Written by: Arvind Knudsen.
Original HTML conversion: Robert J. Trotter [good work on the tables! - Arvind]
HTML retouch: Arvind Knudsen

COPYRIGHT NOTE:

RIFTS® IS © 1983, 1987, 1988, 1990 KEVIN SIEMBIEDA; © 1995 PALLADIUM BOOKS, ALL RIGHTS RESERVED WORLD WIDE. NO PART OF THIS WORK MAY BE REPRODUCED IN PART OR WHOLE, IN ANY FORM OR BY ANY MEANS, WITHOUT PERMISSION FROM THE PUBLISHER. ALL INCIDENTS, SITUATIONS, INSTITUTIONS, GOVERNMENTS AND PEOPLE ARE FICTIONAL AND ANY SIMILARITY TO CHARACTERS OR PERSONS LIVING OR DEAD IS STRICTLY COINCIDENTAL.

PALLADIUMS REGISTERED TRADEMARKS ARE:

PALLADIUM BOOKS®, MECHANOIDS®, THE MECHANOID INVASION®, RIFTS®, MEGAVERSE®, RECON®, AFTER THE BOMB®.

UNREGISTERED TRADEMARKS INCLUDE:

NIGHTSPAWN (TM), NIGHTLANDS (TM), HEROES UNLIMITED (TM), VILLAINS UNLIMITED (TM), BEYOND THE SUPERNATURAL (TM), BOXED NIGHTMARES (TM), NINJAS & SUPERSPIES (TM), MYSTIC CHINA (TM), PALLADIUM FANTASY RPG (TM), TRIAX (TM), MINDWERKS (TM), VAMPIRE KINGDOMS (TM), THE JUICER UPRISINGS (TM), PHASE WORLD (TM), WORMWOOD (TM), PSYSCAPE (TM), MEGA-DAMAGE (TM), S.D.C. (TM), I.S.P. (TM), P.P.E. (TM), SAMAS (TM), SPLUGORTH (TM), CYBER-KNIGHT (TM), GLITTER BOY (TM), JUICER (TM), MIND MELTER (TM), PSI-STALKER (TM), COALITION STATES (TM), NORTHERN GUN (TM), ERIN TARN (TM), NARUNI (TM) AND OTHER NAMES AND TITLES.


Creating the Character

Step 1: The character

   Select the RCC of the character 

   Rolling attributes 

   Determine mutation/no-mutation 

Step 2: Psychological 

   Determining Alignment 

Step 3: Psychic 

   Determine Psychic potentials 

Step 4: The OCC 

   Selecting the OCC 

Step 5: OCC calculation 

   Calculating the OCC 

   Skill the usual way 

   OCC skills 

   OCC related skills 

   Secondary skills 

   Skills the other way (Edward Pauls method) 

   Step 1: select all skills 

   Step 2: a new level of experience 

   The cost of certain skills 

Brushing up the character 

   HP and SDC calculation 

   The limits of attributes 

   Attributes above 30 

   P.P.E. bases 

   Saving throws 

Skill Descriptions 

   Detect Ambush 

   Detect Concealment 

   Mechanical Engineer 

   Boat: Motor and Hydrofoils 

   Boat: Motor driven ships 

   Warships / Patrol boats 

   Cyberjacking 

   Mathematics: Advanced 

   Artificial Intelligence 

   W.P. Paired Weapons 


Magic and Psionics

   Magic, Psionics and armors 

Magic 

   Drawing P.P.E. 

   Drawing P.P.E. from magic artifacts 

   Drawing P.P.E. without one's knowledge 

   Drawing P.P.E. with one's knowledge and consent 

   Drawing P.P.E. from an unwilling subject 

   Drawing P.P.E. from another practitioner of magic 

   Drawing P.P.E. by blood sacrifice / murder 

Ley Lines, Nexus Points and P.P.E. 

Using and regaining P.P.E. 

   Using magic in combat situations and Spell Strength 

   Spell Strength 

   Spell Disruption (by Splynn, modified by me) 

   Regaining P.P.E. 

Psionics 

   Influence of ley-lines on psionics 

   Combat with psionics 

   Regaining I.S.P. 


Combat

Actions 

The simultaneous strike 

Hand-to-hand and ancient combat 

   Strike 

   Parrying / Blocking 

   Dodge 

Special Attacks 

Shields and Forcefields 

   Using Shields 

   Using Forcefields 


Modern ranged combat

Shooting weapons in Rifts 

   The Aimed shot 

   The Snap shot 

   The Burst shot 

   Time spent per burst 

Spraying an area 

Dodging and parrying shots 

   Parrying a shot 

   Dodging a shot 

Personal weapon failures 

   Ballistic weapons and cock-off 

   Laser weapons 

   Ion / PP weapons 

Knockdown 

   100% knockdown 

Bonuses and penalties during combat 


Forcefields and modern weapons

Determining the tech level of a forcefield 

Low level forcefields 

Medium level forcefields 

High level forcefields 

   Laser weapons 

   Ion / Particle projection weapons 

   Plasma weapons 

Armor distribution rules 

Armor penetration rules 


Robot and Powerarmor Combat

Note on skills 

The combat statistics (Strike, attacks etc.) 

Features in all robots and powerarmors 

   Hotloading weapon mechanism 

   Ammunition dumping system 

   Energy weapon safety system 

   Auto ejection system 

Internal ranged weapons 

   Firing internal weapons 

Ballistic internal weapons 

   Ammunition explosions 

   Involuntary cock-off 

Energy internal weapons 

   Damage effects from overheating 

Notes on the life in a cockpit 

   Mental considerations  -  Obsession RPA 

Special rules regarding the GB 

Penetration effects