is right, it's where you escape

from. I can see that you are a thorough treasure hunter :-)

---------------------------------------------------------------------

Q. How does the X-Ray work? I tried using it MANY times, but it never seems to

do anything. Sometimes I'll even try to use it on hidden items when I already

know where they are, and I still don't see anything. Oh well, I don't really

need it anyway. It's just that in a couple of sections, you mention using it to

find hidden items. I usually just drop a power bomb, and then run around really

fast looking for anything different. Whatever works, I guess.

A. Well, you select it (it's an alternate weapon, like missiles and power bombs)

and then you hold on to A. A triangular wave of light should appear and while

you are doing this, the game should be "frozen", no enemies will move. Move the

beam up, down and around with the D-Pad and you should be able to see the

items/breakable blocks... unless you are playing on an emulator, where it's a

bit stuffed up sometimes.

---------------------------------------------------------------------

6)Tips

---------------------------------------------------------------------

From Blade Bot:

The part about Metroids. Can't you destroy them with your grappling beam? Many

enemies can be killed using that, and most people don't know it.

**Yeah, some enemies can be destroyed with the grappling beam, but the Metroids?

Let me test it out. Or has someone else done this too?

---------------------------------------------------------------------

7) Game Genie Codes

---------------------------------------------------------------------

Now let me make this clear - neither Daku not S-Type approve at ALL of Game

Genie codes. They are for the weak and crap. Using these codes will almost

certainly harm your full enjoyment of Metroid. Half the challenge is in locating

the items and weapons, exploring new areas and taking on beasties while

woefully under-equipped, and using any of these codes will almost certainly

murder this strangely beautiful aspect of the game.

Another problem is that cheat codes can wreak havoc with SNES emulators.

Although ZSNES claims to support GG codes, when I tested them in this

way it just caused the game to freeze up. I’m probably doing something wrong

here, but it’s still highly irritating. Other emulators may not have this problem,

but I’ve found ZSNES to be the best one anyway so I rarely bother with anything

else.

There ARE other codes about that aren’t on the list, but were excluded because

they either crash the game, mess up the screen or just don’t work, so don’t go

berating S-Type for any imagined lack of research. You ungrateful fiends.

These codes DO work, though - S-Type painstakingly checked every single

one of the things, using his antique SNES and a battered GG cartridge. Hats

are duly hoisted in his honour. His thumbs are still bleeding.

Enough talk - the codes…

DD38-C4A8 Skip the Colony intro when starting a new game.

DDCF-446

6DCC-47A1 Select area when loading a game

C225-3005 No energy loss from enemies

C22A-456D Super jumps don't drain energy

C288-C5A7 Almost infinite missiles

C28A-C9D7 Almost infinite super missiles

3CA4-450D Almost infinite super bombs

62C5-14A6 Start with hyper gun in inventory

Codes 9-57 are saved-game mods, and will only work on Samus A.

If you don’t use the master code you’re up the creek, sans buoyancy

aid.

FA68-4760

DD6A-C7DF MASTER CODE

E7D7-FAAD

DFD7-FA6D Start with about 500 energy tanks

88D7-FAAD

D4D7-FA6D Start with about 700 energy tanks

35D7-FAAD

D7D7-FA6D Start with about 1000 energy tanks

CED7-FAAD

D0D7-FA6D Start with about 1200 energy tanks

28D7-FAAD

D9D7-FA6D Start with about 1500 energy tanks

DCD7-F26D Maximum missiles=10

FBD7-F26D Maximum missiles=25

74D7-F26D Maximum missiles=50

08D7-F26D Maximum missiles=75

10D7-F26D Maximum missiles=100

52D7-F26D Maximum missiles=125

B1D7-F26D Maximum missiles=150

CED7-F26D Maximum missiles=175

A6D7-F26D Maximum missiles=200

D9D7-F36D Maximum super missiles=5

DCD7-F36D Maximum super missiles=10

FBD7-F36D Maximum super missiles=25

74D7-F36D Maximum super missiles=50

D9D7-FE6D Maximum super bombs=5

DCD7-FE6D Maximum super bombs=10

FBD7-FE6D Maximum super bombs=25

74D7-FE6D Maximum super bombs=50

DDD0-FE6D Set hours played to 0 (for better ending)

FDDF-F2AD Add charge beam

DFDF-F26D Get wave beam

D7DF-F26D Get ice and wave beams

D5DF-F26D Get ice, wave, and spazer

DEDF-F26D Get ice, wave, spazer and plasma

D0DF-FA6D Add ball

D9DF-FA6D Add ball and Varia Suit

D5DF-FA6D Add ball, Varia Suit, Spring Ball

45DF-FA6D Add ball, Varia Suit, Spring Ball, Gravity Suit

4EDF-FA6D Add ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit

FDDF-FAAD Add bomb

6DDF-FAAD

6DDF-FA0D Add X-ray

ADDF-FAAD

ADDF-FA0D Add X-ray and grapple

 

BDDF-FAAD

BDDF-FA0D Add X-ray and bomb

2DDF-FAAD

2DDF-FA0D Add X-ray, grapple, bomb

FFDF-FAAD Add bomb and hi-jump boots

7FDF-FAAD Add bomb, hi-jump boots and speed boots

77DF-FAAD

E7DF-FAAD Add bomb, all boots

E7DF-FA0D Add all boots, bomb, grapple, X-ray

EED9-93DD Crateria is already mapped out

EED9-930D Brinstar is already mapped out

EED9-936D Norfair is already mapped out

EED9-93AD Wrecked Ship is already mapped out

EED9-9EDD Maridia is already mapped out

EED9-9E0D Tourain is already mapped out

---------------------------------------------------------------------

7)Acknowledgements

---------------------------------------------------------------------

Nintendo- For making this AWESOME game series, natch.

Blade Bot- For the Metroid kill tip.

Daku and S-Type- The most fun guys I've ever met on the net. They even bothered to

redo my guide, and make it better, you guys, ROCK-ROCK-ROCK!!!!!

---------------------------------------------------------------------

Daku the Frog Monster would like to thank…

Magus- for writing the original guide (duwuh)

Emutant- for supplying the Game Genie codes

S-Type- for additional editing and laboriously testing ALL the GG codes.

Voodoo Newt - for additional testing and general usefulness.