The Lone Biker

 

The Lone Biker rides a thin line along the edge of the law. While not exactly a criminal (at least by his account) he doesn't see exactly eye to eye with the authorities on most things. On the other hand, he has his own primitive sense of honour, and he can't stand to see folk being pushed around. The Lone Biker has a habit of turning up uncalled for, when his help is needed, and disappearing when things quieten down. He speaks his mind, whatever the consequences and respects those who do the same.

In appearance, he is tall and lean, his skin turned brown and leathery by the sun and wind. He usually wears motorcycle leathers or an old duster - but if not, whatever he's got on has obviously seen a lot of road and weather. His hair is shoulder length, and slightly tangled by whatever road he's ridden in. The Lone Biker has no time for helmet laws.

He usually packs a pair of .45's, or occasionally a pair of sawnoff sling shotguns. Whichever he has to hand, he's mastered the art of reloading so fast that to most people he just never seems to run out of bullets - that battered leather coat has plenty of internal pockets for ammo.

Archetypes: Snake Pliskin, Jack Burton, etc.

CHARACTERISTICS

STR

15

+5

DEX

18

+24

CON

15

+10

BOD

13

+6

INT

13

+3

EGO

11

+2

PRE

15

+5

COM

10

PD

5

+2

ED

5

+2

SPD

4

+12

REC

6

END

30

STUN

30

+2

Total

+78

POWERS AND SKILLS, ETC

2

FAM: Ground Vehicles

4

FAM: non-weapon weapons and small arms

6

AK: United States (16-)

7

Combat Driving (15-)

12

Breakfall, Climbing, Fast Draw, Stealth (all 13-)

12

Mechanic (12-), Paramedic (12-), Streetwise (12-), Survival (11-)

3

Demolitions (11-)

15

Martial Arts Multipower (15 point reserve, Dirty Infighting)

1

Grab

-1 OCV, -1 DCV, +10 STR (only to hold, -1)

1

Trip

+1d6 HA, +1 DCV, opponent falls (4d6 with STR, basically a modified grab and throw)

1

Knee to the groin

1d6 HKA (2d6 with STR)

1

Punch

+3d6 HA, +1 OCV, + 1 DCV (6d6 with STR)

1

Kick

+4d6 HA, +1 DCV (7d6 with STR)

22

Cool gun powers multipower (45 point reserve) requires handguns (OAF, -1)

1

Both Guns Blazing

2d6 HKA, requires the use of two guns (-1/4), 0 END

1

Carnival of Carnage

1d6 HKA, autofire, 0 END

6

+2 CSL with handguns

16

+2 CSL with all combat

10

2d6 Luck

100+

DISADVANTAGES

20

Hunted (Old enemies, NCI, MoPo, 8-)

20

Hunted (police, NCI, MoPo, 8-)

10

Reputation (Lone Biker, extreme, 8-)

15

Psych Lim: Helps the downtrodden (common, strong)

5

Psych Lim: Wanderer, can't stay still (uncommon, strong)

15

Psych Lim: Loyal to his friends (common, strong)

10

Psych Lim: Street code of Honour (uncommon, strong)

5

Experience

 

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