Written by: Arvind Knudsen.
Original HTML conversion: Robert J. Trotter [good work on the tables! - Arvind]
HTML retouch: Arvind Knudsen
COPYRIGHT NOTE:
RIFTS® IS © 1983, 1987, 1988, 1990 KEVIN SIEMBIEDA;
© 1995 PALLADIUM BOOKS, ALL RIGHTS RESERVED WORLD WIDE. NO PART OF
THIS WORK MAY BE REPRODUCED IN PART OR WHOLE, IN ANY FORM OR BY ANY MEANS,
WITHOUT PERMISSION FROM THE PUBLISHER. ALL INCIDENTS, SITUATIONS, INSTITUTIONS,
GOVERNMENTS AND PEOPLE ARE FICTIONAL AND ANY SIMILARITY TO CHARACTERS OR
PERSONS LIVING OR DEAD IS STRICTLY COINCIDENTAL.
PALLADIUMS REGISTERED TRADEMARKS ARE:
PALLADIUM BOOKS®, MECHANOIDS®, THE MECHANOID INVASION®,
RIFTS®, MEGAVERSE®, RECON®, AFTER THE BOMB®.
UNREGISTERED TRADEMARKS INCLUDE:
NIGHTSPAWN (TM), NIGHTLANDS (TM), HEROES UNLIMITED (TM), VILLAINS UNLIMITED (TM), BEYOND THE SUPERNATURAL (TM), BOXED NIGHTMARES (TM), NINJAS & SUPERSPIES (TM), MYSTIC CHINA (TM), PALLADIUM FANTASY RPG (TM), TRIAX (TM), MINDWERKS (TM), VAMPIRE KINGDOMS (TM), THE JUICER UPRISINGS (TM), PHASE WORLD (TM), WORMWOOD (TM), PSYSCAPE (TM), MEGA-DAMAGE (TM), S.D.C. (TM), I.S.P. (TM), P.P.E. (TM), SAMAS (TM), SPLUGORTH (TM), CYBER-KNIGHT (TM), GLITTER BOY (TM), JUICER (TM), MIND MELTER (TM), PSI-STALKER (TM), COALITION STATES (TM), NORTHERN GUN (TM), ERIN TARN (TM), NARUNI (TM) AND OTHER NAMES AND TITLES.
Step 1: The character Select the RCC of the character Rolling attributes Determine mutation/no-mutation Step 2: Psychological Determining Alignment Step 3: Psychic Determine Psychic potentials Step 4: The OCC Selecting the OCC Step 5: OCC calculation Calculating the OCC Skill the usual way OCC skills OCC related skills Secondary skills Skills the other way (Edward Pauls method) Step 1: select all skills Step 2: a new level of experience The cost of certain skills Brushing up the character HP and SDC calculation The limits of attributes Attributes above 30 P.P.E. bases Saving throws Skill Descriptions Detect Ambush Detect Concealment Mechanical Engineer Boat: Motor and Hydrofoils Boat: Motor driven ships Warships / Patrol boats Cyberjacking Mathematics: Advanced Artificial Intelligence W.P. Paired Weapons
Magic, Psionics and armors Magic Drawing P.P.E. Drawing P.P.E. from magic artifacts Drawing P.P.E. without one's knowledge Drawing P.P.E. with one's knowledge and consent Drawing P.P.E. from an unwilling subject Drawing P.P.E. from another practitioner of magic Drawing P.P.E. by blood sacrifice / murder Ley Lines, Nexus Points and P.P.E. Using and regaining P.P.E. Using magic in combat situations and Spell Strength Spell Strength Spell Disruption (by Splynn, modified by me) Regaining P.P.E. Psionics Influence of ley-lines on psionics Combat with psionics Regaining I.S.P.
Actions The simultaneous strike Hand-to-hand and ancient combat Strike Parrying / Blocking Dodge Special Attacks Shields and Forcefields Using Shields Using Forcefields
Shooting weapons in Rifts The Aimed shot The Snap shot The Burst shot Time spent per burst Spraying an area Dodging and parrying shots Parrying a shot Dodging a shot Personal weapon failures Ballistic weapons and cock-off Laser weapons Ion / PP weapons Knockdown 100% knockdown Bonuses and penalties during combat
Forcefields and modern weapons
Determining the tech level of a forcefield Low level forcefields Medium level forcefields High level forcefields Laser weapons Ion / Particle projection weapons Plasma weapons Armor distribution rules Armor penetration rules
Note on skills The combat statistics (Strike, attacks etc.) Features in all robots and powerarmors Hotloading weapon mechanism Ammunition dumping system Energy weapon safety system Auto ejection system Internal ranged weapons Firing internal weapons Ballistic internal weapons Ammunition explosions Involuntary cock-off Energy internal weapons Damage effects from overheating Notes on the life in a cockpit Mental considerations - Obsession RPA Special rules regarding the GB Penetration effects