The Girlfriend

She's pretty. So pretty in fact, that guards just fall over themselves to come into her cell and get sandbagged. The evil genius can never bring himself to kill her directly, but keeps her around to witness his "ultimate triumph". She can be ditzy or smart, but the girlfriend can fall into a pit of enraged alligators and emerge only slightly mussed up.

Unfortunately, things happen to her all the time, but fortunately she seems to be able to come up with a change of clothes and fresh eyeliner, no matter where she ends up. She has a piercing scream and the ability to run across rough terrain, in the dark, in high heels, whilst looking over her shoulder, without breaking an ankle.

 

Archetype: Any non-hero female in every action movie ever made.

CHA

VAL

COST

STR

10

DEX

15

+15

CON

13

+6

BOD

10

INT

15

+5

EGO

11

+2

PRE

10

COM

20

+5

PD

4

+2

ED

4

+1

SPD

3

+5

REC

5

END

26

STUN

22

Total

41

OCV

5

±2

DCV

5

+2, ±2

ECV

4

±2

Cost

Powers and Skills

20

+2 overall levels

10

+2 levels with DCV

20

4d6 Luck

6

Sandbag attack: +4d6 HA (6d6 with STR), only by surprise (-1)

6

+6" running (only to match pursuer's speed, -1)

3

Instant change, any outfit - not to change clothes, only to "freshen" clothes worn (-2)

5

Deduction (intuition) 13-

12

"Toughness" +5 PD/ED armour, fully invisible, does not stop STUN, does not stop first 1-3 body from attack

15

Dangersense (out of Combat, 11-)

9

Seduction, Conversation, Persuasion (all 11-)

3

FAM: Lockpicking, Stealth, Shadowing (All 8-)

109

Total powers and skills

150

Total character cost

75+

DISADVANTAGES

20

Psychological limit. - Naive (Common, Total)

15

Psychological limit. - Honest and decent (Common, Strong)

15

Physical limit. - enormously attractive to bad guys (greatly impairing, frequent)

20

Hunted by enemies from previous movies (8-, more powerful, NCI)

5

3d6 Unluck

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