Legend of Kyrandia 3: Malcolms Revenge Walkthrough


 1.0 INTRODUCTION


 This walkthru gives explicit instructions for playing Malcolm's 
Revenge that lead to a successful conclusion. It provides, where 
necessary, separate directions for each different method for achieving 
the game objectives.


 The information given here assumes that the player has read the game 
documentation included in the Malcolm's Revenge game box. The 
documentation comprises the multi-page manual plus the instruction 
card in the CD case.


 2.0 MALCOLM'S BACKGROUND


 Malcolm was a normal child tempted by Gunther his "bad" conscience 
and moderated by Stewart his "good" conscience. More often than not, 
Gunther won the struggle easily. Eventually while Malcolm was 
exercising his skill teasing squirrels, Gunther wiped out Stewart 
completely. Stewart is buried under a rock. From then on Malcolm 
became well and truly a trickster. But his being regarded as truly 
evil did not materialize until, while alone with King William and 
Queen Katherine, the Royal couple were stabbed to death. Malcolm's 
cousin Kallak accuses Malcolm of the murder of the King and Queen, and 
Malcolm is magically sealed in the castle. Brandon, the infant heir to 
the throne, is hidden in the remote Timbermist Woods and raised 
ignorant of his royal associations.


 Malcolm's long imprisonment turns him sour. Free of his confinement, 
Malcolm reeks havoc in Fables & Fiends Book 1: The Legend of Kyrandia. 
His adversary is none other than Brandon, now a young man, who 
succeeds in magically confining Malcolm once again by turning him to 
stone.


 Lightning may never strike in the same place twice, but sometimes it 
strikes in the right place! Malcolm is freed once again to carry out 
his revenge on Kyrandian society.


 Malcolm is now under your control.
 
 3.0 GENERAL HINTS


 3.1 MAPS


 I have, with help from Carsten Witte, created maps that are available 
in the same place you found this walkthru. That should be the 
CompuServe Gamers Forum, Adventure Library a.k.a. Section 2. There are 
four maps in GIF format: the Island of Kyrandia, Kyrandia Town Center, 
the Isle of Cats and Limbo. These are contained in the file 
MALCMP.ZIP. These maps will be useful to you if you want a very 
straightforward game play of Malcolm's Revenge . . . or if you just 
forget where some places are!


 Malcolm's Revenge can run, as an MS-DOS application via a .PIF from 
MS-Windows 3.1. So if you have a Windows graphics application that can 
display GIF format files, such as PaintShop, then it easy to switch 
tasks between playing the game and referring to the map. Alternatively 
you can print out the maps.


 3.2 HAVING FUN


 You can have more fun, possibly get more points, but make no actual 
progress, by trying doing things not mentioned in the walkthru. For 
instance, try talking to people in a mood other than recommended. Or, 
try using the Jester Staff on the people you meet. Even try doing the 
things Gunther warns you against. You will probably get killed but you 
generally have a second chance. You will undoubtedly stumble across a 
few extra laughs by just blundering now and then.


 3.3 COMBINING SOLUTIONS


 You may be tempted to combine solutions like following more than one 
method to leave Kyrandia at one time. This is what makes the game very 
awkward to play without hints or a walkthru because you find yourself 
following multiple paths and get very confused. Whether you do this 
deliberately or accidentally, it will extend play considerably and 
unfortunately may extend the more tedious repetitious exercises. At 
worst, you will trigger events that will prevent your being able to 
complete a particular solution. The choice is yours. I obviously 
recommend following the solutions one at a time.


 3.4 TRAVELING AROUND KYRANDIA


 While the transporters are operative, use them to by-pass all the 
town related screens and get directly between the Town Square and the 
Bluff.


 Otherwise you are forced to two-foot it. Don't forget to set Malcolm 
to Hurry mode. The Island isn't very big but you can use the map, 
mentioned in section 3.1, to get around more easily when you are 
unfamiliar with the island.


 If you are having trouble getting into places in the Kyrandia Town 
Center, first try picking the locks with a nail. If that doesn't work, 
may be you have to use the sewer! And if that doesn't get you where 
you want to go, you probably don't need to go there at all!


 Some actions will require at least two clicks before Malcolm will do 
as required, particularly the first time you try to perform an action.


 3.5 JUNGLE 


 Walking around the Isle of Cats jungle is confusing and dangerous. 
Following these guidelines may help:


a) Avoid walking through the jungle when possible. Hitch a ride on the 
sesame cart, to go between the three main Isle of Cats screens, when 
the cart is available.
b) Follow the directions in the walkthru to get from place to place. 
You can try following the Isle of Cats map. I found the route between 
Isle of Cat locations defy mapping at times! So Carsten kindly created 
a map for me. . . and you!
c) Do not enter the jungle without the machete.
d) Cut away as much vegetation with the machete as will expose the 
direction you wish to walk in.
e) Note that all vegetation re-grows as soon as you leave the scene 
(except over the Hole). 
f) The bottom of the screen is usually the direction you have come 
from. This is not true if you have just entered the jungle from a non-
jungle screen. Establish which direction returns to the non-jungle 
screen you have just left. This could prove useful (see (h)).
g) Pick up all bones that are exposed. You may need to collect 16 in 
total! Although some are recyclable. 
h) Bones will appear under vegetation where previously there were 
none. So it worth re-entering the same screen repeatedly to find 
bones.
i) If you expose one of the snake-like blue and pink kissing plants, 
swipe it with the machete so it doesn't kiss Malcolm to death.
j) After some time in the jungle, Malcolm will start itching and 
scratching. This is caused by fleas. Remove the fleas one at a time 
until you find no more. Or have Malcolm bath in a jungle mud pool when 
you come across one. If you do not do this, Malcolm will eventually 
die, pois9oned by the fleas.
k) Keep one of the fleas, but only if you have room in your inventory


 3.6 TEDIOUS SECTIONS.


 There are no short cuts! Sorry, but I'm afraid the game has been 
designed such that some interim objectives require extreme patience 
and steadfast repetitious actions. Believe it or not getting lost in 
the Isle of Cats jungle isn't the most monotonous part of the game! 


 3.7 FAMILY HISTORY


 You may be confused by the Kyrandian royal family connections, even, 
or perhaps especially, after completing the game. Included in the file 
MALCMP.ZIP is a GIF format family tree of the Royal Kyrandian Family.
 
 4.0 EXPLORING KYRANDIA


 4.1 CASTLE DUMP


 Malcolm crawls out from under the Castle Dump. The first thing to do 
is find out what else is in the dump. Rummage around at leisure. Find 
at least two nails, either bent or straight, a flask and a broken 
flask. Brandon's old leather boot may also come in handy. Leave 
anything else you dig up here to pick up later if you need it. Note 
the killer squirrel but heed Gunther's warning if you try to touch it! 
Throw a nail at it instead!


 4.2 GRAVEYARD


 Head left to the Castle gate then down to the Bluff. Go left at the 
Bluff. Use the broken flask to pick a flower in the Cross Roads. Go up 
at the Crossroads to arrive in the Graveyard.


 Click on the graves to identify Queen Katherine's grave. Set the mood 
meter to "Nice". Use the broken flask to pick another flower here, 
then put the two flowers on the Katherine's grave and talk with the 
Queen's ghost.


 Now Malcolm wants to leave Kyrandia, so let's take a look at some of 
the options.


 4.3 DOCK


 Return to the Cross Roads and go down to the Dock. Here Malcolm sees 
the Circus boat. This is clearly one method of leaving Kyrandia.


 4.4 PEGASUS LANDING


 Return to the Cross Roads and head left to the Pegasus Landing. Set 
Malcolm's mood to nice. Walk toward the landing pad. So, Zanthia wants 
you to leave Kyrandia too! Perhaps you can use the same method as 
Zanthia and become Pegasus and fly away!


 4.5 MALCOLM'S APARTMENT


 Return to the Cross Roads, head right to the Bluff. Get in the 
transporter and you will arrive in the Town Square. Open the lock on 
the Toy Factory door on the right with a nail. (Note: Try to make sure 
you have at least one bent nail with you for now. Every time you open 
a lock with a straight nail it will bend. Every time you open a lock 
with a bent nail it will straighten.).


 Go through to the door at the back of the Toy Factory to Malcolm's 
Apartment. Search the drawers on the left. In the third drawer you 
should find the nut on the string. Attach a bent nail to the nut on 
the string. Now search under the bed and you will find Malcolm's 
Jester Staff. Put the Jester Staff away in the special receptacle in 
your inventory. If you want, take a look at Malcolm's family album.


 4.6 CELLAR


 Return to the Toy Factory and go down the hole on the left of the 
machine to the Cellar. Leave the Cellar by the door at the top of the 
stairs. You enter the Town Hall. Here is the Voice of Reason. Later 
on, when you have a spare fish cream sandwich, give it to him and he 
will talk to you. Now leave on the right to the Town Square.


 5.0 LEAVING KYRANDIA . . .


 You haven't yet explored the whole of Kyrandia, but to do so could 
trigger events you would rather not have happen. There are actually, 
six different methods of leaving, some simple, some more interesting. 
I have documented each of them. The choice is yours. I suggest you 
save at this point so that you can replay all the different methods 
cleanly. This way you will explore Kyrandia thoroughly and, hopefully, 
get more enjoyment out of the game.


 5.1 . . . VIA A PORTAL POTION


 This is probably the simplest method of leaving Kyrandia.


 First from the Town Square, go down to the City Limits and up into 
the unlikely looking Dairy. Scoop a handful of sesame seeds from the 
tub on the right.


 Now, go to the Cellar. Did you notice that curious brickwork patch of 
the wall? Malcolm needs to break through the wall at this point. Use 
the nail on a string to fish in the pool and you will catch an eel. 
Fertilize the sesame seeds with the eel. Now fill the flask with water 
from the pool. Place the fertilized seeds on the brickwork patch. Pour 
the water over the seeds. Keep the flask. The sesame plant will grow 
through the cracks in the mortar and destroy the brickwork. (For 
future reference, you can also catch eels and get water at the small 
spit of land near the Dock. It is sometimes easier to reach and you 
can catch up to five eels each time you visit the Dock area)


 Go through the hole into the Catacombs. There is only one thing of 
note here and it is very obvious. Take the stopper out of the fancy 
flask and fill the empty flask with the Portal Potion.


 Now Malcolm must find the right place to port from! Remember the 
layout of the Pegasus Landing pad? Go to the Town Arena. If the 
strange frog is blocking your way, click on him and he will jump 
aside. (The frog's mouth is full of water so you can fill a flask with 
water here.) Stand on the round portal pad and drink the Portal 
Potion.


 You will arrive in the Cat Ruins on the Isle of Cats. Notice how dark 
it is then leave to the left. You will be in the Dog Fort.


 5.2 . . . AS A CIRCUS PERFORMER - JUGGLER


 Malcolm needs to convince the Circus boat dog to hire him.


 Leave the Town Square, heading down to the City Limits. Continue down 
to the Town Arena. Then head left to the Outskirts of Town. Ignore the 
mime artist for now.


 Set Malcolm to lying mode. Use the nail on the string in the Bath 
Building payment slot. Chat with the bath attendant then change the 
cold/hot water dial by clicking on it until the pointer is at about 5 
o'clock...very hot! When the confusion settles, grab the leather tunic 
in the Bath Building window.


 Now leave, go either to the Bluff screen or Town Arena screen, then 
return to the Bath Building. Enter as before and perform the same 
actions as before.


Perform the same sequence a third time if you do not have a leather 
boot in your inventory. You will need to have at least four items of 
leather.


 Return to the Toy Factory. Activate the Blue Print Book on the left. 
A blue-print of a ball should float across the room. If not, pull the 
left lever down on the toy machine and click on the blue-print book. 
You should see the ball blue-print.


 Toss a leather item into the Toy Machine's hopper. Press the green 
button on the right. Voila! A leather ball. Repeat this with the other 
two leather items so that you have three leather balls.


 For reference here, and later on, the following table will help you 
operate the toy machine.


        Left    Right     Raw Material         Resulting Toy
        Lever   Lever


        Down    Down      Leather Boot/Jerkin  Leather Ball
        Down    Up        Leather Boot/Jerkin  Leather Ball
        Up      Down      Wooden Log           Wooden Horse
        Up      Up        Wooden Log           Wooden Soldier


 The dog will also want a fish cream sandwich before making sail.


 Fetch two logs of wood from the City Limits screen. Now go to the Toy 
Factory and operate the toy machine and make one of each type of toy; 
a leather ball, a toy horse and a toy soldier. The instructions on how 
to do this are above.


 By now you will have noticed, outside of town, a boy holding a 
sandwich who talks very strangely when you try talking to him. There 
is a one to one correspondence between the letters in his words and 
English, as follows:


 "Dtlcpy?" means "Hungry?"
 "Sdfr ralowfid sarsur jmtry!" means "This sandwich is lousy!"
 "Om ymt datu aly smyr?" means "Do you have any toys?"


 For instance: D maps to H, S maps to T, A maps to A, and Y maps to Y.


 Find the boy and offer him each of the three toys until he accepts 
one and hands over his fish cream sandwich. You may only see the boy 
one more time after this. So you can trade this way for one more 
sandwich. After that you will have to make the sandwich yourself!


 Return to the Dock and click one of the leather balls on Malcolm. 
Give the sandwich to the dog. Return to the Dock. Malcolm will be 
hired on as a juggler and arrive at the Altar of Cats on the Isle of 
Cats.


 5.3 . . . AS A CIRCUS PERFORMER - MIME ARTIST


 Return to the Cellar and use the nail and string in the pool to catch 
an eel. Set Malcolm to lying mode.


 Go to the Outskirts of Town and watch the Mime Artist. When he turns 
his back on you, put the eel in his hood. You may have to leave the 
scene and re-enter it before the Mime Artist will turn his back. 
Anxious to rid himself of the stink, the Mime Artist heads for the 
Bath Building.


 Use the same method as in the above Juggler section and retrieve the 
Mime Artist costume from the window of the Bath Building. Wear the new 
outfit and return to the Dock and chat with the dog at the Circus 
Boat. You will land at the Altar of Cats on the Isle of Cats.


 5.4 . . . AS PEGASUS


 Who do you know who travels as Pegasus? Zanthia!


 Before you seek her out you must disguise Malcolm or she will just 
turn you into the authorities for not having left Kyrandia. There are 
two different disguises available. Get the Mine Artist's outfit as 
described in the Mime Artist section and wear the Mime outfit. To get 
the alternative disguise:


 Get a portion of sesame seeds from the Dairy.


 Now, go the Castle Dump and drop the seeds near the squirrel. 
Hypnotize the squirrel by using the nut on a string on it. Take the 
squirrel. Click  the squirrel on Malcolm and he will have a furry hat! 
Now fetch a leather jerkin (see Juggler section) and wear it. Your 
disguise is complete.


 Pegasus Potion, eh? Well there are probably some key ingredients to 
such a potion. Where have you seen a horse? Pick up a log of wood from 
the City Limits area. While here enter the Dairy and grab some sesame 
seeds. Go to the Toy Factory and make a Toy Horse as described in the 
Juggler section. Drop into the Cellar and use the nail and string in 
the pool to catch an eel. Fertilize the sesame seeds with the eel. 
Fill the flask with water from the pool.


  So where will Zanthia be? Go to the Town Square and visit the 
Magician's Lodge. Have a chat with her. If you are wearing the 
squirrel/jerkin outfit Zanthia will want twelve large sesame sprouts. 
Forget it! Switch disguises outside and use the Mime Artist outfit to 
visit Zanthia. Guess what? She needs some essence of horse! Offer her 
the Toy Horse. She won't accept it but don't give up. You want to put 
the Toy Horse in the cauldron anyway but you must distract Zanthia. 
Drop the fertilized seeds under her cabinet and water them. While 
Zanthia is distracted, drop the Toy Horse in the cauldron. Fill the 
empty flask with the Pegasus Potion from the cauldron.


 Where to use the Pegasus Potion? Well, the Pegasus Landing, of 
course! Leave and go to the Pegasus landing. Change into Malcolm's 
normal outfit by clicking the hanger on Malcolm. Swallow the Pegasus 
Potion. Enjoy the flight! You will land on the Pegasus landing pad at 
the Pirate Beach on the Isle of Cats.


 5.5 . . . BY CLICKING TWO 'EELS TOGETHER?


 No, we are not in Kansas . . . and I didn't say Heels! Right, Eels! 
But don't try doing this now. You have to be told how to do this for 
this to work. This is probably the most complicated way of getting off 
Kyrandia!


 First, go the City Limits and visit the Dairy. Grab two handfuls of 
sesame seeds. Also, fetch two logs of wood from the City Limits screen


 Now, go the Castle Dump and drop the seeds near the squirrel. 
Hypnotize the squirrel by using the nut on a string on it. Take the 
squirrel. Get a second squirrel by the same method. A second squirrel 
will appear you leave and re-enter the Castle Dump scene.


 If you don't have a leather item in your inventory, get a leather 
jerkin using the method described in the Juggler section. Now go to 
the Toy Factory and operate the toy machine and make one of each type 
of toy; a leather ball, a toy horse and a toy soldier. The 
instructions on how to do this are in the Juggler section.


 Collect the Mime Artist's outfit and wear it. See the Mime Artist 
section for instructions.


 Obtain a fish sandwich by the method described in the Juggler section 
or . . . if you like, you can learn how to _make_ a fish cream 
sandwich and obtain the objectionable edible this way:


 Take three portions of seeds from the Dairy. Make sure you have an 
empty flask and a straight nail from the Castle Dump. Go the Cellar. 
Use the nail on a string in the pool and catch two eels. Go to the 
Dock area and catch a third eel. Return to the Cellar and fertilize 
two of the portions of seeds with two of the eels. Fill the flask with 
water from the pool and water each of the fertilized seeds. Go to the 
Dairy. Put both the sesame plants in the hopper on the left. Use the 
nail to make a hole in the cream container and fill the flask with 
cream.


 Go to the Town Square and enter the Fish Cream Parlor. Drop one of 
the squirrels and use the nut on a string to bring it out of its 
trance. Now you can get some service! Put the eel, sesame seeds and 
cream into the machine's hopper. Hit the red button on the counter , 
if you need to, and take the Fish Cream Sandwich.


 Now go to the Cellar and catch two eels using the nail and string in 
the pool.
 
 Finally you are prepared. Look at the rug and click on the green 
apple. Then stand on the rug and click the red apple. You will end up 
in Darm & Brandywine's house. Chat with Darm. Amazing! He wants a 
sandwich and you just happen to have one! Offer Darm the sandwich then 
tickle him with the Jester Staff until he leaves. Then talk to 
Brandywine. When she starts to repeat herself, offer her the squirrel. 
She will then tell you how to leave Kyrandia.


 Click the two eels together and you will arrive at the Dog Fort on 
the Isle of Cats.


5.6 . . . AS AN ESCAPED PRISONER