Optional Cult Army Variants |
| The structure and nature of a Genestealer Cult varies from planet to
planet, and also with the age of the Cult. The Army list shown above is for mature Cult on
any of the common Civilized Worlds of the Imperium. Players may also want to try these
variant rules below, to cover Cult uprisings in other situations. Both players should
agree to using them before the game though! For more information on different planet types
in Imperial Space, see pages 114-115 in the Warhammer 40,000 Rulebook, and feel free to
try out other variant lists for some of the other worlds described there. Any of the
special characters can be used in all Cult types.
Feudal/Low-tech Planets: These planets are mostly in a medieval setting, or tech levels lower than the Imperial norm Special Rules:
Instead of regular Heavy Weapon teams, Feudal Cults may use the following war machines. All other rules for Cult Heavy Weapon teams apply, as per the Heavy Support section. Bolt Thrower Cost: +20 points
A mainstay on low-tech worlds, this ancient war machine fires a huge steel-tipped arrow or bolt at the enemy, where it can possibly pierce one foe with one massive bolt, or scatter multiple shots in a quick volley but with less force. The crew must declare which firing mode is being used before rolling any dice to hit the single Strength 6 shot, or three shots at Strength 4. Catapult/Stone Thrower Cost: +30 points
Another favorite for Cults emerging on less developed worlds, this device hurls huge stones into the air at enemy units. Some even hit! Catapults operate just like regular Barrage weapons, but with special effects. Once the template is positioned after scattering, see if the small hole in the center of the template touches the base of any enemy models (or vehicles). Any models covered in this way take a direct hit at Strength 8 AP2 as they take the full impact of the falling rock! All other models touched by the template take a Strength 4 hit with AP6, hit by the resulting flying rock shards. Catapults can form multiple barrages like other barrage weapons, but never cause Pinning. Note that the player must declare a minimum distance of 12 inches for range.
Hiveworlds: Massive population concentrations in Hive Spires, surrounded by deadly wastelands (Necromunda is the most famous) Special Rules:
Space Hulk/Fresh Cults: These represent Genestealer-infested Hulks, or Cults very early in their development cycle Special Rules:
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