CHARACTERISTICS
|
STR
|
20
|
+10
|
DEX
|
20
|
+30
|
CON
|
15
|
+10
|
BOD
|
12
|
+4
|
INT
|
18
|
+8
|
EGO
|
11
|
+2
|
PRE
|
18
|
+8
|
COM
|
10
|
|
PD
|
8
|
+4
|
ED
|
8
|
+5
|
SPD
|
5
|
+20
|
REC
|
7
|
|
END
|
30
|
|
STUN
|
30
|
|
Total
|
|
+93
|
OCV
|
7
|
|
DCV
|
7
|
|
ECV
|
4
|
|
|
POWERS AND SKILLS, ETC
|
16
|
Martial Arts Multipower (16 point reserve)
|
1
|
Block
|
+2 OCV, +2 DCV
|
1
|
Disarm
|
+2 OCV, +1 DCV
|
1
|
Killing Strike
|
1d6 HKA (2d6 with STR)
|
1
|
Martial Strike
|
+2d6 HA, +1 OCV, + 2 DCV (6d6 with
STR)
|
1
|
Martial Throw
|
+1 DCV (4d6 with STR)
|
1
|
Choke
|
1" Darkness vs. hearing (only to cancel
voice of victim, -2) +1d6 HA NND (3d6 w.
STR, defence is armour on neck)
|
|
9
|
+3 CSL with Martial arts
|
21
|
Breakfall, Concealment, Security Systems,
Stealth, Tactics (all 13-), Demolitions (11-),
Interrogation (13-)
|
12
|
Climbing, Combat driving, Deduction, Lockpicking
(all 13-)
|
3
|
Scholar
|
9
|
KS: Gangs, KS: Police Procedure, KS: major
criminals, KS: Criminal Underworld, KS: Mercenaries
and Terrorists (all 13-)
|
18
|
15 point pool Gadgets. All items OAF (-1),
requires a gadgeteering roll to change (-1/2), only
plausible powers (-1/4)
|
3
|
Gadgeteering (13-)
|
100
|
Powers total
|
200
|
Character total
|
|