Kid Kinesis
Origin
Eric Dimmock is your typical teenager. Slobby, rebellious,
contemptous of adults. He wears his baseball cap backwards. He like
obnoxious music - the more talentless the band the better. He goofs
off in school and doesn't pay attention. At least he has a good
reason for the last one - he spends his nights bouncing around town
(literally) and fighting crime. When he's not being a regular
teenager, Eric is Kid Kinesis - a mutant with amazing powers over
kinetic energy. He can literally soak it up, and then use it to shoot
himself around, or release it at a target.
Eric is tall and scrawny although all the exercise he's been
getting lately is starting to build up his frame somewhat. He has
straggly brown hair and a bad complexion - the source of a lot of his
irritation about life in general. He lives with his father - a
harried executive for an oil company - since his parent's divorce,
and the long hours and frequent trips his father's work requires
means he's often home by himself. Since his mutant powers surfaced at
puberty, Eric has slowly worked out what he can do, and right now his
father's absences suit him just fine. They hardly talk anyway...
Identifying Quote "Oh yeah? Bite THIS, fanboy!"
CHA
|
VAL
|
Cost
|
STR
|
15
|
5
|
DEX
|
20
|
30
|
CON
|
15
|
10
|
BOD
|
14
|
8
|
INT
|
14
|
4
|
EGO
|
14
|
8
|
PRE
|
14
|
4
|
COM
|
12
|
1
|
PD
|
3
|
|
ED
|
3
|
|
SPD
|
4
|
10
|
REC
|
6
|
|
END
|
30
|
|
STUN
|
30
|
|
Total
|
|
80
|
|
|
|
OCV
|
7
|
|
DCV
|
7
|
|
ECV
|
5
|
|
|
POWERS
|
|
|
30
|
Kinetic powers EC (60 point reserve)
|
49
|
9d6 Absorption - Attacks vs PD - feeds to any Kinetic
power, one at a time (+1/4), Damage Shield (+1/2)
|
18
|
15 PD Forcefield, reduced to 0 END, invisible to all
senses (+1), plus -22" of knockback resistance, linked to
Forcefield (-1/2), both only up to total rolled on
Absorption (-1/2)
|
9
|
Forcewall 24 PD, 1 recoverable charge - powered by
absorption (-1 1/4)*, no range (-1/2)
|
13
|
+10 d6 HA variable advantage (+1), 1 recoverable charge -
powered by absorption (-1 1/4)*
|
13
|
+40" superleap (43" total) x32 multiplier (1376"
noncombat), 1 recoverable charge - powered by absorption (-1
1/4)*
|
170
|
Powers Cost
|
250
|
Total cost
|
* The limitation "1 recoverable charge - powered by absorption (-1
1/4)" means that once the power is used, it falls effectively to 0
active points and has to be built up by feeding absorbed kinetic
energy into it from his absorption power. This is costed as 1
recoverable charge (-1) and "must be rebuilt from absorption" (-1/4)
- since normal recoverable charges can be collected all at once.
100+
|
Disadvantages
|
15
|
Secret ID
|
20
|
Normal Characteristic Maxima
|
15
|
Psychological limit. - Hates being told what to do
(Common, Strong)
|
15
|
Psychological limit. - Wants to do good (Common,
Strong)
|
10
|
Psychological limit. - Lazy (Common, moderate)
|
10
|
Psychological limit - Argumentative (Common,
moderate)
|
10
|
Rival (any patriotic, clean-cut type heroes)
|
10
|
DNPC: Father (normal, 8-)
|
20
|
Hunted by Genocide (8-, MoPo, NCI)
|
10
|
Distinctive features (mutant) 11-, extreme, limited
group
|
10
|
Uncontrolled powers (under stress, uncommon, 11-)
|
5
|
Physical limit. (Youth, infrequent, slightly)
|