Knights

The Core of any Bretonnian army are the Knights. Your army must include at least 25% of its points value as regiments of Knights chosen from the following section of the list. It may include more if you wish. Each regiment must consist of at least five models in total including any standard bearer, musician or Champion where present. Any unit of Knights may adopt the Lance formation as described elsewhere in this volume.

0-1 UNIT
OF GRAIL KNIGHTS...............................45 points

Your Bretonnian army may include one regiment of Grail Knights. Grail Knights are Knights who has fulfilled their quest and drunk from the grail. This makes them special above and beyond ordinary men. Grail Knights bear the blazon of the grail upon their shields and are sworn to defend all that is good in the Old World. All Grail Knights present in the army fight together in a single unit.

                                 M   WS   BS    S    T    W    I   A   Ld
Grail Knights               4      5      3     4     3     1     4   1     9
Bretonninan
Warhorse                   8      0      3     3     3      1    3    1     5

Weapons/Armour: Grail Knights wear heavy armour, carry a shield and ride a barded Bretonnian Warhorses. They are armed with sword and lance.

Saves: 2+

Options: Grail Knights may carry a magic standard.

Knightly Virtues: Grail Knights have the Grail Virtue; they have drunk from the sacred grail and are immune to psychology.

SPECIAL RULES
Lance Formation: Grail Knights may use the Lance Formation

0-1 UNIT
OF QUESTING KNIGHTS..............................41 points

Your Bretonnian army may include one regiment of Questing Knights. These Knights have vowed to quest for the grail. They go wherever the visions of the grail lead them and encounter many perils and trials on the way including wars and battles in which their courage and loyalty will be tested. All Questing Knights present in the army fight together in a single unit.

                                 M   WS   BS   S     T    W    I    A   Ld
Questing Knights         4      4      3     4     3     1     4    1     8
Bretonninan
Warhorse                   8      0      3     3      3     1    3     1     5

Weapons/Armour: Questing Knights wear heavy armour, carry a shield and ride a barded Bretonnian Warhorse. They are armed with a sword and lance..

Save: 2+

Options: Questing Knights may carry a magic standard.

Knightly Virtues: Questing Knights have the Questing Virtue; they have vowed to face whatever dire peril comes against them in order to be worthy of the grail and so are immune to panic.

SPECIAL RULES
Questing Knights may use the Lance Formation..

KNIGHTS OF THE REALM....................39 points

Your Bretonnian Army may include any number of regiments of Knights of the Realm. These are Knights who have earned the right to hold a domain which they must defend to the death! Knights of the Realm are also pledged to serve their leige-lord the king and their feudal overlord the duke. A Bretonnian army will often have several regiments of Knights of the Realm each belonging to a different dukedom..

                                M   WS   BS   S     T    W    I    A   Ld
Knights
of the Realm              4      4      3     4     3     1      3    1     7
Bret.WarHorse          8      0      3     3     3     1      3    1     5

Weapons/Armours: Knights of the Realm wear heavy armour, carry a shield and ride barded Bretonnian Warhorses. They are armed with a sword and lance.

Save: +2

Options: Any unit of Knights of the Realm may carry a magic standard.

Knightly Virtues: Knights of the Realm have the Knight's Virtue; their pride and honour as Knights means that they ignore panic caused by any fleeing troops who are not also Knights.

SPECIAL RULES
Lance Formation: Knights of the Realm may use the Lance Formation.

KNIGHTS ERRANT.................................32 points

Your Bretonnian army may include any number of units of regiment of Knights Errant. These are young Knights who must prove themselves worthy to inherit their ancestral domains by brave deeds on the field of battle and other tasks requiring valour and steadfastness.

                                M   WS   BS   S     T    W    I    A   Ld
Knights Errant           4      3      3     3      3     1     3    1     7
Bretonnian
Warhorse                  8      3      0     3      3     1     3    1     5

Weapons/Armour: Knights Errant wear heavy armour, carry a shield and ride barded Bretonnian warhorses. They are armed with a sword and lance.

Save: +2

Knightly Virtues: Knights Errant have the Knight's Virtue; their pride and honour as Knights means that they ignore panic caused by any fleeing commoners or allies.

Options: One unit of Knights Errant may have a magic standard.

SPECIAL RULES
Lance Formation: Knights Errant may have a magic standard.
 

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