Level 7: Chase of the wolves

When the mission starts, you'll find your commandos separated into two groups: the Green Beret and the Marine are to the north, on a clip behind a rock outcropping; and the Driver, Spy, and Sapper are to the west of the northern compound entrance, hiding behind a building. Assuming you're playing the mission alone, ignore the Green Beret and Marine for now -- their time will come later. For now, concentrate on the Spy, Driver and Sapper. The first thing you want to do is get the Spy into the compound to get the uniform, before you've done any killing. Have him run right around the small building so he's positioned to the left of the entrance, behind the wall. There are two threats you must be aware of: the single patrolling guard near the clothes rack; and the group of three patrolling guards farther to the east. When the backs of all guards are turned, make a full-out run for the clothes rack and grab the uniform; don't worry -- you'll make it. Once you have the uniform, head back out of the compound to the parachute, and distract the group of three patrolling guards so that they're facing east. Then, have the Sapper go up, grab the explosives, and return to his starting spot. As soon as his footprints are clear, you can have the Spy re-join his buddies.

Your next step is to get inside the compound, though how you go about that task may seem a bit unexpected. First, have the Spy enter the compound, and make his way to the southeastern end near the mortar. Then, have the Sapper crawl to the east, against the compound wall, until he reaches the building to the left of the Nazi barracks; hide in the building and get ready for your next move. The timing on these next few moves is crucial. When the coast is clear, crawl east to the barracks, plant an explosive, and immediately crawl back into the other building. But...you need to do it when that large group of patrolling guards inside the compound is at its westernmost point, so they will hear the explosion. When that barracks building goes up, the alarm will be raised and all hell will break loose...but that's exactly what you want! Tons of guards will pour out of the compound to investigate the explosion, leaving it virtually empty. Keep a careful eye on the guards as they leave the compound, and have your Driver crawl right through the gate; as soon as he enters, have him stand up and run at breakneck speed for the SDKFZ 231. There may be a lone patrolling guard still left in the compound, walking back and forth between the two mortars. While the Driver is running to the vehicle, have the Spy kill him from behind with the sodium cyanide.

When the Driver does get inside the SDKFZ, it's time to do some serious killing. By this time, the guards will have begun re-entering the compound. But wait -- it's critically important that you don't move the vehicle! Remember, you're positioned between two manned mortar launchers; make a wrong move and they'll blow you away. As long as you remain stationary, they won't attack, and you'll be home free. From your current position, mow down every German who enters the compound, until you've got a stack of dead bodies on the ground. When all the guards have been taken out, it's time to take care of the mortars. Have the Spy stand directly behind the first mortar and shoot the guard. His uniform will come off, so it's important to "re-use" it before going over to the other mortar and repeating the process. After that's done, the compound will be completely clear, and you'll have some room to breathe. Move the vehicle north to the entrance; you won't be able to fit through, but if you find the "sweet spot" you'll be able to kill the guards outside and to the right, near the building where the Sapper is hiding. Once they're dead, have the Sapper return to the compound and rejoin his friends. The first half of the mission is now complete; it's time to move on to the Green Beret and Marine.

The Green Beret and Marine are still positioned behind a rock outcropping, in the immediate vicinity of two separate patrolling guards, and a group of two patrolling guards. Killing these guys is a piece of cake. When the three-man patrol is heading west, and the two single guards have just turned their backs, run up, kill the first one, and take his body back behind the rocks. Chances are the other guard will see your footprints and come over to investigate. If that happens, don't worry -- when he spots you, your Marine will be close enough to shoot him with the harpoon gun (but make sure to hide his body afterwards). Your next step is to take out the two patrolling guards, and it's actually easier than you might think. Have the Green Beret set up his noisemaker so it attracts the two patrolling guards; they will come to investigate, standing in a single-file line. Have the Marine sneak up behind the second guard and kill him with the harpoon gun (the first guard will be oblivious to your actions). Then, instead of waiting for the harpoon gun to reload, just use the knife to kill the other guard. After the Green Beret has hidden the bodies behind the rock outcropping, it's time to proceed southward to your ultimate objective -- the water.

From there, have your Marine hang back and let the Green Beret proceed...to do what he does best. Your first two targets are the guards patrolling south of that big house. They can be taken out rather easily, using the "come check out the footprints and get stabbed from behind" technique, or the fatal combination of knife and noise maker. Just make sure you hide their bodies behind the house. To the west of there is another single, stationary guard. You know what to do. After that, things get a little tricky. There are three more guards to the south you need to kill: a single, stationary one; and two patrolling guards. Using your gun is out of the question, because although you won't hear the alarm go off, hordes of Germans will pour out of that nearby barracks. It's time to bring the Marine back into the picture. Using the noise maker (in a strategically placed position to the west of the house) to attract the patrolling guards and the stationary one, you can have the Marine sneak up behind them all and take them out with the harpoon gun. From there, have your marine sneak southeast to the dock, avoiding any other patrolling Germans. He can easily kill the stationary guard on the dock with his knife, and crawl back to the Marine. Now you're ready for the third and final stage of the operation.

Have the Marine and Green Beret sneak south to the water, and get in the rowboat. Now that there are no guards watching, row all the way south and then all the way west, to the U-boat pen. You'll have to be careful to avoid the three-man patrol near the lighthouse. In order for the Sapper to place the charges, the Marine needs to pick him and the other commandos up at the compound's ramp and then ferry them over to the small platform to the right of the U-boats. Once the submarines have been destroyed, row east to the red buoy (still avoiding those guards by the lighthouse) and the mission is complete!

Mission accomplished.

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