Animal Walkthrough

Here is the solution for the game any questions please email gazzabennett@compuserve.com

1 START GAME IN PEPPERAMIS LIVING ROOM

2 PICK UP THE LETTER ON THE FIREPLACE MANTLE

3 USE THE BUREAU TO OPEN THE CUPBOARD

4WITH DOORS OPEN PICK UP THE DUSTER

5 USE EITHER THE CHAIR OR THE TV TO ACTIVATE
THE HITS TRANSPORTATION SYSTEM

6 SELECT PEPPERAMI HALL MAIN ENTRANCE

7 EXIT FROM THIS LOCATION BY CLICKING ON THE FLOOR
WHERE THE EXIT ICON SHOWS

8 IN THE LARGE PINK HALLWAY CHOOSE THE EXIT POINT AT
THE BOTTOM OF THE SCREEN

9 THIS TAKES YOU TO THE BOTTOM OF THE STAIRS, PICK UP
THE MATCHES ON TO YOUR LEFT

10 USE THE CARPET TO MAKE PEPPERMAI WALK UPSTAIRS

11 AT THE TOP OF THE STAIRS LOOK AT THE DEAD BISCUIT
THIS WILL REVEAL KEYS

12 PICK UP THE KEYS

13 USE THE DOOR FARTHEST AWAY FROM YOU (EG.SMALLEST
DOOR AT THE BACK OF THE SCREEN) TO TAKE YOU UP STAIRS
TO THE GREEN ROOM. SECOND FLOOR LANDING
14 PICK UP THE CHAIR

15 USE THE KET ON THE LEFT HAND DOOR, PEPPERAMIS
BEDROOM

16 ONCE IN THE BEDROOM PICK UP THE GUITAR

17 THEN PICK UP THE PIZZA, THE SLIPPERS(AT THE BOTTOM
OF THE BED) AND THE PIGGY BANK

18 USE THE AMPLIFIER AND TURN IT ON

19 USE THE GUITAR ON THE AMPLIFIER

20 EXIT FROM THE ROOM

21 USE THE KEY ON THE RIGHT HAND DOOR (KITCHEN)

22 AFTER SEQUENCE PICK UP THE FRYING PAN

23 PICK UP THE KNIFE ON THE RIGHT HAND SIDE BOARD

24 USE THE CUPBOARD TO OPEN THE DOOR

25 PICK UP THE CHEESE GRATER

26 EXIT ROOM VIA EXIT ICON

27 FROM GREEN ROOM TO 1ST FLOOR LANDING VIA EXIT ICON

28 USE THE TURBO LIFT ON THE MIDDLE LEFT HAND SIDE

29 ONCE IN TURBO LIFT SLECT LOWER GROUND