* = see main rules for additional details
# Primitive Weapon must wound twice to wound enemy
## Models armed with a Double-Handed Close Combat Weapon add +2 Strength but attack
with -1 Initiative.
### Models armed with Halberd or Spears can make their full number of attacks even
if 2" away from an enemy model.
#### Riding Lances double Initiative in the first combat round, but cannot be
combined with any other close combat weapons