The Fate of Atlantis (1)
INTRO
You can skip the intro by hitting ESCAPE. Or you can play it. Here's what you have to do: Click on the
peculiar statue just to the right of you. You'll fall into the next room. Now, click on the rope to the right. Hit ESCAPE once to bypass the credits, but still play the intro. You'll fall into a library. Click on the books on statues to the left. You will fall again. Click on one of the four cat figurine. One of them is REAL. You will fall into the basement. Click on one of the lockers. One will have a statue inside. Like some things in this game, it's random. Get the horned statue and you're done with the intro! I thought that was a nice way for a game to begin.
THEATER
Pick up the newspaper. Go to the back entrance.
To get pass Biff the guard, just say that Madame Sophia is the greatest; she's smart. And when he asks you what he likes about her, tell him that she makes things so easy to understand. Inside, talk to the stagehand. Keep bugging him. You'll have to watch Sophia's oration about Atlantis or you can ESC it. Ask him if he wouldn't rather be doing something... like READING. Then give him the newspaper. He leaves. Play around with the levers until the three lights on top turn green, then push the button. You will talk to Sophia in her office and then go straight to Iceland.
ICELAND
Go inside the dig site and talk to Dr. Bjorn Heimdall. Talk to him about Plato's Lost Dialogue. He'll tell you to speak with Costa and Sternhart. Go to Tikal first.
TIKAL
Go into the jungle. You want to take the dark jungle path in the middle. To get pass the snake, chase the jungle rodent until he's at the entrance of the dark jungle path; then use your whip on it. The snake and the rodent will fight and fall over the chasm. Walk on the tree to get on the other side. Try to go into the temple and Sternhart will come out and stop you. You have to tell him the name of Plato's Lost Dialogue before he lets you in. Just say you don't know the title. And the parrot the tree will echo "title." Ask the parrot about title and he will tell you it's Hemocrates, a friend of Socrates. Try to go into the temple to get Sternhart out; this time, answer right. Inside the temple, ask Sophia to keep Sternhart busy. Now go outside and get the kerosene lamp while they're talking. Go back inside the temple. Open the kerosene lamp. Use the lamp on the spiral designs on the left. Now pull the spiral design to
get it. Use the design on the animal head on the left. Pull the elephant nose to open the tomb. Sternhart will take off with the Worldstone. Don't worry; he'll get what's coming to him later in the game! Just pick up the orichalcum bead instead. Now fly back to Iceland.
ICELAND (again)
Go into the old dig site. Poor Dr. Heimdall has frozen to death. Use the orichalcum bead on the exposed eel head. Get the eel figurine. Now fly to The Azores.
THE AZORES
Talk to Sophia and tell her to talk to Costa. Ask him about Plato's Lost Dialogue and where it is. He'll want to trade for something ... like Sophia's necklace. Refuse and ask Costa if he'll do business with Indy instead. Return control back to Indy. Now talk to Costa and give him the mysterious eel figurine. He'll tell you that Plato's Lost Dialogue is in the Sprague Collection. Now, sometimes the game will say Pearce Collection instead of Sprague, but either case you'll fly back to Barnett College.
BARNETT COLLEGE
Go down into basement. Get the dirty rag and the piece of coal. Go up to the library. Look at the school desk; get the wad of gum. Climb up the rope. Get the arrowhead on the right. Push the big crate to the left. It'll reveal a dusty old box. Now, remember what Costa told you. There are three different collections. They are listed under here. You must take the one Costa told you.
1. Dunlop Collection; The first way is to climb down the rope into the library again. Use the dirty rag with the arrowhead. Use the wrapped arrowhead with the screw on the tipped-over bookcase. Unscrew all five screws and open the bookcase. Look in it and you'll find the Dialogue of Plato.
2. Pearce Collection; Exit the building and go to the office. Open the ice box and pick up the jar of mayonaise. Now go back to the library, climb up the rope and use the mayonaise with the totem pole. Pull the totem pole twice and step on it. You'll land up on the attic. Open the urn, pick up the ashes and you have a key. Use this key to open the dusty old box. You'll now have Plato's Lost Dialogue.
3. Sprague Collection; Go to the basement. Use the wad of gum with the coal chute, and now you can walk up the chute. Take the one of the Cat Statues that is made of wax. Go back down, open the furnace and use the statue with the open furnace. The wax melts off and you have Plato's Dialogue!!!
Now fly to Algiers first.
ALGIERS
In Algiers, go all the way to the left and into the back alley. Go into Omar's Antique Shop. Get the mask. Just ask him how much the mask cost and you'll get it free. Now talk to the knife thrower. And he'll say that he needs a volunteer. Then talk to Sophia and tell her how safe it is and how dexterous the knife thrower is. When Sophia's walks to the knifethrower, PUSH her. You'll get a nice knife in return. Now fly to Monte Carlo.