A Historical Look At Video Games



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The Ancestry of the Arcade
The Birth of the Video Game
On the Go and in the Home
Early Arcade Classics
Competition on the Home Front
Video Games: A Cultural Movement
The Downward Spiral
On the Go and in the Home
Noticing the overwhelming appetite for video entertainment, game companies continued to search for a way to bring their titles into the home and make them portable. A handful of early attempts like the Coleco Telestar and the Odyssey 1000 surfaced, but turned out as merely a flash in the pan due to their limitations. However, companies such as Tiger, Mattel and Coleco developed their own single-game, hand-held units. Games like the Electronic Quarterback popped up everywhere and became an overnight sensation. You couldn't get on a bus or plane, or walk into a classroom without hearing that high-pitched touchdown signal.

Video amusement centers were enjoying an unprecedented prominence in the culture of the day. Coin-operated arcade palaces began popping up on every street corner. Also in 1978, Atari developed a way to bring their popular titles into the homes of the consumers. They introduced the Atari 2600 Video Computer System. This was the first interchangable programmable cartridge-based system available for home use and contained an 8-bit 6507 micro-processor. The 2600 VCS, packaged with a cart version of Combat, became an instant success by bringing the arcade experience into the home with coin-op cross-over titles and a host of controllers that would imitate their stand-up counterparts.

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