THE LANCE AND THE ARROWHEAD

The Bretonnian army is able to make use of two special formations the Lance and the Arrowhead.

THE LANCE

    The Lance is a formation of Bretonnian Knights, consisting of a single valiant Knight in the front, with two Knights behind him, three behind them, and so on forming a pointed wedge. At full charge the Lance can burst an enemy formation apart send foes scattering from the field in rout.

                   FORMING A LANCE

     A unit of Knights can deploy in a Lance formation at the start of the game, Alternatively a unit of Knights can adopt a Lance formation during their movement phase by reforming.  The Knights' leader remains where he is and the unit is rearranged behind him. Knights in a Lance formation can adopt a normal formation in the same way, the unit reforming around the leader model. A reforming manoeuvre takes a unit its entire movement phase- so a unit which  forms into or out of a Lance cannot move further than turn. When arranging the Lance formation the unit's leader is always placed in the front. If the unit is lead by a character then he must take the front position. The unit's standard, musican, and any other characters are placed as near to the front as possible. The rearmost row may be lacking sufficient Knights to fill it. In this case place models to either edge first, and leave any gaps in the middle of the rank.

MANOEUVRE AND MOVING  

    A Lance can manoeuvre by wheeling; it cannot turn. When wheeling measure from the widest rank. Otherwise, when moving the unit make all measurements from the front model in the formation. When the Lance charges, the model at the front must be able to see the target- it does not matter whether other models can see or not as they simply follow their leader.

CLOSE COMBAT

    In combat the Lance formation is positioned against the enemy unit with the leading model in contact and the wedge arrayed behind him. This represents the moment of contact- we might imagine the Lance piercing the enemy ranks and breaking through,  or that the Lance is scattered by the enemy's stout resistance. Only the combat will tell! All the models at the edge of the Lance can fight if there are enemy directly in front of them as shown on the accompanying diagram. All enemy models directly in front of the wedge can fight back. All fighting models are considered to be 'touching' the enemy where such a distinction is called for.

RANK BONUS      

In a Lance formation the Knights get +1 combat bonus for each full rank behind the first, up to a maximum of 3 extra ranks(+3 bonus). A rank which is not full does not count.

FLANKS

    A Lance formation has no flanks as such- the long sides of the wedge are counted as its front. An enemy is not permitted to overlap onto the sides of the formation. An enemy charging the sides of the Lance does not count as charging the flanks of the unit. No bonuses are earned on combat results, and no Panic test is required for a flank charge. If a Lance is already engaged in combat and it is charged from the side, the enemy is aligned against the side of the Lance formation. In this

CASUALTIES

Casualties are removed from the rearmost rank in the usual manner, assuming that Knights who fall in combat are replaced by those pushing forward from behind. When removing casualties leave models at the edge of the formation so that they can continue to fight. If a character is slain his position can be taken by another knight once the combat is over.

COMBAT RESULTS

After combat is completed Knights can maintain their Lance formation or immediately adopt a regular formation of one or more ranks. To adopt a regular formation move the Knights forward, dividing the unit equally to the left and right of the Leader. Knights in a Lance formation cannot lap round an enemy's flank as can a regular unit. However, if Knights adopt a regular formation they can lap round that turn, assuming, of course, they won the combat and that their new formation extends to the enemy's flank.If the Lance succeeds in breaking the enemy unit, the Knights can either maintain the Lance formation or adopt a regualar formation as they either hold or pursue.

THE ARROWHEAD

The Arrowhead is a formation of Bretonnina Bowmen, consisiting of a single Bowman in the front, with two Bowmen behind him, three behind them, and so on, forming a wedge shape exactly the same as the knightly Lance. The Arrowhead is designed to enable as many Bowmen as possible to concentrate their withering fire upon an enemy. Where the Lance is a Mobile attacking formation the Arrowhead is a defensive formation designed to withstand an enemy's assult. The Arrowhead rules are broadly similar to those already described for the Lance, but they are repeated in their entirety for the  sake of clarity.

FORMING THE ARROWHEAD

A unit of Bretonnian Bowmen can deploy in an Arrowhead formation at the start of the game. Alternatively, a unit of Bowmen can adopt an Arrowhead formation during their movement phase by reforming. The leader remains where he is and the unit is rearranged behind him. Bowmen in an Arrowhead formation can adopt a normal formation in the same way, the unit reforming around the leader model. A reforming manoeuvre takes a unit its entire movement phase - so a unit which forms into or out of an Arrowhead cannot move further that turn.When arranging the Arrowhead formation the unit's leader is always placed in the front. If the unit is led by a character the he must take the front position. The unit's standard, musician, and any other characters are placed as near to the front as possible. The rearmost row may be lacking sufficient Bowmen to fill it. In this case place models to either edge first, and leave any gaps in the middle of the rank.

MANOEUVRE AND MOVING

An Arrowhead can manoeuvre by wheeling, it cannot turn. When wheeling measure from the widest rank. Otherwise, when moving the unit make all measurements from the front model in the formation. Bowmen is Arrowhead formation cannot charge. Their formation is prmarily defensive, and in order to charge they must first adopt a normal formation. Bowmen in Arrowhead formation cannot march. Just as they unable to charge because of their Formation, so they are unable to move at march rate unless they adopt a normal formation.

SHOOTING

Bowmen in an Arrowhead can concentrate their fire over a relatively narrow front. The lead model plus all the models along the edge of the formation shoot normally. If the Arrowhead remains stationary in the turn, remaining models in the formation can also shoot over the heads of their fellows, even though they cannot see their target themselfs. They simply add their arrows to the volley following the aim of their neighbours. If standing and shooting against a charging enemy the Arrowhead can shoot with all of its bowmen, including those inside the formation.

CLOSE COMBAT

The Arrowhead has no flanks as such, the front of the unit extends along either side. Enemy charging from the flanks are positioned against the side of the formation in the same way as described for a Lance attacked in the side while fighting a combat. See the diagram on the facing page. All the models that are at the edge of the Arrowhead can fight if there are enemy directly in front of them in the same way as Knights in a Lance. All enemy models that are directly in front of the wedge can fight back.

RANK BONUS

In an Arrowhead formation the Bowmen get +1 combat bonus for each full rank behind the first, up to a maximum of 3 extra ranks (+3 bonus). A rank must be full to count.

FLANKS

An Arrowhead formation has no flanks in exactly the same way as a Lance. The long sides of the wedge are counted as its front. An enemy is not permitted to overlap onto the sides of the formation. An enemy charging the sides of the Arrowhead does not count as charging the flanks of the unit. If an Arrowhead is already engaged in combat and is charged from the side, the enemy will end up aligned against the side of the formation. In this case enemy models directly in front of the Arrowhead can fight, and models directly in front of the Arrowhead can fight as normal. The Bowmen can fight either enemy unit, the original unit to their front or the unit to the side, and they can divide their attacks if you prefer.

CASUALITIES

Casualities are removed from the rearmost rank in the usual manner. When removing casualties leave models at the edge of the formation so that they can continue to shoot or fight. If a character is slain his position can be taken by another Bowmen once the combat is over.

COMBAT RESULTS

After combat is complete, Bowmen can maintain their Arrowhead formation or immediately adopt a reagular formation of one or more ranks. To adopt a regular formation of one or more ranks. To adopt a regular formation move the Bowmen forward, dividing the unit equally to the left and right of the leader. Bowmen in Arrowhead formation cannot lap round an enemy's flank as can a regular formation. However, if Bowmen adopt a regular formation they can lap round that turn, assuming, of course, they won the combat and that their new formation extends to the enemy's flank. If the enemy unit breaks and flees, Bowmen automatically adopt a regular formation if they pursue. Bowmen automatically adopt a regular formation if they pursue. Bowmen do not pursue whilst in an Arrowhead formation. If Bowmen hold they can adopt a regular formation or maintain their Arrowhead.

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