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Powers and skills, etc
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2
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FAM: Common Melee weapons
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18
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+6 CSL with swords
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4
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+2 OCV with Throw
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6
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+1 CSL with Dodge/Dive for cover
|
|
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3
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Climbing 12-
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3
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KS: animals (Animal Lore) 12-
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1
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KS: plants (Plant Lore) 8-
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3
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KS: Glorantha (world Lore) 12-
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1
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Oratory 8-
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3
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PS: Estimate worth (Evaluate) 12-
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3
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Paramedics (First aid) 12-
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1
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Stealth 8-
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1
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Concealment 8-
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1
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Tracking 8-
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1
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Stealth 8-
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|
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9
|
Sense Assassin (12-). Dangersense, intuitive, out of
combat, only intelligent foes (-3/4)
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4
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Gift of Humakt: Immunity to Poison (+4 CON, no figured
CHA, only to resist Disease or Poison, -1)
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|
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6
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+2 PER with sight and hearing groups
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|
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5
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Power skill: Rune magic, 13-
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1
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Power skill: ceremony, 8-
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|
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5
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Languages: Sartar (Native, literate), Old Wyrmish (basic
conversation, literate), Trade (basic conversation,
literate)
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|
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17
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Rune magic Multipower. 57 point reserve, all spells are
ultra slots and take: Consumes POW (-1/2), requires a magic
Roll (-1/2), 1 recoverable charge, continuing, 5 minutes,
(-1/2), requires Runes (-1/2).
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1
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Bladesharp 3: +9 CSL with edged weapons: CSL are set
(-1/4): gives +3 OCV, and 6 levels to add 3 damage classes.
Consumes POW (-1/2), requires a magic Roll (-1/2), 1
recoverable charge, continuing, 5 minutes, (-1/2), requires
Runes (-1/2)
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1
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Protection 3: 3 PD/ED force field, usable by up to 8
others at range (+1 1/2), Consumes POW (-1/2), requires a
magic Roll (-1/2), 1 continuing (5 minutes) recoverable
charge, (-1/2), requires Runes (-1/2).
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1
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Heal 3: 3d6 healing, species outher than the caster have
half effect (-1/2), Consumes POW (-1/2), requires a magic
Roll (-1/2), 1 recoverable charge (-1/2), requires Runes
(-1/2).
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1
|
Shimmer3: +3 CSL in DCV, usable by caster and up to 4
others (+1), at range (+1/2), Consumes POW (-1/2), requires
a magic Roll (-1/2), limited range (-1/4), 1 continuing (5
minutes) recoverable charge, (-1/2), requires Runes
(-1/2).
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2
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Countermagic 3: Dispel magic: 6d6, all powers of a
special effect (+2) 1 hex area effect (+1/2), personal
immunity(+1/4) , Consumes POW (-1/2), limited Range (-1/4),
requires a magic Roll (-1/2), 1 continuing (5 minutes)
recoverable charge, (-1/2), power cancelled if it fails to
dspel an incoming spell (-1), requires Runes (-1/2).
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1
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Fanaticism: +2 CSL (OCV, all attacks), usable as attack
(+1), side effect (-1/4, affects recipient) recipient
becomes enraged for the duration of the spell, Consumes POW
(-1/2), limited Range (-1/4), requires a magic Roll (-1/2),
1 recoverable continuing charge lasting 5 minutes, (-1/2),
requires Runes (-1/2)
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|
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28
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Divine magic: Absorbtion. Power: 10d6 Absorption to POW:
usable by one other (+1/4), Limited Phenomena (magic, -1/4),
Consumes POW (-1/2), requires 1 POW per 2d6 (-1/4), 1
continuing (15 minutes), recoverable charge, difficult to
recover (-1/2), gestures and incantations (-1/2), requires
Runes (-1/2).
Plus
Desolid - only versus absorbed spells (-1), Linked to
Absorption (-1/2), 1 continuing (15 minutes), recoverable
charge, (-1/4), gestures and incantations (-1/2), requires
Runes (-1/2), requires Runes (-1/2).
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15
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Divine Magic: shield 3. Power: Force Field 6 PD/ED,
Consumes POW (-1/2),1 continuing (15 minutes) recoverable
charge, difficult to recover (-1/2), gestures and
incantations (-1/2), requires Runes (-1/2).
Plus
Power: Dispel magic: 12d6, all powers of a special effect
(+2) 1 hex area effect (+1/2), personal immunity (+1/4) ,
Consumes POW (-1/2), 1 continuing (15 minutes) recoverable
charge, difficult to recover (-1/2), gestures and
incantations (-1/2), requires Runes (-1/2)
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26
|
Divine Magic; Turn Undead (Cult spell) 6d6 Mind Control,
telepathic (+1/4), Only one command: Flee! (-1/2) Consumes
POW (-1/2), limited Range (-1/4), 1 continuing (15 minutes),
recoverable charge, difficult to recover (-1/2), gestures
and incantations (-1/2), requires Runes (-1/2).
Plus
Mindlink, Consumes POW (-1/2), limited Range (-1/4),
requires a magic Roll (-1/2), 1 continuing (15 minutes),
recoverable charge, difficult to recover (-1/2), gestures
and incantations (-1/2), requires Runes (-1/2).
Plus
1d6 RKA, AVLD (magical defences, +1 1/2), Does Body (+1),
Consumes POW (-1/2), limited Range (-1/4), 1 recoverable
charge, difficult to recover (-2), gestures and incantations
(-1/2), requires Runes (-1/2), activates 8- (-2)
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|
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174
|
Powers total
|
254
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Total character cost
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