The Fate of Atlantis (3)
GREATER COLONY OF ATLANTIS
Explore the area a bit. Walk around until you come to a minotaur statue.
Use your whip on the statue's head. Walk to the fallen statue's head. You'll go down. Get the staff and Worldstone from Sternhart. Look at the waterfall to the right. Use the chain and climb up. Get those statue's heads (it's near the entrance). Don't worry; without Sophia you can pick up the last head and just make it through the closing gate. Put those three head on the other shelf/lever. Go inside the gate. Use the staff to free the counter- weight. Walk around until you see a big statue of a head. Use the staff on its mouth. Up you go; get the gold box. Go back to where Sophia is. Give her the orichalcum beads and gold box. Go north and through the door.
You have to talk Sophia into climbing in that small hole. She'll pull the pulley to open the gate. Go through the gate and walk around until you come to a room with a crumbling wall (you won't see it say that when you cursor around) with a pile of bones on the left and a broken column on the right. Use you orichalcum detector (amber fish on a string). Use ship rib on crumbling wall. Go to map room of Atlantis. Use all three stones on the spindle. Once again, consult Plato's Lost Dialogue for the correct alignment. Once the door is open go through it. Klaus Kerner will then take Sophia away. Give him the stones and he'll leave you alone. Go to the right and use the ship rib on the wall. Go out and go to the submarine.
SUBMARINE
Climb the ladder and go into the sub. Use the comm. and tell everyone move to the aft (or stern?) of the sub. Climb on down. Get the stein, bread, and cold cut. Use bread with cold cut. Use the stein to get the battery acid. Get the plunger. Climb back up to the conning room. Use the plunger on the control on the left. Use the acid on the strong box. Get stones and key. Go to the left of Sophia. Communicate with her. She'll pretend she's talking to Nub-Ar-Sal. Tell her to distract the guard or something. Go down and confront the guard. Sophia should knock the guard out cold with the bucket. Use the key on the emergency steering wheel. Now you have control of the submarine. Drive it so that it goes to the underwater dock. Getting the submarine align with the dock is a bit tricky, but not impossible.
INSIDE ATLANTIS
Sophia will be kidnapped. Get the ladder and use it on the steep incline. Get the ladder. Open the stone box. Get a rod and use a orichalcum bead on it. Now there's light! You need to use the three stones discs on the statue. Align the stones and give a orichalcum bead to the statue and the door will open.
MAZE OF ATLANTIS
You'll be presented with an overhead view. The rooms that a darkly shaded are ones you should explore. You'll see a "?" when you cursor over the unexplored ones. I can't tell you where EVERY item you need is. Just explore and you'll find it. I also can't tell you where every room is either, because it's variably.
Go the Statue room. Use the ladder to cross the chasm. Get the stone cup. Go to the subway, not the one right next to the entrace, but the one all the way to the right. Get rib cage from skeleton.
Go to Crab room. Use either the sandwich (which you made on the sub) or the piece of food (which you can get from fighting a guard) with the rib cage. A word about fighting the guards, they're push over. A few punches and it's lights out for them. Or you can simply run away from them. Use the crab trap on the pool of water in the Crab room. Wait until a crab gets trap and then get the cage.
Get fish head statue from one of the rooms. Go to Lava room. Use stone cup on the pedestal. Use fish head statue on plaque. Get the cup full of lava. In two rooms you should also
come across a wheel spoke and a piece of gear. They're both located in separate rooms where you see a dismantled Atlantean robot. Go to Machine room. Use wheel spoke in the place where it's missing one. Use the cup of lava on the funnel way on top of the machine. Get those orichalcum beads. Remember to get the wheel spoke again; you'll need it later on. Now in your exploring you should crawl into a grate that leads to Sophia's holding cell. You'll be in the air vent and you can't open the vent. Use an orichalcum bead on the robot right next to the vent. It'll go and crush the guard.
Go to the Sentry room. You should have in your possession an eel figurine or statue. (If you don't go find it first.) Use a bead on the fish mouth statue. Use a bead with the eel figurine. Use another bead on the fish mouth. Go to Sophia's holding cell. Pick up that piece of statue. Go to the canal. Let Sophia rot in
her cell.
CANAL
Use the crab in rib cage on the octopus. Use a bead on the float's mouth. Use the Sun, Moon, or World stone on the spindle above the gates to open them. Explore the canal. You should see a stairway leading up to another room. Go in the room and you should see a crescent shaped gear. Get it. Now close the cupboard. Look at the cupboard. The diagram on it is VERY important, so write it down.
Go back to the canal and sail around. You should come to a doorway. Go through the doorway and you'll be in a room with a sentry. Use the chain with sentry statue's right arm. Use ladder on sentry. Look at chest plate. You should have FOUR gears and one bead. Arrange the gears following the cupboard's diagram. What you want to do is have the sentry's right arm come FORWARD. Then you can attach the chain to the bronze loop on the door. Rearrange the gears again so that the right arm pulls BACKWARD. This will open the door. Get the hinge pin on the floor and go through the door. Walk around and explore the door. Be sure to get the scepter from that room with the lava pit.
Find the room with the hulking machine in it. Put an orichalcum bead in the mouth. Use the scepter and hinge pin on those slots. Push all the slots UP. Use the scepter or pin again on one of the empty slot. The hulking machine should start up. To stop it, push the levers down. The hulking machine will fall into the lava. Follow the bridge and you should be in a place with doorways and streams of lava. Just walk across it. Look for the broken bridge; there is a drawing of three circles on the wall. The symbols in it are the vulcano (world-disc),
the full moon (moon-disc) and noon sun (sun-disc). Write the combination down, its very important, because you need it to solve the last combination-puzzle. Go into each doorway until you're at the lava squares. There will be a path no matter which square you step on. Walk down the stairs and solve the puzzle with the combination you wrote down.
END OF THE GAME
Klaus and the mad German professor will come out. They'll argue about who should try the godhood machine first. Klaus will take the first crack at it. Indy will remind him of Plato's tenfold error about putting how many beads into the machine. Either way Klaus will be transformed into a goat-like creature who will fall into the lava. The mad doctor will then want YOU to try it. Just convince him that if the experiment does work then you will be majorly pissed with him and will send him straight to hell. After that just stand back and watch the ending.....