CHARACTERISTICS
|
STR
|
18
|
+8
|
DEX
|
20
|
+30
|
CON
|
18
|
+16
|
BOD
|
16
|
+12
|
INT
|
18
|
+8
|
EGO
|
14
|
+8
|
PRE
|
18
|
+8
|
COM
|
13
|
+1
|
PD
|
6
|
+2
|
ED
|
6
|
+2
|
SPD
|
4
|
+10
|
REC
|
10
|
+4
|
END
|
36
|
|
STUN
|
37
|
+3
|
Total
|
|
112
|
OCV
|
7
|
±2 with Commando Training
|
DCV
|
7
|
±2 with Commando Training
|
ECV
|
5
|
|
|
POWERS, SKILLS, ETC.
|
10
|
FAM : Small arms, rocket and grenade launchers,
HMGs., flame-throwers and man-guided missiles,
common missile weapons and blades/knives
|
5
|
FAM : Ground vehicles, Boats, Helicopters and
Parachutes
|
6
|
KS: Military Vehicles, KS: Military Sidearms,
KS: Military History (all 13-)
|
24
|
Combat Driving, Concealment, Demolition,
Interrogation, Paramedic, Stealth, Systems
Operations, Tactics (all 13-)
|
12
|
Shadowing, Disguise, Mechanic (all 11-),
Survival (12-)
|
16
|
Martial Arts Multipower (Commando training, 16
point reserve)
|
1
|
(u) Disarm
|
+ 15 STR, only for Disarm (-1)
|
1
|
(u) Killing Strike
|
+ 1d6 HKA (2d6 with STR)
|
1
|
(u) Martial Strike
|
+ 5d6 HA (9d6 with STR)
|
1
|
(u) Martial Escape
|
+ 15 STR, only for Escape (-1)
|
1
|
(u) Nerve strike
|
+ 4d6 HA, NND (not vs. solid armour on
hit location), 6d6 with STR
|
2
|
(u) Takedown
|
+ 3d6 HA, double KB, (5d6 with STR)
|
1
|
(u) Firearms training
|
+5 range levels with Firearms
|
1
|
(u) Firearms training
|
+2 range levels (Firearms) +2 CSL (only
to increase damage)
|
|
6
|
+2 CSL with Commando Training
|
88
|
Powers cost
|
200
|
Total cost
|
|