Mounted Squires...............................10 points
Your Army may include as many Regiments of mounted Squires as there are regiments of Knights. These are retainers of the Knights, chosen from among the peasants of their domains. Squires look after the Knights warhorses and guard his lands, pursing brigades and keeping watch for intruders. Mounted Squires accompany the dukes and barons as outriders when out hunting and as light cavalry in battle.
M WS BS S T
W I A Ld
Mounted Squires 4
3 3 3
3 1 3 1
7
Horse
8 0 3
3 3 1
3 0 5
Weapons/Armour: Mounted Squires ride horses, and are armed with swords.
Saves: 6+
Options: Any Unit may have spears (+2 points per model), bows (+4 points), shields (+2 points) and/or light armor (+4)
SPECIAL RULES
Skirmish: Mounted Squires may skirmish as described in
the Warhammer rulebook.
SQUIRES..................................................5 points
Your army may include as many regiments of Squires as there are regiments of Knights. Like the Mounted Squires, their task is to look after the Knight's armour, warhorse and supervise his feudal domains. When the Knights go hunting, the foot Squires act as beaters to chase beasts out of their lairs. In War, the foot Squires accompany the Knights as camp servants and fight in battle as skirmishers.
M WS BS S T
W I A Ld
Squires
4 3 3
3 3 1
3 1 7
Weapons/Armour: Squires are armed with swords.
Save: None
Options: Any unit may have spears (+1 point per model) or longbows (+3 per model)
SPECIAL RULES
Skirmish: Squires may skirmish.
MEN-AT-ARMS.......................................5 points
Your army may include any number of regiments of Men-at-arms. These are retainers of the knights, chosen from among the peasants of their domains to guard their castles and accompany them to war as infantry.
M WS BS S T
W I A Ld
Men-at-arms
4 3 3
3 3 1
3 1 7
Weapons/Armours: Men-at-arms are armed with swords or other hand weapons.
Save: none
Options: Any unit of may have spears (+1 points per model) or halberds (+2 points). They may also carry shields (+1 point) and/or light armour (+2 points).
BOWMEN.................................................8 points
Your army may include any number of regiments of Bowmen. These are peasants who regularly practice archery at the village butts so as to ready to repel raiders from their humble cottages, fields and vineyards.
M WS BS S T
W I A Ld
Bowman
4 3 3
3 3 1
3 1 7
Weapons/Armour: Sword and Longbow
Save: None
Options: Any unit may have light armour (+2 points per model).
SPECIAL RULES
Arrowhead Formation: Bowmen can use the Arrowhead formation