Skill List For Rifts

Skill Descriptions

Communications
Cryptography: 30%+5%
Electronic Counter Measures (Jamming):. 45%+5%
Laser Communications: 40%+5%
Microwave Communications: 40%+5%
Optic Systems: 50%+5%
Radar/Sonar Operations: 45%+5%
Radio: Basic Communications: 50%+5%
Radio: Scramblers: 40%+5%
Radio: Satellite Relay: 25%+5%
Surveillance Systems: 40%+5%
  • Photography +5%
  • Prowl +5%
  • Research +4%
    Telephone Networks: 40%+5%
    TV/Video: 40%+5%

    Domestic
    Note: If a domestic skill is chosen twice then it is considered to be professional, commercial calibre. If chosen as a secondary skill the abilities are satisfactory, but skill amateur.
    Acting: 45%+5%

  • +10% to impersonation.
    Cook: 50%+6%
    Dance: 40%+6%
    Gardening: 50%+3%
    Fishing: 60%+5%
    Mountaineering: 40%+5%
    Play Musical Instrument: 35%+5%
    Poetry: 50%+5%
    Sewing: 40%+5%
    Sing: 40%+5%
    Spelunking: 55%+5%
    Sports: Bonuses: 30%+5%
  • Adds 2D4 to S.D.C. and provides a +1 to roll with impact.

    Electrical
    Basic Electronics: 40%+5%
    Circuit Board Micro-Electronics: 55%+5%
    Computer Repair: 55%+5%
    Electrical Engineer: 45%+5% The character can attempt to by pass security systems at a -25%; if surveillance Systems is also taken, then there is a +10% bonus instead.
    Robot Electronics: 30% + 5%

    Espionage
    Area Knowledge: 30%+5%
    Camouflage: 30%+5%/20%+5%
    Concealment: 20%+5%
    Contacts: 10% +6 %
    Detect Ambushes: 40%+5%
    Detect Concealment: 30%+5%
    Disguise: 40%+5%
    Escape Artist: 30%+5%
    Forgery: 30%+5%
    Gambling: 25%+5%/15%+5%
    Hojo-Jutsu: 30%+5%
    Imitate Voice: 45%+5%
    Impersonation: 40%+4% and 20%+4% to impersonate a specific person.
    Intelligence: 32% + 2%
    Interrogation: 40%+4%
    Land Navigation: 40%+5%
    Palming: 25%+5%

  • Adds +5% to Pick Pockets
    Pick Locks: 35%+5%
    Pick Pockets: 30%+5%
    Safe-Cracking: 50%+2%/60%+3%
    Sniper: +2 to Strike with Rifles
    Sniper (Ancient): The character is skilled at making fantastic, accurate shots with missile weapons. The person is a weapon expert capable of called shots and is +2 to strike when using these weapons. Sniper weapons are limited to sling, blowgun, crossbow, short bow, and long bow - the sniper picks one. The sniper bonuses also apply to any weapons listed under this skill that are selected as additional weapon proficiencies. Bonuses: In addition to the +2 to strike, the sniper inflicts double damage from surprise attacks (limited to first and second shots) and the weapon range is increased by 25% in the hands of this expert. If the sniper rolls a 20 or higher, unmodified or not, the attack is triple damage.
    Tracking: 30%+5%
    Wilderness Survival: 40%+5%

    Mechanical
    Automotive Mechanics: : 50%+3%
    Aircraft Mechanics: : 45%+5%
    Basic Mechanics: : 40%+4%
    Helicopter Mechanics: : 30%+5%/20%+5%
    Jet Aircraft Mechanics: : 30%+5%/20%+5%
    Jury-Rig: 25%+5%
    Locksmith: : 25%+5%
    Mechanical Engineer: 45%+5%

  • +5% to Locksmith
  • +5% to Surveillance Systems
    Robot Mechanics: 20% + 5%
    Weapons Engineer: : 40%+5%

    Medical
    Criminal Science & Forensics: : 35%+5%
    First Aid: : 50%+5%
    Holistic Medicine: : 25%+5%
    Paramedic: : 50%+6%
    Plastic Surgery: : 50%+5%
    Medical Doctor: : 70%+5%/60%+5%
    MD in Cybernetics: 40%/60% + 5%
    Pathology: : 45%+5%
    Toxicology: : 45%+5%

    Military
    Demolitions: : 60%+3%
    Demolitions Disposal: : 60%+3%
    Strategy/Tactics: : 20%+3
    Underwater Demolitions: : 45%+5%

    Physical
    Hand to Hand Basic
    (1 O.C.C. Related)
    Hand to Hand Expert
    (2 O.C.C. Related)
    Hand to Hand Martial Arts
    (3 O.C.C. Related)
    Hand to Hand Assassin
    (3 O.C.C. Related)
    Martial Arts from Ninjas and Super Spies
    All of secondary skills or half of O.C.C. Related Skills
    Acrobatics:

  • 60%+5%-Sense of Balance
  • 60%+5%-Walk Tightrope
  • 80%+2%-Climb Rope
  • 40%+4%-Climbing (or add +15% to Climbing)
  • 60%+5%-Back Flip
  • 30%+5%-Prowl (or add +10% to Prowl
  • +2 to Roll with Impact
  • +1 to P.S. and P.E.
  • +1 to P.P.
  • +1D6 to S.D.C.
  • Leap 4 feet. high and 5 feet. across + 2 ft. per level
  • Fearless of Heights

    Athletics (General):

    Body Building:

    Boxing:

    Climbing: 50%+8%

    Fencing: +1 to strike and parry with swords

    Gymnastics:

    Prowl: 25% + 5%

    Running:

    Swimming: 50%+8%

    SCUBA: 55%+5%

    Wrestling:

    Pilot Skills
    Pilot: Automobile: 82%+4%
    Pilot: Motorcycle: 60%+4%
    Pilot: Commercial Vehicles: 40%+3%
    Pilot: Truck: 60%+5%
    Pilot: Heavy Machinery: 40%+3%
    Pilot: Freight Hauler: 40%+3%
    Pilot: Airplane: 70%+4%
    Pilot: Motor Boats: 60%+4%
    Pilot: Sail Boats: 60%+4%
    Pilot: Helicopter: 35%+5%
    Pilot: Commercial Jet: : 44%+4%
    Pilot: Jet: 60%+4%
    Pilot: Jet Fighter: 40%+4%
    Pilot: Race Car: 60%+5%
    Pilot: Submarines (Non-Military): 50%+4%
    Pilot: Combat Submarines: : 35%+5%
    Pilot: Tank and A.P.C.: : 50%+4%
    Pilot: Hovercraft: : 50%+5%
    Pilot: Hovercycles: : 50%+5%
    Pilot: Jet Packs: : 42%+5%
    Pilot: Robots and Power Armor: 56% + 3%
    Pilot: Horsemanship: 40% + 4%
    Robot Combat: Basic
    Robot Combat: Elite

    Pilot Related Skills
    Instrument Rating: 30%+5%
    Aerial Navigation: 60%+5%
    Navigation (Air, Land, Water): 40%+5%
    Read Sensory Equipment: 40%+5%
    Weapon Systems: 50%+2%
    Air to Air Combat: 10%+2%
    Offensive Driving: 30%+5%

    Rouge
    Area Knowledge: 30% + 5%
    Computer Hacking: 25%+5%
    Concealment: 20%+5%
    Contacts: 10%+6%
    Cybernet Combat
    Palming: 25%+5%

  • Adds +5% to Pick Pockets
    Pick Locks: 35%+5%
    Pick Pockets: 30%+5%
    Prowl: 25% + 5%
    Safe-Cracking:: 50%+2%/60%+3%
    Streetwise: 30%+5%
    Streetwise: Drugs: 55%+5%

    Science
    Anthropology: 35%+5%
    Archaeology: 40%+5%
    Astronomy: 50%+5%
    Astrophysics: 30%+5%
    Biology: 40%+5%
    Botany: 40%+5%
    Chemistry: 50%+5%
    Chemistry: Analytical: 45%+5%
    Chemistry: Pharmaceutical: 40%+5%
    Mathematics: Basic: 80%+2%
    Mathematics: Advanced: 64%+4%
    Paleontology: 40%+5%
    Psychology: 40%+5%
    Psychotherapy: 40%+5%/30%+5%
    Parapsychology: 45%+5%

    Technical
    Art: 40%+4%
    Artificial Intelligence: 35%+5%

  • +5% to Computer Skills
    Computer Operation: 60%+5%
    Computer Networks: 55%+5%
    Computer Programming: 40%+5%
    History: 45%+5%
    Journalism: 40%+4%
    Legal Knowledge: 35%+5%
    Lore: Demons and Monsters: 35%+5%
    Lore: Ghosts and Fearies: 35%+5%
    Lore: Religion: 30%+5%
    Lore: Vampires: 30%+5%
    Language: 55%+5%
    Literacy: : 30%+5%
    Photography: 55%+5%
    Research: 50%+5%
    Writing: 34%+4%

    Weapon Proficiencies
    Ancient
    WP Axe
    WP Blunt
    WP Chain
    WP Forked
    WP Knife
    WP Polearm
    WP Sword
    WP Targeting
    WP Paired Weapons
    WP Crossbow
    WP Bow
    WP Slingshot
    WP Spear
    WP Staff
    WP Weapon Improvisation
    WP Whip

    Modern
    WP Revolver
    WP Automatic Pistol
    WP Dart Pistol
    WP Dart Rifle
    WP Rifle/Shotgun
    WP Sub-Machine Gun
    WP Sharpshooting
    WP Assault Rifle
    WP Energy Pistol
    WP Energy Rifle
    WP Flame Thrower
    WP Grenade
    WP Grenade Launcher
    WP Heavy Energy Weapons
    WP Infantry Missiles
    WP Machine Gun
    WP Mortar
    WP Vehicle Mounted Weapons

    Wilderness Skills
    Arctic Survival: 35%+5%
    Boat Building: 25%+5%
    Carpentry: 25%+5%

  • +5% to Boat Building
    Desert Survival: 35%+5%
    Hunting:
  • +2% to Prowl
  • +5% to Track Animals
  • +5% to Skin Animals
  • +5% to Wilderness Survival
    Identify Plants and Fruits: 25%+5%
    Land Navigation: 36%+4%
    Preserve Food: 25%+5%
    Skin and Prepare Animal Hides: 30%+5%
    Track Animals: 20%+5%
    Wilderness Survival: 30%+5%