Famous Vessels of Praesidius Sector

These are some of the ships that are in our campaign in Praesidius Sector.  They have built up refits and skills during the campaign.  Their stats are listed below.  You can include these ships in your own fleets, but you must keep to the same restrictions included in your fleet's listing in the rulebook.  The backgrounds for these ships are not included at the moment so that you may insert them into your own campaign easier.  In the future their histories may be included.

 

IMPERIAL SHIPS

Indomitable, Gothic Class Cruiser....................235 points

Type/Hits Speed Turns Shields Armour Turrets
Cruiser/8 20cm 45° 2 6+ front/5+ 3
Armament: Range/Speed Firepower/Strength Fire Arc
Prow Torpedoes 30cm 6 Front
Port Lance Battery 30cm 4 Left
Starboard Lance Battery 30cm 4 Right

Refits and Skills

Engine Refit: Secondary Reactors (+2D6cm when on All Ahead Full special orders).

Ship Refit: Overload Shield Capacitors (for each hit against the shields, roll a D6 - on a roll of 6 the hit is ignored and no Blast Markers are placed).

Weapons Refits: Extra Turrets (+1 turret, included above), Superior Fire Control (+1 Ld when on Lock-On orders).

Crew Skill: Skilled Engineers (roll 3D6 and pick lowest 2 when on All Ahead Full or Burn Retros special orders).

 

Justinian, Lunar Class Cruiser....................260 points

Type/Hits Speed Turns Shields Armour Turrets
Cruiser/8 25cm 45° 3 6+ front/5+ 2
Armament: Range/Speed Firepower/Strength Fire Arc
Prow Torpedoes 30cm 6 Front
Port Weapons Battery 30cm 6 Left
Starboard Weapons Battery 30cm 6 Right
Port Lance Battery 30cm 2 Left
Starboard Lance Battery 30cm 2 Right

Refits and Skills

Engine Refit: Auxiliary Power Relays (+5cm Speed, already included in profile above)

Ship Refit: Additional Shield Generator (+1 Shields, included in profile above), Overload Shield Capacitors (for each hit against the shields, roll a D6 - on a roll of 6 the hit is ignored and no Blast Markers are placed).

Crew Skill: Skilled Engineers (roll 3D6 and pick lowest 2 when on All Ahead Full or Burn Retros special orders), Elite Command Crew (once per battle, the crew automatically passes one Ld test or Command Check), Disciplined Crew (once per battle, the crew may reroll one failed Ld test or Command check).

 

Intrepid, Overlord Class Battlecruiser................320 points

Type/Hits Speed Turns Shields Armour Turrets
Cruiser/8 25cm 45° 2 6+ front/5+ 2
Armament: Range/Speed Firepower/Strength Fire Arc
Prow Torpedoes 30cm 6 Front
Port Weapons Battery 60cm 8 Left
Starboard Weapons Battery 60cm 8 Right
Dorsal Lance Battery 60cm 2 L/F/R

Refits and Skills

Engine Refit: Auxiliary Power Relays (+5cm Speed, already included in profile above)

Ship Refit: Improved Logic Engines (ship does not suffer -1 Ld for being in contact with Blast markers).

Crew Skill: Skilled Engineers (roll 3D6 and pick lowest 2 when on All Ahead Full or Burn Retros special orders), Elite Command Crew (once per battle, the crew automatically passes one Ld test or Command Check), Expert Gunnery (roll 3D6 and pick lowest 2 when on Lock On special orders).

 

 

CHAOS SHIPS

Unholy Harbinger, Despoiler Class Battleship................520 points

Type/Hits Speed Turns Shields Armour Turrets
Battleship/12 20cm 45° 5 5+ 5
Armament: Range/Speed Firepower/Strength Fire Arc
Prow Lance Battery 30cm 4 Front
Port Launch Bay Swiftdeaths 30cm
Doomfires 20cm
Dreadclaws 30cm
4 squadrons Left
Starboard Launch Bay Swiftdeaths 30cm
Doomfires 20cm
Dreadclaws 30cm
4 squadrons -
Port Weapons Battery 60cm 6 -
Starboard Weapons Battery 60cm 6 Right
Dorsal Lance Battery 60cm 3 L/F/R

Refits and Skills

Engine Refit: Maneuvering Thrusters (reduces the distance needed to move before turning by 5cm), Navigational Shields (ship suffers no reduction in speed for moving through Blast Markers and celestial phenomena).

Ship Refit: Additional Shield Generator (+1 Shields, included in profile above).

Weapons Refits: Extra Turrets (+1 turret, included above), Motion-Tracking Sensors (if ship is on special orders, firepower/strength of weapons is only reduced by 25% rounded up rather than halved).

Crew Skill: Expert Gunnery (roll 3D6 and pick lowest 2 when on Lock On special orders), Disciplined Crew (once per battle, the crew may reroll one failed Ld test or Command check), Excellent Pilots (bombers from ship can reroll D6 when determining how many To Hit rolls they have; fighters from ship are not removed after intercepting attack craft or torpedoes on a 4+).


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