The Ordinary Joe

The Ordinary Joe keeps finding himself in extraordinary circumstances. His neighbours turn out to be satanic cultists or nuclear terrorists. The resort he goes to on his yearly vacation is overrun by guerillas. His airline flight is hijacked every time he goes to see aunt Mary. Still, a guy learns to live with these things. He's learned that there's nothing you can't muddle through with a positive attitude, an aptitude for mechanical things and a good solid right to the chin. He is, for some reason, irresistible to evil females. And despite his lack of any real combat skills, the Ordinary Joe routinely survives situations that would kill a whole platoon of Marines - usually without noticing just how strange that is.

 

Archetype: Any non-hero male in every action movie ever made.

CHARACTERISTICS

STR

13

+6

DEX

14

+12

CON

15

+10

BOD

13

+6

INT

10

EGO

9

-2

PRE

10

COM

30

+5*

PD

5

+2

ED

5

+2

SPD

3

+6

REC

6

END

30

STUN

28

Total

47

OCV

5 ±4

DCV

5 ±4

ECV

3 ±4

(+20 points bought only to influence captors, -1)

POWERS, SKILLS, ETC.

2

FAM: Non-weapon weapons

20

4d6 Luck

40

+4 Overall levels

9

+3d6 HA (punch)

3

+3d6 HA, only to "stun" opponents, only if opponent surprised

24

"Toughness" +10 PD/ED armour, fully invisible, does not stop STUN, does not stop first 1-3 body from attack

3

Mechanics, 11-

3

Deduction, 11-

2

AK: Home City 11-

103

Powers cost

150

Total cost

75+

DISADVANTAGES

20

Psychological limit. - Naive (Common, Total)

15

Psychological limit. - Honest and decent (Common, Strong)

15

Psychological limit. - Can't Resist Tinkering with Mechanisms (Common, Strong)

20

Hunted by enemies from previous movies (8-, more powerful, NCI)

5

3d6 Unluck

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