Domestic
Note: If a domestic skill is chosen twice then it is considered to be professional, commercial calibre. If chosen as a secondary skill the abilities are satisfactory, but skill amateur.
Acting: 45%+5%
Electrical
Basic Electronics: 40%+5%
Circuit Board Micro-Electronics: 55%+5%
Computer Repair: 55%+5%
Electrical Engineer: 45%+5% The character can attempt to by pass security systems at a -25%; if surveillance Systems is also taken, then there is a +10% bonus instead.
Robot Electronics: 30% + 5%
Espionage
Area Knowledge: 30%+5%
Camouflage: 30%+5%/20%+5%
Concealment: 20%+5%
Contacts: 10% +6 %
Detect Ambushes: 40%+5%
Detect Concealment: 30%+5%
Disguise: 40%+5%
Escape Artist: 30%+5%
Forgery: 30%+5%
Gambling: 25%+5%/15%+5%
Hojo-Jutsu: 30%+5%
Imitate Voice: 45%+5%
Impersonation: 40%+4% and 20%+4% to impersonate a specific person.
Intelligence: 32% + 2%
Interrogation: 40%+4%
Land Navigation: 40%+5%
Palming: 25%+5%
Mechanical
Automotive Mechanics: : 50%+3%
Aircraft Mechanics: : 45%+5%
Basic Mechanics: : 40%+4%
Helicopter Mechanics: : 30%+5%/20%+5%
Jet Aircraft Mechanics: : 30%+5%/20%+5%
Jury-Rig: 25%+5%
Locksmith: : 25%+5%
Mechanical Engineer: 45%+5%
Medical
Criminal Science & Forensics: : 35%+5%
First Aid: : 50%+5%
Holistic Medicine: : 25%+5%
Paramedic: : 50%+6%
Plastic Surgery: : 50%+5%
Medical Doctor: : 70%+5%/60%+5%
MD in Cybernetics: 40%/60% + 5%
Pathology: : 45%+5%
Toxicology: : 45%+5%
Military
Demolitions: : 60%+3%
Demolitions Disposal: : 60%+3%
Strategy/Tactics: : 20%+3
Underwater Demolitions: : 45%+5%
Physical
Hand to Hand Basic
(1 O.C.C. Related)
Hand to Hand Expert
(2 O.C.C. Related)
Hand to Hand Martial Arts
(3 O.C.C. Related)
Hand to Hand Assassin
(3 O.C.C. Related)
Martial Arts from Ninjas and Super Spies
All of secondary skills or half of O.C.C. Related Skills
Acrobatics:
Athletics (General):
Body Building:
Boxing:
Climbing: 50%+8%
Fencing: +1 to strike and parry with swords
Gymnastics:
Prowl: 25% + 5%
Running:
Swimming: 50%+8%
SCUBA: 55%+5%
Wrestling:
Pilot Skills
Pilot: Automobile: 82%+4%
Pilot: Motorcycle: 60%+4%
Pilot: Commercial Vehicles: 40%+3%
Pilot: Truck: 60%+5%
Pilot: Heavy Machinery: 40%+3%
Pilot: Freight Hauler: 40%+3%
Pilot: Airplane: 70%+4%
Pilot: Motor Boats: 60%+4%
Pilot: Sail Boats: 60%+4%
Pilot: Helicopter: 35%+5%
Pilot: Commercial Jet: : 44%+4%
Pilot: Jet: 60%+4%
Pilot: Jet Fighter: 40%+4%
Pilot: Race Car: 60%+5%
Pilot: Submarines (Non-Military): 50%+4%
Pilot: Combat Submarines: : 35%+5%
Pilot: Tank and A.P.C.: : 50%+4%
Pilot: Hovercraft: : 50%+5%
Pilot: Hovercycles: : 50%+5%
Pilot: Jet Packs: : 42%+5%
Pilot: Robots and Power Armor: 56% + 3%
Pilot: Horsemanship: 40% + 4%
Robot Combat: Basic
Robot Combat: Elite
Pilot Related Skills
Instrument Rating: 30%+5%
Aerial Navigation: 60%+5%
Navigation (Air, Land, Water): 40%+5%
Read Sensory Equipment: 40%+5%
Weapon Systems: 50%+2%
Air to Air Combat: 10%+2%
Offensive Driving: 30%+5%
Rouge
Area Knowledge: 30% + 5%
Computer Hacking: 25%+5%
Concealment: 20%+5%
Contacts: 10%+6%
Cybernet Combat
Palming: 25%+5%
Science
Anthropology: 35%+5%
Archaeology: 40%+5%
Astronomy: 50%+5%
Astrophysics: 30%+5%
Biology: 40%+5%
Botany: 40%+5%
Chemistry: 50%+5%
Chemistry: Analytical: 45%+5%
Chemistry: Pharmaceutical: 40%+5%
Mathematics: Basic: 80%+2%
Mathematics: Advanced: 64%+4%
Paleontology: 40%+5%
Psychology: 40%+5%
Psychotherapy: 40%+5%/30%+5%
Parapsychology: 45%+5%
Technical
Art: 40%+4%
Artificial Intelligence: 35%+5%
Weapon Proficiencies
Ancient
WP Axe
WP Blunt
WP Chain
WP Forked
WP Knife
WP Polearm
WP Sword
WP Targeting
WP Paired Weapons
WP Crossbow
WP Bow
WP Slingshot
WP Spear
WP Staff
WP Weapon Improvisation
WP Whip
Modern
WP Revolver
WP Automatic Pistol
WP Dart Pistol
WP Dart Rifle
WP Rifle/Shotgun
WP Sub-Machine Gun
WP Sharpshooting
WP Assault Rifle
WP Energy Pistol
WP Energy Rifle
WP Flame Thrower
WP Grenade
WP Grenade Launcher
WP Heavy Energy Weapons
WP Infantry Missiles
WP Machine Gun
WP Mortar
WP Vehicle Mounted Weapons
Wilderness Skills
Arctic Survival: 35%+5%
Boat Building: 25%+5%
Carpentry: 25%+5%