Shadowrun Creatures

<CENTER> <FONT size=1>Updated 5th October 1997</FONT><HR><BR> <B><U>Puddel</U></B><BR><BR> <B>Identification:</B> The puddel looks, and feels exactly like a puddle of water. They have a slight sweet odour, which is attractive to most living creatures, including (meta)humans. This odour is usually only detectable within a radius of 2-3 metres. Size ranges from a few centimetres to several metres in diameter.<BR><BR> <B>Habitat:</B> Anywhere wet. Some have been known to reside in cities.<BR><BR> <B>Magic Capability:</B> Innate.<BR><BR> <B>Young:</B> The puddel implants a single egg inside one of it's victims, the young hatches from the egg in 6 to 8 weeks, and begins to consume it's host from the inside. This process can take as long as 2 weeks, during which time the host is in agonizing pain. If the puddel is discovered within one week of hatching, the host may be saved with expert medical care.<BR><BR> <B>Habits:</B> The puddel usually lies in wait, sometimes with three or four others, somewhere secluded, and engulfs a victim that is of an unaugmented body size equal to, or less than it's own. It then secretes a poison which kills its' victim. It has been known to let several victims (especially those in groups) pass over it with no harm, usually taking the last one.<BR><BR> <B>Range:</B> Anywhere there is water.<BR> <B>Powers:</B> Engulf, Concealment, Venom. <B>Weaknesses:</B> Vulnerability (Fire)<BR> <BR> <BR> <TABLE border=1> <TR> <TD width="5%">B</TD> <TD>Q</TD> <TD>S</TD> <TD>C</TD> <TD>I</TD> <TD>W</TD> <TD>E</TD> <TD>R</TD> <TD>Attacks</TD> </TR> <TR> <TD>5</TD> <TD>1</TD> <TD>4</TD> <TD>1</TD> <TD>4</TD> <TD>5</TD> <TD>(7)</TD> <TD>8*</TD> <TD>Engulf, Venom.</TD> </TR></TABLE> <BR> *2D6 initiative<BR><BR> The odour requires a perception roll, with a base target number of 4, modified by conditions (Strong wind, etc.), and by the beings' essence, if it is using the concealment power.<BR><BR> Remember, these are the average attributes of a puddel, use the Critter Size Table (SRII p.232) to vary the abilities.