
0-1 Hearthguard Squad
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
| Hearthguard | 15 | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Hearthguard.
Weapons: Hearthguard are armed with a Squat laspistol and close combat weapon.
Options: Hearthguard are Champions who have been chosen as the Warlord's personal retinue. As Champions, they are allowed one pick from the Squat Armoury.
Hearthguard may be given Exo-Armour at +20 points per model. If one figure in the squad is given Exo-Armour, the complete squad must be given Exo-Armour.
If the Hearthguard are wearing Exo-Armour, they may be given a Thunder Hammer and Storm Shield at +20 points
If the Hearthguard are wearing Exo-Armour, up to two models in the squad may be armed with: heavy bolter at +10 points; lascannon at +25 points; autocannon at +20 points; heavy flamer at +15 points. Exo-Armoured Hearthguard can move and fire these Heavy weapons.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
0-1 Berzerker Squad
Squat Berzerkers are the fanatical zealots who risk all to defend the interests of the homeworlds. Known for their fierce courage, their barbarism, and their berzerk rage, they are the premiere hand to hand warriors of the Squat armies. These are Warriors that have turned their backs on all weapons that kill at a distance. They are Warriors that have withdrawn from normal Squat society and live only for battle. These Warriors live in special Berzerker Brotherhoods apart from the general population.
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
| Berzerkers | 17 | 5 | 2 | 3 | 4 | 1 | 4 | 2 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Berzerkers.
Weapons: Berzerkers are armed with a Squat laspistol and close combat weapon.
Options: None
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
| SPECIAL RULES Fanatical Single-mindedness: Berzerkers become berzerk to the point where they no longer have the necessary mind set to use any long-ranged weapon. |
Squat Hammerer Squad
Squat Hammerers are warriors that train in the use of the Squat power hammer and fight with a strength of blows beyond the normal warriors. They are the troops used by Warlords to break open the enemy line and to go against heavily armoured enemy.
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
| Hammerer | 25 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Hammerers.
Weapons: Hammerers are armed with a power hammer (counts as power fist - needs two hands).
Options: Squat Hammerers may be equipped with Anti-Grav Harnesses (count as jump packs) for +10 points per model. All models must be equipped if any are.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
| SPECIAL RULES Hammerers are ferocious close combat specialists and may reroll any single attack dice. The original score of the rerolled dice is ignored, even if it is a 1 fumble. |
0-1 Squat Combat Engineer Squad
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
| Engineer | 12 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Squad: The squad consists of between 5 and 10 Engineers.
Weapons: Engineers are armed with a Squat laspistol, a close combat weapon, frag and krak grenades, and meltabombs.
Options: Up to two Engineers may be armed with a Graviton Gun at +10 points per figure.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
| SPECIAL RULES Combat Engineers can clear mines and booby traps on a D6 roll of 5 or 6. |