The Mercenary

Since she got out of the forces, she has discovered that day to day life is pretty boring. The Mercenary recaptures the thrill of combat by hiring her services as bodyguard, mercenary and enforcer. The dirtier the job, the better she likes it - as long as she doesn't have to go too far outside the law. She may be a combat fiend, but she's no murderer or contract killer. Still, she knows there are plenty of people in the world who just deserve killing. The Mercenary is a walking encyclopedia of instruments of death, and all things military.

She also knows all the words to songs like Gory, Gory, Hallelujah and She Went Down On Her Ship.

 

Archetype: Arnie in Commando - and the image is just to show that none of these are a sex-defined roles :-)

CHARACTERISTICS

STR

18

+8

DEX

20

+30

CON

18

+16

BOD

16

+12

INT

18

+8

EGO

14

+8

PRE

18

+8

COM

13

+1

PD

6

+2

ED

6

+2

SPD

4

+10

REC

10

+4

END

36

STUN

37

+3

Total

112

OCV

7

±2 with Commando Training

DCV

7

±2 with Commando Training

ECV

5

POWERS, SKILLS, ETC.

10

FAM : Small arms, rocket and grenade launchers, HMGs., flame-throwers and man-guided missiles, common missile weapons and blades/knives

5

FAM : Ground vehicles, Boats, Helicopters and Parachutes

6

KS: Military Vehicles, KS: Military Sidearms, KS: Military History (all 13-)

24

Combat Driving, Concealment, Demolition, Interrogation, Paramedic, Stealth, Systems Operations, Tactics (all 13-)

12

Shadowing, Disguise, Mechanic (all 11-), Survival (12-)

16

Martial Arts Multipower (Commando training, 16 point reserve)

1

(u) Disarm

+ 15 STR, only for Disarm (-1)

1

(u) Killing Strike

+ 1d6 HKA (2d6 with STR)

1

(u) Martial Strike

+ 5d6 HA (9d6 with STR)

1

(u) Martial Escape

+ 15 STR, only for Escape (-1)

1

(u) Nerve strike

+ 4d6 HA, NND (not vs. solid armour on hit location), 6d6 with STR

2

(u) Takedown

+ 3d6 HA, double KB, (5d6 with STR)

1

(u) Firearms training

+5 range levels with Firearms

1

(u) Firearms training

+2 range levels (Firearms) +2 CSL (only to increase damage)

6

+2 CSL with Commando Training

88

Powers cost

200

Total cost

100+

DISADVANTAGES

20

Psychological limit. - Thrill seeker (Common, Strong)

15

Psychological limit. - Decent - won't tolerate torture or needless bloodshed etc. (Common, Strong)

15

Psychological limit. - Looks out for the little guy (Common, Strong)

10

Watched by Military (8-, more powerful, extensive NCI)

20

Hunted by various old enemies (8-, as powerful, extensive NCI)

15

Reputation, extreme (gung-ho soldier of Fortune)

5

Experience

Return to OAT

Return to Gaming Page